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Prodono Fleet 300000 273000BC

According to Xenoarchaeologist Doctor Xiang's notes, the Prodono Republic began with a fleet of Raul Zhem Kai class ships as the main space cruisers, and even battlecruiser hull types for the early Republic around 300,000 BC Earth Relative.  Their fleet grew in both size and composition of spacecraft as they expanded from the Delta Quadrant of the galaxy.  The large, clunky and venerable battleships and dreadnaughts of the ancient pre-Republic Prodono Consortium were undergoing major overhaul around 318,000 to 320,000 BC becoming what would be known as the Lurveth Throm and Newel Xergis class ships.   The older spacecraft of the consortium were upgraded by the Republic for continued use, but a new class of ship was deemed necessary to compliment of the older ships and thus the Benai type of ships were constructed.  The early models of the V'lor Benai type warships were considered battleships, but, as time went on and new challenges and adversaries were met, larger and more powerful craft were required.  However, in typical Prodono military tradition, the older ships of the fleet were simply upgraded, and then reduced in fleet status from battleships to battlefrigates, and from cruiser to destroyer (or the Prodono equivalent) as time went on.  The Newel K'at Var replaced the V'lor Benai as the "destroyer leader" (actual Prodono designation is "Command or Lead Battlefrigate") of the Prodono space forces after the Unification Wars of the pre-Republic period sometime during the 315,000 to 320,000 BC time period (the Exact number of wars, and periods of the conflicts are unknown). 
The Prodono Republic fleet consisted of Jhor Kiel, Newel Xergis, Lurveth Throm, Newel K'at Var, V'lor Benai, and Raul Zhem Kai class ships for thirty-thousand Terran years before the next major ship body type was introduced.  That new type was the Quev Leah.  The purpose of this class of attackship was to extend the life of the fleet of ancient Consortium-era ships that made up the bulk of the Republic space navy.  As tensions grew within the Republic, and a move towards Federation began, the new class of ship was mass produced to bolster the space navy of most Republic stellar nations-states in an effort to avert civil war.
When the Succession Wars broke out in the 280,000 to 290,000 BC time period, the Newel Ghaz Aht was introduced by the main stellar nation-states that wanted a Federation.  These ships proved to be pivotal in the creation of the Prodono Federation according to the records found at the Goro Dei class battlefactory at Alpha Centauri.  The Newel Ghaz Aht has a more advanced construction, better energy resistant armor, more advanced fold system and weapons than any of the ancient Republic ships.  This class of ship also represents a move to galactic-scale warships of immense size compared to the old solar system scale ships originally designed by the ancient Consortium.  Xiang's opinion on the subject was further supported by the Newel Ph'ar class being built during the height of the Succession Wars and was the last ship built by the Prodono Federation prior to the Empire.  The ships of the Empire are a total mystery, as are any ships that may have replaced the older Consortium/Republic designs.

Fleet compositions varied from era to era with fleets of under 300 ships being the most common during the Consortium, fleets of around 1000 ships were common during the Republic, and fleets of about 2500 were standard during the Federation.
Fleet composition during the last recorded years found at the Goro Dei battlefactory were as follows:

(Designation was "Sector Fleet Standard")
5 Newel Ghaz Aht
20 Newel Ph'ar
200 Jhor Kiel
50 Newel Xergis
200 Lurveth Throm
200 Newel K'at Var
225 Quev Leah
600 V'lor Benai
1000 Raul Zhem Kai

Normally this fleet was further broken down by group:
Command group (1 in fleet):
5 Newel Ghaz Aht
225 Quev Leah

Battle group (50 in fleet):
1 Newel Xergis
4 Lurveth Throm
4 Newel K'at Var
12 V'lor Benai
20 Raul Zhem Kai

Planetary Assault Group (20 in fleet):
1 Newel Ph'ar
20 Jhor Kiel

Groups could be combined or broken up even further depending on the operation the fleet was conducting. With the "standard" groups being used to allow the fleet to spread out over a sector of the galaxy (1000 cubic light years) and conduct whatever operations (patrol, defense, invasion, policing, etc.) that they were called upon to perform.  This breakdown allowed for maximum versatility of the Prodono ships, and was very effective for most fleet missions.  Non-standard fleets also existed with some being considerably smaller (patrol and scout fleets), and some much larger (war fleets, sector assault fleets, system pacification fleets).  
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4-X-S's avatar
I like how we have our own ideas, instead base things on that overly done Star wars destroyer
Kodai-Okuda's avatar
Indeed we do sir. :)
4-X-S's avatar
I don't really get its appeal, the ship don't appear to be well designed, the construction is ugly and cheap, like a cardboard fold out.
Kodai-Okuda's avatar
Ralph McQuarrie designed most of the Star Wars ships, and he did a fantastic job of it, but his style reflects a combination of the classic Flash Gordon simplicity with considerable "greebling" and "do-dads" to give the illusion of a technological device.  I prefer Matt Jefferies designs because Mr. Jefferies was an actual aviation engineer and design artist.  He did the ships for the original TV show of the 1960s, and added considerable factual elements to the Star Trek ships that McQuarrie did not, since McQuarrie was an SF artist and designer, not an actual aerospace engineer.
4-X-S's avatar
Chris Foss had good design, and he was not an engineer. His style was my favorite, it influenced Dune, Homework and some anime too. In my opinion he is the one who should work on Star wars. Greeb texture and dodad is the cheap way to make something looks complex, somehow remind people of a machine. This trick works well with the kids, but anyone with a bit of taste will not be impressed. Those design are cheap to construct and the original SW did not had a big budget to begin with, its been carry on as a establishment, only in the prequel things start to look classy, those people prefer the original SW design just don't get it. Trek's ship is the most unique because it had nothing resemble rocket engine, so far Trek is the only convincing design on reactionless. Also the ship classification does not copy 20 century warship. It makes sense a space ship has to be multi role, especially with the high tech, you don't need a km scale ship just dedicated to shooting, they same as you don't have the PC dedicated to word processor, even it looks like a type writer to the 19 century. Very few SF pay attention to this aspect.
Kodai-Okuda's avatar
Chris Foss is one of the best SF artists of the last century.
He is one of my primary inspirtions.
Greebling and do-dads are like a fine spice.  You have to know how to use JUST the right amount of them for your design.  Otherwise, it does look like an attempt at disguising a bad design.
The ships of the SW prequels were done in the classic SF style and were done very well.  I think what Lucas was going for in Star Wars IV-VI was a run-down, heavy-tech, look to emphasize the evil of the empire and how desperate the rebel cause was.
Disney of course fucked that all up, but they put their PC agenda ahead of quality, storytelling, and of course model designs.
4-X-S's avatar
Chris Foss brought mysticism into SF, I like how he emphasizes on a SF world that isn't a rational vision of our future, its not meant to be a historical projection that carry influence of the modern world, not an idealization of capitalistic democratic society with flashy tech.
Kodai-Okuda's avatar
Mr. Foss' SF artwork is definitely a product of the traditional science fiction writing of the West.  It combines New Age mystic concepts and ideas with high technology and futuristic societies that are as much fantastic as they are surreal.
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Chiletrek's avatar
 This is the chart you did mention? it looks great!. Also, the included scale to get the full feel of the ship's sizes is awesome, great touch there :la: .

 Did the prodono always have the battlefactories? or they came later? I suppose more modern (and bigger) battlefactories would have been what allowed them to build the biggest ships, like the "Newel Ghaz Aht" and those huge fleets you mention.

 Amazing work!
Kodai-Okuda's avatar
Hi Chiletrek,

Yes, this is the chart I mentioned under the Newel Ph'ar class ship. :)
The Prodono used space garages originally (to build the smaller ships like the Raul Zhem Kai), but as they spread out into the galaxy, they needed mobile bases that could service, repair, upgrade, and construct space fleets anywhere they needed.  Planetary and Orbital bases that were fixed around a star, planet, or stellar body were impractical and vulnerable to attack, so the mobile battlefactories were built.  The Prodono were not the first to use them, however, the Solahdeen were (they were building battlefactories prior to the Prodono by nearly 1,000,000 Earth years, and the end of the Solahdeen reign over the galaxy ended 200,000 years prior to the rise of the Prodono in 300,000 BC Earth relative).
Like the Solahdeen and Varna before them, the Prodono built up over their 40,000 Earth Year history of spaceflight from space stations, to battlefactories, to mobile planets and eventually mega-structures like Dyson Shells, Ring worlds, and the like. 

Thank you. :)
Chiletrek's avatar
 Something tells me that for the Prodono, since they already had the knowledge of the Solahdeen and varna's existence and what could be done, might have made it a bit easier for them. Maybe they were able t osalve bits of technologies; that can clearly make things go faster because understanding a technology is much faster than trying to build something from scratch.

 The Prodono really made some of those mega-structures? oh dear, they were a powerful civilization indeed O___O . It is amazing indeed, imagine how would it be to find those marvels.

 You are welcome! :D .
Kodai-Okuda's avatar
Hi Chiletrek,

The Prodono did rise quicker than the Solahdeen did.  The Solahdeen rose up from an even older race but they took nearly 1,000,000 years to achieve Kardashev level III and become a civilization that was able to harness the full power of the galaxy around 500,000 BC Earth Relative.  Their Kardashev Level III civilization lasted for about 60,000 years before it fell.   The Varna rose up from them after about 40,000 Earth years of a galactic dark age, and then achieved Level III sometime around 400,000 BC Earth time.  The Varna Kardashev Level III civilization lasted for roughly 50,000 Earth Years before it fell sometime around 350,000 BC (give or take a thousand years or two).  After roughly another 50,000 Earth years of a galactic dark age (basically meaning a reduction in technology due to constant warfare and vying for control) the Prodono rise to prominence around 300,000 BC.   During that time there are already the ruins of mega-structures from both the Varna and Solahdeen, plus a stargate mass transit system left over by the race that came before the Solahdeen. 
Why our star system is left alone during most of this time is explained in my novels, so don't even ask. :D :p
Chiletrek's avatar
 That's ok, I will not ask, I guess you that would ruin the whole fun ;) .

 So what I waws thinking was correct, because any civilizations can pick the pieces of those that came before them, and would already know what can be done and what not, and to use what was already been made. That doesn't make it any less spectacular, because progress-rate could increase significately faster Hmm. Evil plotting in progress. .
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