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AO2 40th Day - Urban Area
By Kuren   |   Watch
117 8 4K (1 Today)
Published: April 22, 2010
© 2010 - 2019 Kuren
For the same map from Army of Two: The 40th Day which the Skyscrapers concept covers. This is merely another part of the map, but run down urban area which hasn't been modernized yet.
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Comments (5)
NonieR's avatar
Oh, and have I told you how much I LOVE these 40th Day urban landscapes and their mix of eras and styles? Your observant use of all the zigged wires really conveys this transitional stage between the pre-electrical and the fully electrified, the phoneless and the cellphone.

I'm not a computer gamer myself--too old to develop the reflexes and too fond of roleplaying around a table with friends I know--but your environments here are always evocative of untold stories.

Would it be all right if I use a private copy of these pics for my own games? They'd just be shown around the table, not published or profited from.

--Nonie
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Kuren's avatar
Hey, thanks for the comments and observations. It's always nice to know someone is paying attention to such minute details and story.

As for using the image, I can't really say you can since these images' copyright aren't still entirely mine. But if you're using it for private use, I don't think they'd try to stop you at all. :)
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NonieR's avatar
You wrote:

> It's always nice to know someone is paying attention to such minute details and story.

Ditto. <grin>

The world doesn't contain enough gaming artists who can also understand historical architecture, agriculture, basic physics, and all, so I REALLY appreciate those of you who really know what you're doing.

I know the main purpose of gaming is to have fun, so I'm not bothered by creators who don't know the real purpose of castle crenellations or terracing a dryland field, streamlined aircraft or body armor that doesn't channel blows TOWARD your neck; not building houses in flood plains, or putting your laundry line next to your dovecote, or going into battle with lots of trailing ribbons, chains, capes, and long loose hair that could get snagged or used against you.

But when artists DO get these things right, it's like hearing a bell struck, with that deep resonance that goes right through your bones.

Yes, research helps, but the key of it is observation--when you really see something, you can learn to understand it, and it stays in your toolbox for the best work.

Someone without a sharp eye would still draw a transitional city by showing buildings of various eras, but they wouldn't think of things like the wiring--the cluttered, irregular, almost tangled wires that were put up at different times for different reasons, often by amateurs. THAT comes from seeing as well as understanding.

Thank you for doing both, and for being a great artist with what you see; you've really made my year.

Your fan,

--Nonie
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Kuren's avatar
That's a huge focus of mine as of late; to focus on story and context. Like, even if my art isn't as pretty or visually splendorous as compared to other artists, I'm okay with that for the most part. I'd like to be able to paint and draw like a crazy mofo, but right now, it's not my focus. I believe in substance over style. Style isn't everything, sometimes style IS the substance, but it always has to have context.

lol, thanks for the compliment. I dunno if I've made your year, cuz there's still quite a bit of year left, but I'm glad I've made your day. (the day when you posted that comment haha)
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Venom-V13's avatar
This is tight, nice work on the lighting!!
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