SPECIFICATIONSGOVERNMENT: Ceres Regency (designed during), Grand Duchy of Ceres (built in 2085), Principality of Altair (2085+)
TYPE: Interstellar Kosmo Destoyer
MODELS: Zerstorer class SDD-85 ( Richtoven class refit)
DATE INTRODUCED: 2085 AD
LENGTH: 629.9 feet (192 meters)
WIDTH: 73 feet (22.25 meters)
HEIGHT: 73 feet (22.25 meters)
MATERIAL: Crystal Composite
POWER PLANT: Ceres Energy CEFR-60K
OUTPUT: 60,000 megawatts
ARMOR TYPE: Crystal Composite
ARMOR THICKNESS: 3 inches
DISPLACEMENT: 9000 tons
CREW: 83 + up to 20 mecha pilots (40 Gunners, 8 Engineers, 8 Electricians, 8 Technicians, 8 Operators, 7 Officers, 4 Medical, up to 20 mecha pilots)
FASTER THAN LIGHT DRIVE:
1x Ceres Research CRID-T3-2000 Type-3 Mark-III intersection drive
SPEED: 0.27 light years per hour
4x Ceres Industrial CI-EMD-7200A electromagnetic drive
SPEED: 7,600,000 mph each (30,400,000 mph total)
4x Mauzer Mechanics MM-MBC-400 dual 200-megawatt MAULER (MAson-Unified-LasER) Beam turrets*; Effective Range: 1440 miles; Payload: unlimited with nuclear battery clutch system; ROF: 3 blasts every twenty seconds with a cyclic rate of 9 blasts per minute.
12x Io Factory #1 ITL-Mark II ion torpedo tubes; Missile Type: IDST-5000 ion drive space torpedo with computer-guided 5000-pound warhead;Effective Range: 844.4 miles; Payload: 10 space torpedoes each in an autoloading torpedo tube; ROF: 1 torpedo per two seconds with a cyclic rate of 30 torpedoes per minute per torpedo tube.
2x Lithgear LG-EMPAC-500 500-megawatt electromagnetic particle accelerator cannon; Effective Range: 2500 miles; Payload: unlimited with nuclear battery clutch system; ROF: 1 blast every ten seconds or six blasts per minute each cannon.
1x Microwave Radio Communications array with a 1-AU range.
1x LADAR array with a range of 220,000 miles.
1x Passive EMS sensor array with a range of 1,000,000 miles.
1x Active EMS sensor array with a range of 100,000 miles.
1x Super Luminal Velocity sensor array with a range of 20 parsecs.
1x Gravitational Control/Antigravity unit. Effect: Provides artificial lift, g-force compensation, and enhanced maneuverability.
6x Europa Research ER-DF-2000A 2000-megawatt LEVEL-2 Gravitonic deflector field generators; Effect: has an output of 432 terajoules and a regeneration rate of 43.2 terajoules every ten seconds.
18x Ganymede Industrial GI-EP-01 emergency escape pods; DETAILS: Escape pods have 24-hour life-support, a speed of Mach 1 (760 mph), 3 weeks of food for six people, full reentry capability, parachutes for free fall, life raft for six people (water landing), and 24 hours of fuel for rocket engines.
The Zerstorer was little more than an upgrade of the Richtoven class Destroyer. The lessons learned from both the 1st Interplanetary War, the Ceres Conflict and the Outer Sphere War culminated into a whole new Kosmo-Kriegsmarine modernization and rearmament program that started in 2080 (designs began) and was put into production by the start of the Outer Sphere War (2084). The first squadrons of refit Richtovens started in 2084, but the actual (built from scratch as a new vessel) Zerstorer class destroyers were not coming out of the Altair shipyards until 2085. By 2093 the entire fleet of Richtoven class ships had been scrapped and recycled into Zerstorer class ships. The most notable upgrades of the Zerstorer were its Intersection Drive, high-tech materials used to build it (crystal composite rather than composite-alloy), and the new MAULER Meson-Laser beam weapon system designed to defeat Prodono-style energy resistant armor. Two additional deflector field generators were added for additional shield strength to defend the vessel. It also traded its space fighters for WeirMechs (Mecha/battle robots).
The ship is from the Science Fiction Novel "Nexus Arcana: The Stygian Conspiracy":
Nexus Arcana Books.
The Stygian Conspiracy Trilogy:
Ruins of the Ancients
Children of Methuselah
Sorry for the late reply. I'm not getting notifications. I've already submitted a trouble ticket but the "Bell" doesn't work for me. Don't know why.
I dislike this new system (Eclipse) and am reworking my website gallery to start uploading my artwork there. This change at Deviantart is not working for me. I hope they fix all the bugs and issues, but I'm not very hopeful.
Very nice design! Though, if I could give you some advice? Tone the normal/bump/height map down a bit. With it that strong, it makes the ship look smaller than it is because of the amount of displacement in the materials.
I'd also very the shades of red at the fore section. Like, one darker, and one lighter shade combined with the current shade.
I'd also make the fore windows smaller, those things are like 50 meters across at that scale.
Just some thoughts. It's your design at the end of the day.