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I tried out "Stellaris" on sale. These are some ignorant newcomer impressions from the first 93 minutes, as I figure out whether to keep the game. I can't readily give it a thumbs-up or -down.
I was overwhelmed by the variety of options and possible events. Incorporate aliens into an empire and decide whether to grant full citizenship or a dozen flavors of oppression or tolerance or death. Genetically engineer your race or decide to become a robot race. Develop psychic powers and make pacts with beings from beyond who might doom the galaxy. See individual population units' morals drift over time from exposure to events and other empires. That's very detailed compared to simply plopping down colonies, and has a ton of possible fun stuff to see! Even the research system involved assigning specific chief scientists who have their own talents and experience level. I was surprised that there was only one FTL option, and learned from the wiki that the others were removed.
I started out with the oligarchic Raltek Confederacy, materialist space foxes who really like birds. After an hour and a half I was surprised that I hadn't actually colonized a second planet yet; I'd just built a starbase to claim a second system and was setting up some mining stations. I was obviously not going to have the resources for a colony ship for a year or more, and the game was playing out over individual days. Also, the tutorial had me build a new farm on the homeworld, but since my race bred slowly, it was going to be months before they even fully staffed the existing on-planet facilities, let alone the new one, let alone a colony ship. So, I was puzzled by the time scale, making micromanagement decisions like whether to investigate an anomaly but knowing that the "expand" part of this game was going to be really slow.
Then there was the first battle. The tutorial system kept making dramatic things happen and not pausing the game half the time. I had a window showing me the fleets' stats and an overall "you're winning" meter, but there was obviously a lot of work put into having 3D ships flying around in circles shooting energy rays. What it made me think of was a silly old Buck Rogers show in which a space battle was shown as two model ships circling each other while a scientist kept saying "Get above him!" This version looked cool, but it didn't help me understand what was happening or what I should do.
Doing any of the quests that were piling up, like investigating anomalies or finding the cult bases, was obviously going to take months, during which I was going to be waiting for my minerals to hit 90 so I could build another mine or something. Later, I was presumably going to get overwhelmed with trying to manage dozens of star systems with multiple planets. So, overall, this game looks cool and obviously has a lot of detail and things to see, but I feel like I'm never going to see 90% of it because I'll be too busy managing population units and mining stations to pay any attention to ship design and so on.
I was overwhelmed by the variety of options and possible events. Incorporate aliens into an empire and decide whether to grant full citizenship or a dozen flavors of oppression or tolerance or death. Genetically engineer your race or decide to become a robot race. Develop psychic powers and make pacts with beings from beyond who might doom the galaxy. See individual population units' morals drift over time from exposure to events and other empires. That's very detailed compared to simply plopping down colonies, and has a ton of possible fun stuff to see! Even the research system involved assigning specific chief scientists who have their own talents and experience level. I was surprised that there was only one FTL option, and learned from the wiki that the others were removed.
I started out with the oligarchic Raltek Confederacy, materialist space foxes who really like birds. After an hour and a half I was surprised that I hadn't actually colonized a second planet yet; I'd just built a starbase to claim a second system and was setting up some mining stations. I was obviously not going to have the resources for a colony ship for a year or more, and the game was playing out over individual days. Also, the tutorial had me build a new farm on the homeworld, but since my race bred slowly, it was going to be months before they even fully staffed the existing on-planet facilities, let alone the new one, let alone a colony ship. So, I was puzzled by the time scale, making micromanagement decisions like whether to investigate an anomaly but knowing that the "expand" part of this game was going to be really slow.
Then there was the first battle. The tutorial system kept making dramatic things happen and not pausing the game half the time. I had a window showing me the fleets' stats and an overall "you're winning" meter, but there was obviously a lot of work put into having 3D ships flying around in circles shooting energy rays. What it made me think of was a silly old Buck Rogers show in which a space battle was shown as two model ships circling each other while a scientist kept saying "Get above him!" This version looked cool, but it didn't help me understand what was happening or what I should do.
Doing any of the quests that were piling up, like investigating anomalies or finding the cult bases, was obviously going to take months, during which I was going to be waiting for my minerals to hit 90 so I could build another mine or something. Later, I was presumably going to get overwhelmed with trying to manage dozens of star systems with multiple planets. So, overall, this game looks cool and obviously has a lot of detail and things to see, but I feel like I'm never going to see 90% of it because I'll be too busy managing population units and mining stations to pay any attention to ship design and so on.
May Update: Shaper of Isles, Cover Art
I got a little carried away with my solo RPG campaigns. One of them ran for about 50,000 words, and I'm now over 25K words into writing that up as a novel. I've begun posting that to Patreon ( https://www.patreon.com/user?u=5942610 ) and plan to begin posting it to Royal Road soon. The title is "Shaper of Isles" and it's inspired by "Godbound" and the NES game "StarTropics" along with some historical things. The hero is an Earthman dropped into a world of tropical islands, caught between primitive tradition and a chief who wants "progress" at any cost. He gains great magical power and helps lead the islanders to fix their problems. Can he do that in a way that satisfies everyone and preserves what they value about their own culture? Features kemono-style otter people (human+ears/tail/webbing), some transformation, a little of the "tech expert invents stuff" idea from "Rising World", and a lot of stone-shaping magic. What I'm thinking of for cover art is one of the following: -Ottery
New Release: The Rising World Company
https://www.amazon.com/dp/B0BLG7PVM8 My novel "The Rising World Company" is out! This is a sequel to "Rising World", the story of a modern engineering student who's sent to a fantasy world and becomes an inventor. He uses magic crystals for steampunk engines, and researches airships and machine tools along with spells. This sequel let Vonn go on some longer trips and begin having a larger influence, along with picking up from last book's cliffhanger. It was humbling to notice at the end that I'd used the word "just" over 300 times and most could be cut easily! Had some fun trying to work a "Wavebound" cameo into there. Something challenging during the revision was how to add some more action to the final chapters. You can also find the optional side-story "The Purpose of Wings" at https://www.amazon.com/dp/B09X6K7T7F/ . What's next? I haven't done short stories in a while. I began poking at a "Wavebound" book 7 but would like to try something short before getting heavily into that.
Free Book Weekend
Two of my books are free through Monday! They're from the "Thousand Tales" science fiction series, about liberty, AI, and games. Readable in any order. Fairwind's Fortune: https://www.amazon.com/dp/B079KZVZKS 2041: Root Access: https://www.amazon.com/dp/B09Z9VFMFS "Fairwind's Fortune" involves a woman suddenly offered freedom from all responsibility, who isn't sure what to do with it or what will make her truly happy. (See also "Crafter's Passion" for how her story touched the life of a young man living under the Social Credit System.) "Root Access" is a story of creative freedom, and people who can't stand the thought of anyone having a dissenting opinion. Looking back on the series, I want to draw a clearer distinction between two meanings of "transhumanism". I meant, "wouldn't it be cool if we had AI companions and seasteading and the option to become immortal cyborg shapeshifters". Those in power mean something far worse. As written, the books do talk about how tech doesn't fix
New Story 'Mobius Accord' on... Kindle Vella?
I'm trying an experiment: a story on Amazon's "Kindle Vella" system. You can read the first parts of my story "Mobius Accord" here for free, with more to come. https://www.amazon.com/dp/B09MT9BYHN/ This one's about an electrical engineer who starts playing a strange game that's a front for a quantum computing and cryptocurrency operation. Her character is a fox anthro experimenting with engineering and enchanting. Can she upgrade her personal AI while carving out a place for herself in the game? I wrote this a while back and haven't finished it yet, so I'm editing it and putting up what I've got to see how it does. That's the nice thing about the serial format. If you start using this Vella system, you might also be interested in the space adventure "Horizon: Salvaged Heroes" by Joel Kreissman: https://www.amazon.com/kindle-vella/story/B09878P7WV ------ For those curious about Vella itself: It's weird, man. They're trying to re-introduce the idea of serial novels. Those have a
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