When I'm creating a blueprint of a castle and prepare to build it, should I start by designing the main hall, throne room, or other important room and then build around it? Or maybe start from the main gate, focusing on what the people visiting will see as they go further and further?
But at some point I finish all preparations and start building. And then I want to show it to a friend who decided to help me build it. Where do we start? From the main gate, or a backdoor? When showing what I created so far, do I treat him like a guest, or like a coworker?
This is a choice that I have to make when designing games. Do I start with some core feature - for example playable characters with all their upgrades and stuff - and then go from there, or do I start where the players will and design things as they appear during gameplay?
Same goes for explaining the idea to someone, but in that case, there is also third way - explaining story and core mechanics from the perspective of the main character. Which one I choose depends on a person that I'm talking to. But if I don't know them very well, I usually resort to mixture of first and second way.
That's all I wanted to write down today. And I don't think that redesigning HoMM 3 secondary skills and magic will happen unless someone will demand it (but someone has to find one of these journals in the first place).