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KP-ShadowSquirrel's avatar

Celestia - Pose 1

Princess Celestia from the My Little Pony: Friendship is Magic TV show.

The animation can be controlled with the arrow keys (It may be necessary to click on it first)

Made in Zbrush, Maya, Aftereffects and Flash.

A stereoscopic version is here: [link]

Model downloads are available here: [link]
Image details
Image size
900x600px 8.83 MB
© 2011 - 2021 KP-ShadowSquirrel
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1179127's avatar
love how her mane and tail glows
ZigZagToon2765's avatar
Do I need all of those software to make one image like that, though? Just curious
KP-ShadowSquirrel's avatar
Well, you could get away with only one 3d tool (Zbrush or Maya) - but you will still need something for the compositing, to create the video out of the rendered frames with all those effects.

And to create the html5 script for a preloader and the controls (if you want them), a program that is used instead of flash these days.
ZigZagToon2765's avatar
Oh, okay...Thanks! :D I normally use Blender 3D, However I've been too busy lately...
ZigZagToon2765's avatar
GamePonySly's avatar
Mama Celestia!!Heart Heart Heart Heart Heart Heart Heart Heart Heart Heart Heart Heart Heart Heart Heart Heart Heart 
ElenaOtaku's avatar
The modelling is amazing, and the glow looks so pretty! Nice work!
MondaysRaptor's avatar
Oof, did you use Maya's Toon Shader on this? The shadows and glow are delicious c:
KP-ShadowSquirrel's avatar
It was rendered in Zbrush - a pass of the colors with a very subtle shader, one pass with ambient occlusion and one with directional shadows (and a depth map). And one pass with a special direction-based pseudo outline effect shader. I combined them in aftereffects and added a few glow and contrast effects on top :)
MondaysRaptor's avatar
Thanks for the response! :) Could you go into a little more detail about the pseudo-outline shader, if that's alright? I'd love to be able to apply something similar to my pokemon model renders.
KP-ShadowSquirrel's avatar
That shader is based on the facing ratio of the object (or the polygons). That means, for example, a part of the surface that points towards the camera will be white and a part that points away (to the side) will be black. And depending on how much a part is curved, it will be different shades of gray.

It's like a depth map, but instead of the depth driving the brightness it's the facing of the object.

You can find a tutorial that shows how it works here (just ignore the "ghost" part :) )…

But this is only the first step, since rendering the facing ratio will not create an outline. Instead it will be gradients of bright to dark. Later in the compositing process, you need to apply a gradient filter on the render to push the values around to make it into an outline.

When I made the turntable animations (putting all the render passes together in Adobe Aftereffects), this particular approach to make the outline created a few ugly artifacts in (mostly) the faces of the characters that had to be masked out to make them look nice.

MondaysRaptor's avatar
Bit of a late reply but thanks very much for the help! :meow: It seems like it's pretty render time friendly as well, from what I've seen so far which is a huge bonus. Thanks again!
KP-ShadowSquirrel's avatar
ZorenHector's avatar
Your model was extremely helpful for me. No, in fact, it ended up being EXACTLY what I was looking for.
I was having quite a battle with the aura-mane of Celestia in my artwork, but you're model make figurate that "radianting mane, why not?!"

And all thanks to you, here an small preview to prove I imitated your light in my painting…

Sorry, you requiere login outside DA to see the complete piece...
ZorenHector's avatar
Good news!
You no longer requiere login in, now is available on tumblr
so if interested I can tell you the site to.

thanks again, glad you liked i make something inspired on you!
starwarsfannick's avatar
Your welcome say wanna be a friend?
DragonusPrime's avatar
damn 0-0.  that's... it's... how... HNNNNNNNGGG SO BEAUTIFUL!!!
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