There’s a nude version of this drawing for patreon supporters.
If you have followed my page or my social media, it’ll no secret that i greatly dislike the rework 2017 of Evelynn, a character i’ve been playing as main since the release of League of legends. I’ve done my own interpretation of what i would do for a rework. Of course, if this was a design for an actual game, it would go through brainstorming and revisions, but this is the direction i would like to take her. I would make her spikes to be actually part of her as some kind of carapace, justifying in a way the pinky colors, and also doing the heels as part of her body. The lines of cloth she usually had in her arms, now would be on her back as part of her, and would be used in the same way as Lucy from Elfen lied.
Now, mechanically speaking, it would be a little more complicated. Evelynn has never been a strong character; her “problem” was that she had “anti-fun” mechanics, meaning that her kit made fun to play WITH her, but not AGAINST her. Been attacked by surprise is one of the most disliked things by players of every game on existance. FPS players hate snipers, and players from MMOs like Lineage 2 hate archers and assassins, etc. The reason is that when you’re killed by surprise you’re left totally unsatisfied, since you did nothing to fight against the one who killed you, and that makes you think the character must be op. In truth, characters like Eve or Lineage 2 phantom rangers need to be played carefully to get the surprise and finish the enemy fast, since they would be annihilated in a “fair” fight. But most people in this games are the kind who play easy champions like Yi, Yasuo, Xin zao, etc, who just jump at you and mash all buttons without worring about moving. Those players will always consider unfair that someone can kill them by surprise, even if it’s because they were alone, far from any help, with an adc, in a game with a fed Evelynn. So for as long as Evelynn has stealth mechanics, she’ll always be “anti-fun”, players will always complain and will be very hard to fix.
If it was me, i would change her in a way that would make me (as a company) and pro players very sure that she’s not op and then ignore all of the low players. Personally, i would bring back old Eve; and i mean OLD Eve, the one with complete invisibility. I would make her W be invisibility, but with a long cooldown after becoming visible (and bringing back vision potions); i would keep her old Q, since her spammy Q has always been one of the characteristics of her mechanic, unlike the bullshit they’ve done now. But i would make some tweaks. I would drop the Q damage by a lot, and then for the E, i would make it a nuke (no speed or attack speed or anything) that marks the enemy and lowers their defences. The mark would increase the damage of Q by a lot, but the E would have a very high cooldown. For ultimate i would introduce a kind of “Syndra” ulti, where Eve throws her cloths at an enemy for a number equal to the Qs that have landed that enemy. This would mean that Eve could go invisible, position herself, mark the weakest or most dangerous enemy, nuke it, and then become totally useless until she has W and E again (thus the long cooldowns on both). Also she would be very hard to use if the enemy buys vision potions. This would be a way for her to finally fullfil her role as assassin, mantain her theme, her mechanic, and not be op. Of course this is just something i came up thinking about it a little, but still it’s better than the shit they’ve done now.
What if Allure is a passive and works like Kindred's passive?
Passive: Click on a champion portrait and the target will have an empty heart gauge above target's head. Once clicked, it takes 4 seconds delay before the empty heart is complete. Seeing Evelynn in human form instantly fills up the heart which decays in 2 seconds. Within that 2 seconds, if Evelynn lands a spell or an autoattack, the target will be charmed for 1, 1.25, 1.5, 1.75 and reduce their MR by 4, 6, 8, 10 for 4 seconds. If the target sees Evelynn in her demon form, the charm wears off and goes into cooldown. On target cooldown: 150, 125, 100, 75 seconds.
W: Demon form / Human form
W Passive (Demon Form): Evelynn become camouflaged after 4 second of not receiving damage from enemy champions and restore health like she does now. Leveling up W also increase her healing
W Active (Human Form): Evelynn comes out of her demon form/stealth mode and takes her human form. Gain 15, 20, 25, 30% movement speed for 3 seconds.
With this change Evelynn will be played like her old version by having movement speed boost (though only half fast as before) while retaining her charm. The charm now works almost instantly but only on selected target with less effect (shorter charm duration and less MR shred). The charm is designed in a way that it will help Evelynn to assassinate but Eve won't be so dependent on it as she is now. It will keep Evelynn's old concept of stealthy predator while not loosing her new succubus theme.
In a teamfight, Evelynn's job will be marking ADC and once the teamfight breaks out, dashes in by activating W, which will cause ADC to be charmed if Evelynn manages to land her attack. In order for Eve to have counter, I only gave her half of the movement speed boost compared to before and I decided not to increase her E range (maybe slightly bit longer than is right now though). The movement speed boost may not be much but it will at least allow Evelynn to enter a fight more reliably or flee if counter jungled
Just something I've been thinking about while I was trying to figure out how to keep Allure (since Riot probably won't completely remove it) and some of the old play style of rushing in with speed boost without making her OP.
PS: LOVE how you designed her clothes like armor in this one! I wasn't so sure about her spiky leather clothing but you made her look far more like an assassin while still showing lots of her skin!