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Rivadavia class space cruiser by Kodai-Okuda Rivadavia class space cruiser by Kodai-Okuda

SPECIFICATIONS

GOVERNMENT: UN Space Navy of the Soviet Solar Empire
TYPE: Interstellar Space Battlecruiser
MODEL: Rivadavia class SBCC-73 (Ironclad Mark-II)
DATE INTRODUCED: 2073 AD
LENGTH: 700 feet (213.36 meters)
WIDTH: 200 feet (60.96 meters)
HEIGHT: 150 feet (45.72 meters)
MATERIAL: Composite Alloy
POWER PLANT:  8x Hensai Energy HEFR-10K fusion reactor 
OUTPUT: 10,000 megawatts each (80,000 megawatts total)
ARMOR TYPE: Composite Alloy
ARMOR THICKNESS: 3 inches
DISPLACEMENT: 26,500 tons
CREW: 185 (15 Operators, 36 Gunners, 16 Officers, 60 Engineers, 15 Technicians, 15 Electricians, 10 Medical, 6 Science , 12 Space Fighter Pilots.)

PROPULSION

            FASTER THAN LIGHT DRIVE:

            1x Pallas Research PRID-T2-2000 Type-2, Mark-III Intersection Drive unit
            SPEED: .096 light years per hour 
               
             PRIMARY:
             2x Eurospace HYIE-15K-A high yield ion engines
             SPEED: 45,600 mph each (91,200 mph total)

             SECONDARY:
             7x Eurospace HYIE-3000 high yield ion engines
             SPEED: 8603 mph each (60,221 mph total)

WEAPONS:
             PRIMARY (OFFENSIVE):
             4x Lithgear LG-PC-2002 dual 200-megawatt PHELAC turrets; Effective Range: 1600 miles; Payload: unlimited with nuclear battery clutch recharged from the vessel's main reactor; ROF: up to 9 dual blasts per minute in cycles of 1 twin blast per 6.7 seconds.

             SECONDARY (OFFENSIVE):
              4x Lithgear LG-LC-1002 dual 100-megawatt laser cannon turrets; Effective Range: 1000 miles; Payload:  unlimited with nuclear battery clutch recharged from the vessel's main reactor; ROF: up to 9 dual blasts per minute in cycles of 1 twin blast per 6.7 seconds.

             PRIMARY (DEFENSIVE):
             16x Lithgear LG-LC-804 quad 20-megawatt laser cannon ball turrets; Effective Range: 200 miles; Payload: unlimited with nuclear battery clutch recharged from the vessel's main reactor; ROF: up to 9 quad blasts per minute in cycles of 1 quadruple blast per 6.7 seconds.

ELECTRONICS:
              1x Microwave Radio Communications array with a 100 AU range.
              1x LADAR array with a range of 220,000 miles.
              1x Passive EMS array with a range of 1,000,000 miles.
              1x Active EMS array with a range of 500,000 miles.
              1x Gravitational/Antigravity Control Unit; Effect: Provides artificial lift, g-force compensation, and enhanced maneuverability.

DEFENSIVE SYSTEMS:
               6x Cydonia Research CR-DF-1000 omnidirectional LEVEL-1 Gravitonic deflector field generator; Range: 1000 feet from hull; Power Requirement: 1000 megawatts each; Output: 180 terajoules with a regeneration of 18 terajoules every ten seconds.

HANGAR BAYS:
             1x 16,000-yd3 Bay holds eight SF-02 space fighters, with 2304 cubic yards for parts, equipment, fuel, and munitions to service the exosuits.

             1x 11,600-yd3 Bay holds four SF-02 space fighters, with 4772 cubic yards for parts, equipment, fuel, and munitions to service the exosuits.

This ship is from the Nexus Arcana trilogy The Stygian Conspiracy:
Add a Comment:
 
:iconscreenscan:
screenscan Featured By Owner Mar 21, 2016   Interface Designer
nice
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:iconkodai-okuda:
Kodai-Okuda Featured By Owner Mar 21, 2016  Professional Digital Artist
Thank you. :)
Reply
:iconcolourbrand:
Colourbrand Featured By Owner Mar 20, 2016  Hobbyist Digital Artist
That is a very impressive engine array there - I like it a lot :D Makes it look meaty without being silly :)
Reply
:iconkodai-okuda:
Kodai-Okuda Featured By Owner Mar 20, 2016  Professional Digital Artist
Thank you. :)
Reply
:iconchiletrek:
Chiletrek Featured By Owner Mar 19, 2016
Hello:
 Nice that you included a link to see the fighters the ship carries. I do hope 12 is a good number, because we know how in some franchises they spam fighters while others do not do that so much, hehehe.

 I was also interested in the FTL drive it has, because reaching Alpha Centauri in 40 hours instead of 4 years, give or take, is still nice :D .
Reply
:iconkodai-okuda:
Kodai-Okuda Featured By Owner Mar 19, 2016  Professional Digital Artist
Hi Chiletrek,

Thank you.
Yes, this primitive FTL drive was a great starting point for mankind (in my science fiction storyline), but it was only the beginning.  The Rivadavia represents the continued advancement of the "Ironclad" ships of the United Nations Space Corps of the Solar Empire during the 1st Interplanetary War.  After the war ended, the Rivadavia was used by the fledgling forces of the Colonial Confederacy (an Outer Sphere power).  I try to keep the number of fighters on my ships as believable as possible.  The SF-02s actually do fit within the Rivadavia.  Many franchises are crazy with the number of fighters their ships can carry.  I try to limit them down for the sake of realism, by making my mobile weapon models first, and then fitting them into the model in a layer, while at the same time making sure there is enough room for all the other systems in the ship (I calculate the volume in cubic yards for each system using a system generation matrix I created for the role playing game of this science fiction series).  While not 100% accurate, it is pretty damn close (mid 90s in percentage for almost all my ships). 

Thank you again for the kind words. :)
Reply
:iconchiletrek:
Chiletrek Featured By Owner Mar 19, 2016
Hello:
 It is an awesome starting point, we wish we have that one in real-life :happybounce: . That is a good strategy you made, to build mobile weapons and fighters before the big starships. While I did not have problems fitting fighters on their ships in franchises like BSG and Robotech, I might have some issues with Stargate, specially with the Tau'ri ships, because that series is not near the best when it comes to consistency for ship sizes o_O .

 Your method of calculating the sizes needed is very good, because most will just work with one of the three dimensions most of the time, while I am sure you can make calculations for the fighter (for example) as well as for maybe some minor equipment that could be used for quick maintenances.

 You are most welcome :D .
Reply
:iconchiletrek:
Chiletrek Featured By Owner Mar 19, 2016
Hello:
 It is an awesome starting point, we wish we have that one in real-life :happybounce: . That is a good strategy you made, to build mobile weapons and fighters before the big starships. While I did not have problems fitting fighters on their ships in franchises like BSG and Robotech, I might have some issues with Stargate, specially with the Tau'ri ships, because that series is not near the best when it comes to consistency for ship sizes o_O .

 Your method of calculating the sizes needed is very good, because most will just work with one of the three dimensions most of the time, while I am sure you can make calculations for the fighter (for example) as well as for maybe some minor equipment that could be used for quick maintenances.

 You are most welcome :D .
Reply
:iconkodai-okuda:
Kodai-Okuda Featured By Owner Mar 19, 2016  Professional Digital Artist
Hi ChileTrek,

Yes, I do calculate the total cubic yards of the fighters, the ship, etc.  For example, the Rivadavia has approximately 100,700 cubic meters of space for internal systems, hangar bay, cargo bay, etc.  While that figure is not 100% accurate, it is very close to accurate.  The SF-02 consumes a total of about 1707 cubic yards (that is a CUBE that is 60 feet x 40 feet x 19.2 feet, and is NOT representative of the actual volume of the fighter) in a cube.  I use a cube rather than the shape of the ship because the fighter needs space around it to get crew, equipment, etc all around it.  There has to be space around the fighter for it to operate correctly, get repaired, serviced, etc.  I don't want any J.J. Abrams type mistakes like he had with the shuttlebay in the 2009 Star Trek movie.
Macross and Robotech have HUGE problems with regard to the number of mecha carried by the Zentraedi ships.  As big as they are, they could not reasonably carry tens of thousands of battle pods or mecha.  The original Star Wars (Lucas' version) did a decent job with the number of fighters on large ships.  Star Trek (Gene Roddenberry's) did a fantastic job with shuttlecraft and ship size.  BSG did okay.  I don't know anything about Stargate so I cannot speak on that.  But the show that did the best job in my opinion with regard to mecha carried internally, is GUNDAM.  Gundam has a very small number of mobile suits inside ships that are HUGE.  A good example is the Zeon ships like the Musai:

www.ultimatemark.com/gundam/mu…
Reply
:iconchiletrek:
Chiletrek Featured By Owner Mar 19, 2016
Hello:
 I can totally understand your point, and I agree about the cube as the shape to calculate the needed volume, because is easier to make calculations, easy to visualize (anybody can do it so is better for people to get the proper ideas) and what I said before about other equipments :) . And about JJ-Trek? I'd rather not go into that, hehehe.

 Gundam, particularly the first ones, did an amazing job in many areas! from space colonies to the number of MS per ship, so totally agreed with you :happybounce: .

 As for Macross? they kinda... kiiiiinda got better in the sequels, but still not very believable. Robotech (specially season3) was better in that regard than Macross.

 About the Musai, you also mean this one? :iconepiclaplz: -> fav.me/d8sst0y    
Reply
:iconkodai-okuda:
Kodai-Okuda Featured By Owner Edited Mar 20, 2016  Professional Digital Artist
Hi ChileTrek,

Yep, I used the method I found to be the simplest, easiest, and modestly accurate manner in which to calculate volume for internally carried spacecraft.

Gundam is where some of my inspiration comes from for spacecraft design (Star Trek, Space Battleship Yamato, and real world NASA and Russian designs are where the rest comes from). 

Mospeada got is correct because the artists calculated the space needed for all the Alphas and Inbits.  So naturally Robotech, season 3, did it right.  Macross on the other hand....not so much.  I once did a calculation based on what we see in Macross verses what we are told the SDF-01 can carry and the ship should be about 2000 meters instead of 1200, so they got it close.  The Megaroad is far more accurate as are the other actual Macross ships.  Once Macross Plus came out, they started making their ships and fighter complements much more believable. :)

Yep, that is the Musai in my favorites. :D

BTW, have you seen Macross Delta yet?
Reply
:iconchiletrek:
Chiletrek Featured By Owner Mar 20, 2016
Hello:
 Yeah, and even if not an exact one, it giuves very good numbers, specially since ships might still need to lift before exiting the hangars (like some franchises), maybe for special equipments if applicable, and other considerations :) .

 For the SDF-1, 800 meters is still a lot difference I think, specially because we have to remember that the entire front half is the main weapon o_O . And yeah! Macross sequels made it much better indeed :happybounce: . As for Robotech, I think that for technical stuff like what we are talking about would be, for best to worse: Mospeada, Southern Cross, Macross... because original Macross is indeed the most flashy and good-looking, but they've got many things wrong.

 I actually do like all of the ship designs from the original Gundam series :la: .

 I have not seen Macross Delta yet, and you?.
Reply
:iconkodai-okuda:
Kodai-Okuda Featured By Owner Mar 21, 2016  Professional Digital Artist
Hi Chiletrek,

JJ Abrams is the worst with physics and internal volume.
I think he flunked all his science classes. :D

The SDF-01 has many internal volume issues.  It is the Tardis in the original TV series.  In the movie they corrected many of those issues, but in the original TV show it makes no sense.  The anti-gravity systems pull away from where the main gun is supposed to be and they are HUGE, leaving almost no room for anything else in the bow section (especially the main gun).  The internal diagram shows when the fold-system goes off into hyperspace (forever) shows machinery in every part of the ship save for the legs.  But the legs only count for 1/3 of the ship so that means they are about 400 meters in length, and about 60 meters wide and 100 meters high each (guessing).   The main engines are in the feet of the leg sections, as are many of the converging beam cannons, and the machinery needed to extend the legs downward.  By the time you calculate (even with guess work) the internal volume for Macross city, there is not much left. :D  The high-ceiling, town scenes, etc. are all WAY too big for what the ship could actually hold. :D

I know you like the Gundam series, you do an amazing job on your models for them.
BTW, Gundam Thunderbolt just came out.

gundam.wikia.com/wiki/Mobile_S…

I have not seen Macross Delta yet, I don't have time.  I'm irritated though because I made a transformable Draken (among many other cold war fighters) for my science fiction setting, but Kawamori now has one also.  I know I'm going to get the whole "that's from Macross Delta" even though I have the hand-drawn images (dated) to prove I designed mine in 1997.   Oh well. :)

macross.wikia.com/wiki/Macross…
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