Public beta coming soon-ish!
Hey guys, I’ve been without internet for over two weeks, but I’m back now. I guess I have to start off with a write-up of the Play Expo.
It went really well! Not a single thing went wrong!
Setting up was easy. I just brought in my computer, two monitors, a poster, an old pile of Kongregate stickers I got from Mochi London, some cute business cards to give out, and that was about it. The venue was conveniently 10 minutes away from my home. At first I didn’t have anywhere to put up my poster, but the guys next to us left very early so we essentially got a 2nd table just for that. Me and Ronja took turns manning the stall, so we didn’t tire ourselves out. (I also got to try some VR stuff on my break, woop!)
EBF5 never crashed. Both days it ran non-stop for 8 hours without any problems, which was pretty cool, but also what I would have hoped for since the demo was just the most basic parts of the battle system. On the second monitor I had my YouTube videos of EBF5 running on loop forever.
The audience was a bit different from what I expected. EGX in England was mostly for gaming enthusiasts, but while this event still had some of those, it was generally much more casual and family oriented. There were a lot of really young kids, but also a lot of parents and grandparents who weren’t even into video games at all. I ended up showing off EBF5 to a huge variety of people, and it was a very educational social experience for me. I learned how to talk to kids, disabled people, and a lot of very socially-awkward people.
I’m glad I had EBF5 configured in work-safe mode, and I’m happy I made that option available in the first place. Bouncing anime breasts were not out of place at the event, but I think it would have been a bit awkward with the game’s default settings, especially when young girls came to play.
A related point that surprised me was the lack of PC gamers! I think EBF5 was one of the only mouse-controlled games there, and a lot of kids were confused when they couldn’t find the controller or keyboard. Quite a few people had trouble using the mouse accurately, and double-clicking when single-clicks were fine. But besides that people picked up the game very easily. I just told them to pick commands and hit the baddies, and that was all they needed to know really. I only intervened to tell them how to heal when their health got low.
Besides all that we also got to know some of the other exhibitors, including Mega Cat Studios, who make modern NES games, Wrench Games who make card games, and Oi Oi Games who are a store for retro games (their Mario Maker stall dominated the area at first and sort of overshadowed us – not fair!). I don’t think there was anyone particularly famous there – there wasn’t even any official presence from the big gaming companies. It was all quite local and modest. A reporter from The Sun talked to me briefly, but in the end I don’t think he actually wrote anything about me.
I had around 5 people tell me they were fans of the EBF games, and another 5 or so who said they’ve probably played them at some point in the past. So that’s not bad – I’m not a total nobody!
Anyway, it was all a lot of fun and I’d love to do it again if I get more chances to do it so cheaply. (Grand total spent on the event: £89 and around 3 days of preparation)
Hey guys, me and Ronja will be exhibiting EBF5 at the Play Expo in Glasgow on the 9th and 10th of June! They’re nice enough to give free tables to small local game devs, so I have to take advantage of that. It’s our first time exhibiting, so we’ll probably embarrass ourselves. I wonder how many fans I have in Glasgow… probably enough for at least a few people to recognise me I hope. Mostly I’m expecting the kinds of comments I get on YouTube: “I remember EBF3, I didn’t know the series was still around!”
The timing is a bit unfortunate, as I’m in the middle of moving and would also need a bit more time to finish the EBF5 beta. I’ll probably just polish the Battle Demo a little bit and make it more presentable. It would have been nice to get feedback on the beta, but oh well!
Anyway, the Play Expo is pretty cool. It’s not as big as some of the events in England, but it’s got a lot of fun stuff to see like classic consoles, arcade games and pinball machines, and can easily keep you entertained for at least a day. If you live near Glasgow, you have no excuse not to go now.
Something a lot of people requested for Newgame+ was additional challenges, like perks for monsters or different upgrade options. I’m not going to lock content like that behind a 2nd playthrough. Instead an idea I’ve had for a while is “Challenge Run” settings that you can set at the start of the game and cannot change after that. Ideas I’ve got so far are:
• Randomised locations of equipment.
• Alternative weather throughout the game.
• Different foes appearing in battles.
• Perks for foes such as more resistances.
• Dead players lose their turn, additional cooldowns, or other handicaps.
Basically stuff that will make the game feel fresh if you want to play it again, but you won’t feel like you’re missing out if you only play through it once. It doesn’t involve any new content, just a bit of remixing.
This won’t be a feature at launch though. I’m saving it for a future update if sales are good.
(along with lots of other leftover ideas, such as bringing back old bosses and making some totally new enemies!)
Hey guys, all the battles in EBF5 have been defined. Most of what’s left to do is stitching all of the parts together, the title menu, tons of testing and balancing, translations, and the final boss. Then after that there’s still some promotional stuff like trailers and store pages etc. But it’s getting there. People who have volunteered to translate are getting a bit impatient, but I’ll get round to contacting you soon-ish. Still need a month or so before I’m ready to organise that.
I was supposed to be buying a house, but the seller is having trouble moving, so that’s been delayed. I’m moving back in with my parents for now – hopefully not for too long, but who knows. Maybe it will be a chance to take a break from work.
But while that’s happening, you guys can tell me what you want from Newgame+ in EBF5. Like usual, I don’t want to put much work into it, but I do want it to be a fun way to replay the game. Did you prefer it in EBF3 where you could just rush through the game again with super powerful players? Or did you like EBF4′s version where monsters got much stronger and you could keep levelling up for longer? If I do that again I’ll have to balance it a bit better.
In other news, I’ve been suffering quite heavily from nostalgia lately, and have been playing lots of games on Kongregate and Newgrounds again – old stuff and new. I’m probably too young to feel this way, but it feels like a huge part of my life is over. Flash games and whatever replaces them will still be around, yet I feel that some of the magic is gone, now that they’re no longer the cutting-edge of the creative space. I feel like the old man who doesn’t like what kids these days are into, because I had better entertainment in my day. Oh well. Maybe I’ll just have to keep making games in my style and prove it.
I read through my EBF4 postmortem, and I really need to update that soon. Back when I wrote that I felt like EBF4 was a failure and that I didn’t have much future making PC games, but since then EBF4 came out and Steam and was hugely successful there. Now my problem is that EBF4 might have been the height of my career and I won’t manage to make another game that’s so successful. That’s a bit silly of thing to worry about, I suppose.
I really need to blog more. It’s very therapeutic and a nice way to connect with people. I’ve got a few long ones that I’ve been meaning to write for a while, so maybe while I’m stranded at my parents house I can write some of those. I know I’m not the best at replying to comments, but I do read them all and appreciate them.
I found a super cool speed run of Epic Battle Fantasy 4 that was done a while ago. I’ve only watched the first 10 minutes and I’m already very impressed, so watch at least that much if not the whole thing.
There’s a very interesting bug being exploited here.
I didn’t think EBF had interesting speedrun potential, but this video shows otherwise.
If anyone knows other cool videos of my games that I might have missed, let me now!
Please subscribe to my YouTube channel, I’m almost at 9,000 subs, and I don’t post very often so I won’t be annoying!
Yesterday was the snowiest day in the UK in literally decades, and half the country shut down!
The police told everyone to stay home and car insurance companies voided everyone’s insurance!
People were panic buying and supermarkets ran out of bread and other supplies!
It was wonderful.
I got stranded at my parents house for two nights and built stuff.
I made this fort with my mum, and expanded it with an archway once my brother arrived to help – that part was tricky.
The fort seemed sturdy enough, but some of it collapsed overnight, and the rest was slowly on its way down, so I mercy-killed it for safety.
In total the fort weighed 700kg. I’m super exhausted, but I have no regrets now.
Hey guys, my first ever Dungeons and Dragons character has reached retirement, so I figured I’d do a big write up of his story. A lot has obviously been cut out, to save time.
Salazar Ratkin was a scruffy druid who lived in the sewers for many years after his home town was wiped out by war and disease. He wielded his father’s thigh-bone as a magical staff, and learned to survive by eating rats and other small creatures. He could speak with plants and animals, but found that rats always had the most interesting tales to tell.
While on a routine visit to the surface world, Ratkin encountered a party of travellers who had been hired as caravan guards. Among them was Beorn, son of Beorn, a tough barbarian who would in time become Ratkin’s greatest friend and business partner. Although not one for socialising, Ratkin craved to see more of the world, and his magical abilities were an asset, so he was invited to join the party in their travels.
They uncovered hints that a great evil known as the Devourer was consuming the souls of the dead – and had set its sights on consuming the Gods themselves. But this story is not really about that party and their quest to save the world. Ratkin would go with them on many adventures, but his heart was always in a different place – he was on a search for meaning, and to find his place in the world.
Having been completely isolated from the outside world for so long, Ratkin was very distrusting and often racist towards anyone who wasn’t a human – sometimes even wasting critical time in battle to mock elves and halflings. He gradually became more accepting of others during his travels, but he continued to see every slight against him as part of some greater conspiracy, so occasionally fell back into his old ways.
In terms of fighting ability, Ratkin’s signature move was summoning giant bear-like rats to fight alongside him – which could easily overwhelm or corner enemies. He was also a talented healer, and a collector of powerful poisons and body parts. He considered himself a doctor and scientist, but many others would look at him an see a depraved lunatic. In the end his greatest talent was simply staying alive – he seems to have been born with naturally high stamina and good health, and could use many utility spells to escape from dangerous situations (such as climbing on walls like a spider, or transforming into an eagle).
After watching his stoutly religious ally, Justice Whamfore, die a worthless death in battle, Ratkin began to doubt the motives and eventually the existence of the Gods that many worshipped. There are so many types of powerful magic in the world, he figured, and yet the Gods could only communicate by… sending cryptic messages, granting good luck, or by changing the weather? If this was the extent of their power, they were not worth any praise, and could even be explained away entirely as the hallucinations of madmen and users of strange mushrooms, or just plain old chance happenings.
Ratkin became obsessed with the idea that the All-Faith, the world government, were using stories about non-existent Gods to control the population, and leading many believers wrongly to their deaths. He began to discuss his ideas with people like himself – the dirty lowlife of city slums. Many of them were instantly receptive of his teachings, as they saw hope for the first time in their lives, and they began to repeat them to others. Ratkin’s teachings however had no effect on men of higher social standing – they almost always proved to be resistant to conversion, and remained faithful to their delusions. Ratkin became wary of the upper classes, as they would certainly not support what he was doing. And so the cult of atheism began to slowly spread among the lowest classes of major cities, who began to live underground in an attempt to avoid attention. The members of the cult communicated through rats – by attaching messages to them, or by speaking directly to them.
Ratkin’s followers were not intelligent people. Attempts to integrate them with the party and put them to work had always backfired. They brought weapons to meetings and tried to indiscriminately shank anyone who did not bow down to Ratkin. In battle, they only focused on defending Ratkin, and often died swiftly. The only tasks they were exceptionally good at were simple suicide missions – such as burning down a building to destroy evidence. Ratkin began to have doubts about where his cult was heading, and if its members were even capable of functioning in any constructive way. However, a man named Lule had distinguished himself as the cult’s most talented manager. He seemed to take initiative and plan ahead, unlike the others. He had orchestrated the murder of a royal guard who came to investigate the cult. News of this event greatly troubled Ratkin, as it meant that the All-Faith were becoming aware of his activities, and he had just given them another reason to come after him. Ratkin used his magic to meld the guard’s body into a large stone in the sewers, hoping that it would never be found. Ratkin made a pact with Lule, giving him some of his magic powers, and creating a warlock. This was very illegal.
Lule was promoted and taken on a dungeon-crawl with the party to test his skills. He drew a short straw and was ordered to touch a cursed mirror, which promptly sucked out his soul and reduced him to an empty shell of a human. Upon completing the dungeon and slaying the boss, the party found an obsidian heart, full of many souls, including Lule’s. This was a phylactery that was being used to create a lich, so the obvious reaction should have been to destroy it immediately. For the first time, Ratkin began to feel responsible for his followers, and guilt-tripped the party into keeping the obsidian heart. With the help of Dennick, a powerful necromancer (who also happened to be the mayor of the city), Ratkin performed a resurrection spell to bring Lule’s soul back into his body. Resurrections were assumed to be impossible (on account of the Devourer eating souls), and attempting them was also very illegal. Lule immediately returned to the cult to spread word of his master’s divine deed.
Some months later, upon returning to the cult’s headquarters, Ratkin discovered that Lule had been hard at work, creating a race of rat-men. Ratkin’s followers had come to see him as a new god, capable of miraculous deeds. The cult’s membership was now several hundred strong, and Dennick had become aware of its existence. Dennick, being a friend of Ratkin’s (and also being culpable in some illegal activities), gave him two days to deal with this problem, before a crackdown would commence. Things had grown out of timid Ratkin’s control, and he was pushed forward by the zealousness of his followers. Ratkin only wished for the survival of his new family, and so ordered them to migrate to the slums of every town and city on the map. Many would not survive the journey, but those who did would continue to spread his teachings in the filthy depths.
Shortly afterwards, Ratkin recieved a letter urging him to meet with the All-Faith, to settle this matter once and for all. Ratkin sensed a trap, and set up fortifications in a nearby ruined monastery. He was accompanied by Lule, Beorn, and a selection of the finest warriors from the cult. They ate a mighty feast to boost their morale, and prepared natural traps – fog, vines, and living trees that would smash intruders. Ratkin had become a dungeon boss, and sent a counter-offer and invitation to the All-Faith.
The All-Faith had sent their most fanatical faction, the Purifiers, who’s mission it was to destroy heretics. They offered Ratkin a chance to surrender and be magically imprisoned for 1,000 years, in exchange for the lives of his followers. Ratkin strongly considered this offer, as several of his followers began to surrender. Chances of victory in battle were slim – but Ratkin had felt an untapped power building up inside of him, and this would be his only chance to use it. As the Purifiers rushed into the monastery, Ratkin ordered his followers to pray for him, while he began to mutilate himself – casting necrotic spells, and throwing himself onto the swords of the enemy soldiers. An angel appeared – a twisted abomination with many sets of limbs – and attempted to intervene. But it was too late, the ritual had succeeded, and Ratkin took on a new celestial form – half rat, half man, with wings and huge claws, and much larger than before. Ratkin and Beorn wrestled with the angel, while the cultists, living trees, and Purifiers duked it out and played support roles. It was an evenly matched battle, but Ratkin destroyed the angel with his last ounce of strength – ripping it apart with his claws while rats crawled out from his open wounds. The greatest symbol of the All-Faith had been defeated by sewer vermin.
The leader of the Purifiers made one final call for divine intervention, but no one came.
Ratkin gave his final orders – that his followers should look after each other and believe in themselves.
He then faded away and ascended to the celestial plane, to join the other Gods.
I got a ton of responses to my last blog about EBF5′s writing, so here’s a summary of what I’ve heard:
• A reasonable amount of Flanderization/character quirks is good
• Character personalities shouldn’t change much (they won’t)
• People like the writing silly, but a few serious moments are good
• Hint at relationships forming, but not too much
• More backstory and motivations for each character
• More world building and lore – characters should figure it out, not already know it all
• Some internal conflicts between the characters, but also give reasons for each pair to get along
• People like the sound of multiple endings, so I’ll give that a go (to a minor extent)
• People like the in-battle dialogue/reactions, are sad that it eventually runs out (will do more)
• Don’t forget about things established in previous games (the universe is almost the same)
• Try to tie in some continuity with previous games (alternate universes, yo?)
Your concerns have been noted.
Hey guys, I’ve started writing the main character/story dialogue for EBF5, and now’s your chance to to tell me what you want to see there.
Some criticisms of my writing in the past include:
• EBF4 took existing character quirks and focused a bit too much on those. (see Flanderization)
• Bullet Heaven 2′s dialogue was a bit too silly in general and didn’t have a real plot – people seem to actually like a concrete plot, even if it’s quite shallow.
• A lack of character development in general, especially when it comes to relationships.
I think I’ve mentioned this before, but EBF5′s story is not a continuation of previous games. All the characters are starting at level 1 and meeting each other for the first time, and they’ve all got homes now. So I think that already guarantees there’s going to be more character development than before. Whether everyone likes how it turns out, who knows? But I’m aiming to have all of the characters grow and act a lot different by the end of the game. (Maybe also some small variations on the ending depending on how you play the game.)
Thoughts and expectations?
We’ve been working together for almost 10 years and this is the first time we’ve met, so that was fun.
Hey guys, I borrowed my brother’s PS4 over the holidays, and played through some great games. Figured I’d write a few quick reviews about them as I’ve got some thoughts, so here it goes.
Inside has some of the most fluid animation I’ve seen in a game. Every movement feels incredibly natural: The way your character stumbles after a jump, objects flexing as you walk on them, the way background characters react when they see you, and so on. It’s a spooky puzzle-platformer game that tells a story without words, and does it well. It’s a good game to study if you want to see how much feeling can be conveyed with relatively simple graphics.
Unfortunately, it’s very similar to Limbo, which is a good thing, but also makes it feel much less groundbreaking. I’ve already played something like this before.
The Last of Us: Remastered
The Last of Us is a masterpiece. It’s the first game I’ve ever played where I would consider the storytelling to be as good as a top-notch TV show or a movie. The cutscenes are exciting, and the scenery is detailed enough so that areas in the game actually look like real places. Even the gameplay enhances the story: The characters visibly work together, get power ups as a result of story progress, and actions have consequences. It’s all tied together.
Also the general variety of pacing and combat is very refreshing. You may be fighting thugs, soldiers, or zombies. You may be chased, ambushed, navigating complex terrain, stealthing your way through an obstacle course, or just having an all out shoot-out. Each enemy encounter in the game felt different, and the game rewarded taking your time and experimenting with approaches.
Everybody’s Gone to the Rapture
If you’ve heard anything about this game, it’s probably that it’s an incredibly slow-paced walking sim, where your character can’t run. This is very accurate, but I feel like it adds to the weird dream-like atmosphere. It’s much easier to enjoy if you play it first thing in the morning or just before bed, when you’re very sleepy. I thought the voice acting was great, and I liked the way characters were portrayed as glowing lights – it meant that you could imagine real people instead of falling into the uncanny valley of modern games. Anyway, it’s different from any game I’ve played before, and if you’re in the right state of mind and don’t rush it, it’s easy to look past its flaws.
Until Dawn is a fun interactive-horror-movie to play with friends. It’s got some very pretty graphics – though the framerate is noticeably less than 60fps. There’s a lot of story branches, and although I’m unlikely to play through the game again, it’s still fun to talk to other people about how many characters died in each other’s playthroughs.
Call of Duty: Black Ops III
I played through the campaign mode just to say I’ve completed a Call of Duty game, but apparently I didn’t pick the best one to start with. I found the gameplay and story excruciatingly boring. There’s no sense of pacing: Every mission is just over-the-top action and chases and explosions – there’s no stealth missions, or moments to enjoy the scenery, or time to question the choices I’ve made in the game. It just flies down a linear path at a constant full speed. The characters are as bland and shallow as they can be – I don’t think any of them ever told a joke or talked about their history at all. The dialogue is mostly made of military cliches. The enemies types become repetitive very quickly.
Also I just outright suck at CoD. I’m okay at other FPSs: I can play Doom or Halo. But something about CoD just never clicks with me, and I die a lot even on easy mode. I can’t tell which guns to use in which circumstances, nor how aggressively I should be moving forward. *shrugs*
I’ve already played new Doom several times on my PC, but only on the lowest settings (being 5 or 6 years old, I suppose it’s good that my PC can run it at all). I played it again on PS4 to compare graphics and controls – and woah does it look good on a huge 4K TV. Until I get a new PC, I should probably enjoy AAA games on console for a while.
Anyway, I definitely prefer playing FPSs on PC – mouse controls are more accurate and it’s much easier to switch weapons with all the keys you got. But Playing with a controller wasn’t too bad. It’s still nice to have the comfort of sitting on your couch.
Oh, and Doom is a great game. Probably my favourite of 2017.
I was sick just before Christmas, and I’m starting off the new year by being sick again, woop. Sore throats don’t bother me much – the worst thing is when it comes with fatigue and I can’t do anything for a while. I’ve been binging the new Black Mirror (somewhat disappointing season) and documentaries about World War 2 and Vietnam (nothing like some history to put current events into perspective). Well here’s hoping that my energy comes back today or tomorrow.
Here’s my write up of 2017, with a list of the most memorable stuff. Nothing catastrophic happened this year, but the dullness of everyday life has worn me down a bit. Next year I’ll try to have more fun. I shouldn’t complain, it was a good year overall, and I got a variety of stuff done.
• My favourite games this year were Doom and The Witness. Other notable games include Snake Pass, Hunie Pop, Shantae: Pirate’s Curse, The End is Nigh, The Adventure Pals, Sentry Knight Tactics, Shadow of the Colossus, Ico, Abzu, Firewatch, Everyone’s Gone to Rapture, and Tadpole Treble.
• EBF4 was included in Humble’s Overwhelmingly Positive bundle with some other great games, and sold 135K super-discounted copies. This was extremely profitable, and resulted in very little user engagement.
• Went to Malta and saw ancient ruins, towns, crazy traffic, nearby islands, caves, seaside cliffs, and all that. We went in Winter so it was quite cold and not too lively.
• Visited Finland to see Ronja’s friends and family. Stayed around Helsinki and Turku again, and had a cosy weekend at the countryside. Also went to the zoo and had a vegetarian barbeque.
• Collecting Lego is getting out of hand now. I’ve got most of the old Aquazone sets now, and my mum keeps buying me whatever stuff she finds. At this point I have enough and should just play with what I have. Also went to a big Lego event at the SECC.
• Had a good weekend at the Scottish borders with my buddies. Trying to mount a floating unicorn in a fast moving river was a laugh.
• Ronja’s health is much better now and she’s getting some of the best grades in her class at Uni. Our relationship is still full of ups and downs, but things are better than last year.
• Witnessed a burning car and helped a little in the police investigation.
• The tiny amount of Bitcoin I mined in 2013 is now worth something, and I’ve been dragged into following Bitcoin news. This may be one of the dumbest crazes ever.
• Did a bit of hill walking at Loch Lomond, Edinburgh, the Cobbler, and the Devils Pulpit. Even though I’m reasonably fit these days, I still don’t do very much hiking/walking, and found some of these very challenging. Also visited Dumbarton castle and some Scottish country parks that I’ve never seen before.
• Got a huge new TV. Probably my best purchase ever. Played a bunch of couch co-op games with friends. Some favourites include Knight Squad, Overcooked and Ultimate Chicken Horse.
• Some other notable social events include me and Ronja’s humble birthday party, our Halloween cooking party, Lindsay’s Texas-themed birthday night at the Grand Ole Opry, Neil’s wedding, a few shows at the Fringe Festival in Edinburgh, Christmas dinner with my friends, Christmas Eve with my family and dogs, and a crazy new year’s eve at Ben’s.
• Started posting EBF5 development videos on YouTube somewhat regularly, and they’re quite popular, with my channel being at over 8,000 subs now. Lots of people are interested. Definitely a better use of marketting time than using Twitter or Tumblr.
• I’ve become much less optimistic about information technology this year, and have started cutting down my usage of social media and huge tech giants that are trying to take over the world. (Looking at you Google, Facebook, Amazon…)
• Made an EBF Discord server for chatting about the games and making debugging easier. That’s at 4,000 members now, and has been a very useful way of interacting with fans.
• I read more books this year than in any other, around 20 overall. I credit this to spending less time on social media and on procrastination in general. Some notable ones were Rise of the Robots, Tribe, Brave New World, 1984, The Road to Wigan Pier, Ordinary Men, Dictator’s Handbook, and the first half of Better Angels of Our Nature.
• Dungeons and Dragons has become a consistent part of our lives. Salazar Ratkin is well on his way to becoming a powerful atheist cult leader.
• I made a Patreon page, which got a lot of support, despite me not having very much to give to my patrons yet (full world map and boss fight demos still to come).
• Made about 38% of EBF5 this year (Roughly the same as last year, maybe slightly less). As always, everything is taking longer than expected and I’m getting quite sick of working on it. But it’s also looking really good, and finishing it will be hugely satisfying (and hopefully very financially rewarding).
Hey guys, the Christmas Steam key giveaway is over and I’ve sent out 40 game keys by email!
The entry requirement for the giveaway was telling me a bit about your gaming life.
I got nearly 400 entries and a lot of stories. It was nice to see that many people got into gaming playing the sorts of games I played when I was younger: Zelda and Pokemon on Nintendo consoles, Heroes of Might and Magic and Age of Empires on PC, Final Fantasy games on PS1, old stuff on emulators, free MMO games like Maple Story, and a lot of Flash games too (though I still haven’t played Mardek). I was also reminded to play Doki Doki, Hollow Knight, Cuphead, and LISA. These games are on my radar, but as always it’s just a case of playing through everything else first.
I was mildly annoyed by how popular rogue-likes were though! I think games like Binding of Isaac, Dead Cells and Enter the Gungeon would have been better off with actual designed levels instead of randomly generated ones that you were forced to replay over and over. I guess some people like their nearly endless games. But I guess I am slightly out of touch these days, as I’ve not played Team Fortress 2, Dota 2, Overwatch or PUBG.
A few people mentioned that EBF4 was the first game they played on Steam, and got them into downloadable games. Most people were very long-time fans, but there were a few that just recently played my games for the first time. Apparently quite a few people have tried playing the EBF games co-op with a friend, with each person controlling a different character in battle. This is weird, but it’s also the sort of thing I might have tried when I was younger.
Anyway, thanks for all the holiday wishes and hope you’re all having a good time!
My games are 70% off during the Steam Winter sale!
(I'm so bored of posting about sales that my picture is not up date)
I borrowed my brother's PS4 Pro over Christmas, my first 4K gaming experience on my huge new TV. And... it looks pretty good! The low framerate is pretty noticeable in some games, but in non-action games that's acceptable I guess.
Fine, I won’t do the level scaling. I’ll save it for the optional premium dungeons, like in EBF4.
People like their traditional level ups it seems. I do too, I’m just bored of making the same thing over and over again. Maybe I’ll save it as an option in a future update.
I’ve named all of the areas now, and there’s 20 of them. That number is not a very useful measure of anything though, as they’re all different sizes and may or may not have a boss involved. But it sure *sounds* impressive at least.
I’m strongly considering making the monsters level up with the players, meaning they will always be around the same level. This will:
• Make grinding to beat fights mostly useless. (Though a tiny amount of grinding to get a certain skill might help)
• Make rushing through the game easier, as you can skip most of the fights without making the bosses harder.
• Allow playing through the optional parts in any order you like.
• Possibly make balancing much easier for me.
So overall it gives a lot more options in play styles, which I think is a good thing.
Final Fantasy 8 tried this, but they did it WRONG because if you wanted to min-max you would level up as little as possible until you got the best summons (which boost your stats at level up). EBF5 will have no such exploits.