Alright, I played through the whole world map and it took me almost 5 hours to collect everything and talk to everyone (and that’s without any battles)! So for the average player that would probably be closer to 10 hours. I’d say about 20% of that was in the premium areas – but if you struggle with the hardest puzzles it could be much bigger portion.
There’s a ton of little bugs to fix, like some NPCs showing up in two places at once.
I think I’ll also make things a bit easier for completionists, and make backtracking easier, and add some “spare” key items for quests. (For example, a quest needs 10 key items, but 11 exist in the game) The world is getting so big that I need to make completing everything a bit more forgiving this time.
But don't worry about it. Finish the game and take your time ^^ it's just a curiosity I had
The option to buy and sell items, change difficulty, repeat battles and whatever makes it a lot easier.
For the most part I just need to count up the numbers to make sure they are reasonable - usually done with a few lines of code:
For example, count that the same number of foes are weak against every element, that it costs a similar amount to upgrade each equip, that there's enough EXP in an area to be at the same level as the boss etc.
In terms or scaling I just make each enemy encounter or puzzle a bit harder than the last.