Hey guys, the big “Version 2″ update for Epic Battle Fantasy 5 is about 50% done!
That sounds like it’s taking a long time, but I’ve not been working on it full-time until recently, so it should progress quite quickly from now on. Here’s a progress report of what’s already confirmed for the update…
• 52 “new” foes, with 24 of them being bosses or mini-bosses. I say “new” because about half of them are returning from previous EBF games. All of them will be catch-able.
• 31 new achievements. They’re of similar difficulty to what’s already in the game R
Hey guys, after I announced the new difficulty options a few days ago, someone mentioned that I should do the opposite of them too, so that casuals have some fun features to play with. I eventually warmed up to the idea, and now I completely agree – a lot more people will enjoy options to make the game easier. (and you can totally mix them, challenges and cheats, to make up your own difficulty settings, like in Bullet Heaven 2)
So here’s a list of cheats coming to Epic Battle Fantasy 5. They will all be unlocked from the beginning, and when enabled, will temporarily disable “Epic” achievements.
Super Effective: Foes
Following on from my earlier journal, here’s some more challenge options coming to Epic Battle Fantasy 5. These were all requested by players:
Counter Attack: Most foes have a chance of using a unique counter-attack when hit.
(this one’s probably the most interesting of them all, and adds strategy)
Surprise Attack: Foes attack first in battle, and at the start of each wave.
(this is horribly luck-based)
Offensive Foes: Foes have 30% more attack power.
(On Epic that’s 200% x1.3, so a massive 260%)
No Grinding: Foes do not respawn, and backup foes called in battle do not give any EXP or AP.
(the game is balanced around th