I am a freelance digital sculptor and character artist/ designer from the Philippines with over 7 yrs. work experience in the film and video gaming industry. He graduated at Vancouver Film School in 2004 and since then have contributed digital art services to numerous AAA next-gen game titles, film/animated features and rapid prototyping for statues and collectibles.
* video game character/prop/environment modeling, sculpting and texturing(hardbody or organic)
* high resolution cinematic characters(displacement centric workflows)
* 2d and 3d character concept design/visual development/concept sculpting
* realistic shading and rendering (print ads, promotional and cover art, 3d illustration, vfx)
* sculpting for Statue/Resin rapid prototyping creation
tools knowledgeable in : Autodesk Maya/Softimage , Zbrush, Mudbox, Adobe Photoshop, mental ray, xnormal, marmoset engine, 3d coat, keyshot
** PLEASE DO NOT SEND ME A MESSAGE VIA DEVIANT ART NOTES I WILL NOT GET TO READ THEM.
Instead please feel free to email me at firstname.lastname@example.org for any inquiries.