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PS-01 Protean Space Fighter by Kodai-Okuda PS-01 Protean Space Fighter by Kodai-Okuda


GOVERNMENT: Jovian Defense Forces/Neo-Hebrews of Saturn
TYPE: Multi-role Protean Space Superiority Fighter
             Gargarin Research & Development VSF-04X (Prototype)
             Macrotechnologies PS-01 (JDF production model)
             Titan-Technologies PS-01A Archangel (Saturn Defense Forces production model)
             2073 (VSF-04X)
             2075 (PS-01)
             2077 (PS-01A)
             FIGHTER MODE
             LENGTH: 54.5 feet
             WIDTH: 47.9 feet
             HEIGHT: 22.5 feet

             ROBOT MODE
             DEPTH: 36.9 feet
             WIDTH: 33 feet
             HEIGHT: 55 feet

MATERIAL: Crystal Composite
             Daigun Industries FR-250 fusion reactor (VSF-04X & PS-01)
             Macrotechnologies IPFF-310 Ion-Plasma Fusion Furnace (PS-01A)
             250 megawatts (FR-250)
             310 megawatts (IPFF-310)
ARMOR TYPE: Crystal Composite
CREW: 1 Pilot


             VSF-04X & PS-01
             1x UNRWE-64 United Nations robot walker engine
             SPEED: 20 mph

             2x UN-IE-08 800-kilowatt ion engines
             SPEED:1520 mph each (3040 mph total)

             2x UN-IE-4 4-megawatt high yield ion engines
             SPEED: 7600 mph each (15,200 mph total)

             1x DængJäger RWE-12 robot walker engine
             SPEED: 40 mph

             2x Stellar Dynamics SD-FT-1.2 1.2-megawatt fusion thrusters
             SPEED:7600 mph each (15,200 mph total)

             2x Macrotechnologies IPFE-1.6 1.6-megawatt ion plasma fusion engine
             SPEED:760,000 mph each (1,520,000 mph total)


             (VSF-04X & PS-01)
             PRIMARY (OFFENSIVE):
             1x Gargarin R&D 35-millimeter 1-ton rail cannon gunpod; Effective Range: 1141 yards; Payload: 300 rounds in a belt-fed autoloading detachable magazine; ROF: fires in bursts of 5, 10, or 20 rounds with a cyclic rate of up to 600 rounds per minute.

              PRIMARY (DEFENSIVE):
             2x Hidalgo Factory-6 PHELAC-10 10-megawatt PHELAC gun;Effective Range: 80 miles; Payload: unlimited with nuclear battery clutch system; ROF: fires one blast per ten seconds with a cyclic rate of six blasts per minute.

             PRIMARY (OFFENSIVE):
             1x Titan Technologies TT-GP40RC 40-millimeter 1-ton gunpod; Effective Range: 1843.2 yards (approximately 1 mile); Payload: 280 rounds in a belt-fed autoloading detachable magazine; ROF: fires in bursts of 5, 10, or 20 rounds with a cyclic rate of up to 600 rounds per minute.

             PRIMARY (DEFENSIVE):
             2x Saturn Arms SA-EMPAC10 10-megawatt electromagnetic particle accelerator cannon;Effective Range: 50 miles; Payload: unlimited with nuclear battery clutch system; ROF: fires tow blast per ten seconds with a cyclic rate of 12 blasts per minute.

             (ALL MODELS)
             PRIMARY (ASSAULT):
             4x Pallas Arms PA-MM105 5-shot mini-missile launcher with 10-pound fusion bolt (HEAP) or heavy fusion (nuclear) tipped warhead; Effective Range: 422 miles; Payload: 10 torpedoes; ROF: 1, 2, 3 or all 5 at once each for a total of 20 missiles from all four launchers at once in a single volley.

             SECONDARY (ASSAULT):
             2x Pallas Arms PA-MM1015 15-shot mini-missile launcher with 10-pound fusion bolt (HEAP) or heavy fusion (nuclear) tipped warhead;Effective Range: 422 miles; Payload: 30 mini-missiles; ROF: 1 to 15 missiles at once each for a total of up to 30 missiles from both launchers at once in a single volley.

             TERTIARY (ASSAULT):
             16x Pallas Arms PA-MM103 3-shot mini-missile launcher with 10-pound fusion bolt (HEAP) or heavy fusion (nuclear) tipped warhead;Effective Range: 422 miles; Payload: 6 mini-missiles; ROF: 1 to 3 missiles at once each for a total of up to 48 missiles from all eight launchers at once in a single volley.

             (OUTSIDE ORDINANCE):
              The VSF-04X/PS-01 and PS-01A were both able to carry bombs, missiles, gunpods, and armor upgrade systems on externally mounted hardpoints.  These hardpoints were located all over the craft.  There was one large hardpoint on the outer side of each leg.  Each of the leg hardpoints was able to carry up to ten tons of ordinance.  Each “chest” section had a hardpoint designed for up to eight tons of payload.  The arm hardpoints were designed for up to five tons of additional armor/systems, and the top engine nacelle “boosters” also each had a five-ton hardpoint for additional “wraparound” armor or systems.  This gave the craft a maximum payload of 56 tons.


             (VSF-04X & PS-01)
             1x Microwave Radio Communications array with a 6000-mile range.
             1x RADAR array with a range of 5000 miles.

             1x Microwave Radio Communications array with a 12,000-mile range.
             1x SLV communications array with a 1 light year range.
             1x LADAR array with a range of 10,000 miles.
             1x Passive EMS array with a 10,000-mile range.

             (ALL MODELS)
             1x Laser Communications array with a 10,000-mile range.
             1x Multispectral video/optical array with a range of 1000 miles.
             1x Gravitational/Antigravity Control Unit; Effect: Provides artificial lift, g-force compensation, and enhanced maneuverability.
             1x Passive EMS array with a 10,000-mile range.


             (VSF-04X & PS-01)
             2x UNDF-20 omnidirectional deflector field generators;Range: 20 feet from hull; Power Requirement: 20 megawatts; Output: 10 gigajoules of power with a regeneration rate of 1000 megajoules every ten seconds.

             2x Macrotechnologies IF-20 I-Field omnidirectional ion field generators; Range: 300 feet from hull; Power Requirement: 20 kilowatts; Output: absorbs up to 40 gigajoules of energy weapon damage.

             (ALL MODELS)
             14x Pallas Arms PA-AM2 4-shot 2-pound anti-missile bomblets;Effective Range: 200 yards; Payload: 40 bomblets each; ROF: 1-4 bomblets per discharge with a cyclic rate of 120 bomblets per minute.

         (Protean Fighter Concept)
         The Protean fighter was the brainchild of members of the UN Solar Empire, and the Earth Federal Space Navy Joint Chiefs of Staff.  The EFSN failure at the Battle of Pallas in late 2072 and the stalemate between the UN and Earth forces in the Earth sphere in early 2073 forced some members of these two military forces to rethink their plans.  This duo of conspiratorial groups determined that the empire they sought to build on the ashes of the Solar Empire and EFR needed a military that was not reliant on troopships to transport mecha to and from the surface of a planet.  They wanted a tactical combat unit that could fight both in space and within an atmosphere as a fighter unit and as a battle robot unit.  Both groups realized that relying on the traditional combat doctrines of their day would hamper their ambitions. 
         The designers of the new machine chose the name “Protean” for the new fighter after the Greek god Proteus, who could change form at will.  The first twenty prototypes of the VSF-04X (official UNSC designation for the fighter) and all the design and research data were unexpectedly captured by the EFSM during a covert operation to steal nuclear fuel for the EFSM ships stranded near Pallas.  Where the Protean fighters were first constructed and who oversaw their completion is not known.
      The most unusual and mysterious space fighter of the 1st Interplanetary War was the VSF-04X variable space fighter.  It is believed that it was designed, assembled, and tested at the UNSC Gargarin R&D facility on the planetoid Hildigalo sometime during 2073 AD, but no one knows for sure.  However, nearly all of its components were built on Earth’s moon, Luna, at the Apollo R&D facility sometime prior to 2073.  On whose authority this joint technological venture was made has never become known.  All that is known is that the craft was created by the combined efforts of both the UNSC and the EFSN without the knowledge or approval of their respective governments.
      Only twenty of these craft were built by the UN.  All of these space fighters, their design blueprints, and all relevant research data concerning them were captured by members of the EFSM 7th Special Forces Mechanized Unit during July of 2073 AD. The circumstances surrounding the capture of nearly all material with regard to the VSF-04X is clouded in secrecy.  It is assumed that the mecha were intentionally “given” to the Earth Federal Space Marines on the orders of the Solar Empire members involved in the plot that created the VSF-04X.
         The vehicle was not put into general production until 2077 AD as part of the military buildup of the fledgling Saturn fleet.  This early production run of VSF-04X space fighters was completed just in time for General Walsh’s exodus from Mars and the Battle of the Vesta Atlas gap that ensued in March of 2077.  Prior to this battle, the VSF-04X was dubbed the PS-01 or Protean Space fighter Type-One.  The PS-01 completely replaced the HSF-01 in the Saturn forces under Admiral Tofunai’s command.
         The PS-01 was identical to the VSF-04X in every way.  It used one UNRWE-64 robot walker engine as its primary propulsion while in robot mode.  This robot walker drive-train was redesigned as a Type-64RWE by the EFSM forces when they started production of the fighter at the Venus manufacturing bases.  This robot walker engine was slow at a mere 20 mph, as the VSF-04X was not originally intended for extended planetary combat missions.
         The power plant of the fighter was one UN-built Daigun Industries FR-250 250-megawatt fusion reactor.  This reactor was later replaced by a nearly identical General Dynamics GDFR-250 when the fighter was produced by the EFSM.
         In fighter mode,it used a pair of UN-IE-4 4-megawatt ion engines built by the state factories at Gargarin R&D, although the ionization coils were made at Apollo Research and Development on Earth’s moon, Luna.  The UN-IE-4s were intended to be used for long-distance cruising in space and short boosts during combat.  These ion engines were usable in either mode though pilots rarely used them in robot form.
         The combat speed engines of the fighter were a pair of UN-IE-08 800-kilowatt (.8-megawatt) ion engines mounted in a pair of engine nacelles on the top of the craft giving them a “booster rocket” look as one famous pilot pointed out upon first seeing a VSF-04X.  These engines were not intended for use as boosters.  They were used for extra thrust by pilots on various occasions including boosting the ship out of a planetary gravity well and/or atmosphere.
         The high yield ion engines of the VSF-01X/PS-01 gave the craft a speed of 18,240 mph, or Mach 24.  This was barely enough to allow the ship to escape an Earth-sized planet’s gravity.  This variable fighter was not originally intended for use as a transatmospheric craft, but the ability to reach orbit became very appealing to the space navy planners of the fledgling Saturn Defense Forces (SDF) and led to the creation of the PS-01A.
         The VSF-04X had unmatched maneuverability and performance against conventional vehicles of its time.  The different modes of the craft gave the vehicle a varied performance in space and in an atmosphere.  However, the VSF-04X was primarily a space fighter/space battle robot, and in an atmosphere, both its fighter and robot modes were hampered.
         The arsenal of the VSF-04X consisted of missile, projectile, and energy weapons.
         The primary weapon of the space fighter while in robot mode was its 35-millimeter gunpod built by Gargarin R&D.  This weapon held 300 rounds of plasma-tipped ammunition and was capable of firing in bursts of 5, 10, or 20 rounds.  This weapon was usable in both robot and fighter modes.  The gunpod was initially intended for use in robot mode only, but the location the gunpod was stored in provided a good field of fire at close ranges, so the engineers made provisions for it to be used in either mode.
         The main fighter mode weapon was the pair of Hidalgo Factory-6 PHELAC-10 phased energy laser cannons.  These cannons had a slow rate of fire, but could deliver heavy damage to an opponent with a single blast.  These 10-megawatt energy weapons were usable in either mode and were very accurate.
         Four Pallas Arms PA-MM105 5-shot mini-missile launchers, and eight Pallas Arms PA-MM103 3-shot mini-missile launchers were located on each engine nacelle/leg of the VSF-04X for a total of twenty-four launchers.  Each of the PA-MM105s launchers held ten mini-missiles for a total of eighty, while the PA-MM-103 3-shot each held six mini-missiles for a total of 96 mini-missiles.  These missiles were armed with nuclear warheads for space combat, and high explosive armor piercing ones for planetary missions.  Each launcher was capable of firing up to either three or five missiles respectively in less than two seconds.
         Two Pallas Arms PA-MM1015 15-shot mini-missile launchers complemented the twelve PA-MM105s.  These launchers were nearly identical to the 5-shot versions except that the PA-MM1015 could fire fifteen missiles in a single volley.  Each of these launchers held thirty missiles giving the craft an additional payload of 60 mini-missiles from these launchers.  The total mini-missile payload of the VSF-04X was 236 missiles.  This combined payload of mini-missiles gave the space fighter enough firepower to destroy escort ships and even cruisers of the 1st Interplanetary War era.
         The VSF-04X was fitted with two defensive systems.  The first consisted of fourteen, 4-shot, Pallas Arms PA-AM2 anti-missile bomblet launchers.  Seven of these anti-missile chafe launchers were located on each side of one of the two top-mounted ion engine nacelles.  The fourteen PA-AM2s were usable in either mode and capable of firing off one to four EMP chafe bomblets each.  The two-pound nuclear bomblet created an EMP field when detonated and an intense heat signature.  This gave the device the ability to fool thermal-guided missiles and defeat electronically guided weapons.
         The second device was a pair of UNDF-20 deflector field generators.  One generator was mounted in each of the mecha’s forearms in robot mode.  The generators were located on the rear portion of the PHELAC cannon blisters in fighter mode, one to the port and one to the starboard side of the pilot’s cockpit.  These deflector fields acted as parrying shields for the robot mode of the craft and as port and starboard defenses while the ship was in fighter mode.
         (PS-01A, Archangel)
         This fighter was a further development of the VSF-04X/PS-01.  It was built by the MacroTechnologies Company of the fledgling Neo-Hebrew government at Saturn during late 2077 AD.  The PS-01A was the main fighter of the Saturn Defense Forces at the end of the 1st Interplanetary War and throughout the 2080s.
        This fighter was outwardly identical to the VSF-04X/PS-01.  However, its internal components were very different from the original UN/EFR-designed space fighter.
       The original UNRWE-64 walker/robot drive-train engine was replaced by the DaengJäger RWE-12 engine, which was capable of twice the normal running speed as that of the original.
         The pair of UN-made ion engines was replaced by both fusion thrusters and the newly developed ion plasma fusion engines.
         The leg-mounted UN-IE-4 ion engines, which had provided the main cruising thrust of the ship, were replaced by a pair of MacroTechnologies IPFE-1.6 ion plasma fusion engines. These new engines were able to propel the PS-01A at speeds of 422 miles per second and gave the ship transatmospheric capability in addition to interplanetary transit.
         The top-mounted “booster” engines consisted of a pair of Stellar Dynamics SD-FT-1.2 fusion thrusters.  These engines were intended for flight during close combat near planets, spacestations, and within fleets of ships.  The speed of these engines was 7600 mph each (Mach 10) or 15,200 mph combined (Mach 20).  This gave the craft considerable speed within an atmosphere and a decent combat speed in space when fighting in tight formations that required “slow” velocities.
         Even though the PS-01A was a very effective space fighter, it suffered from the same shortcomings as the PS-01 when used in an atmosphere.
      The power plant of the PS-01A was a 310-megawatt IPFF-310 ion plasma fusion furnace built by MacroTechnologies.  This reactor was much smaller than the old fusion reactor and used far less fuel per year.  This allowed the PS-01A to store 17.1 years of fuel versus the 1 year of fuel of the old FR-250.
         The weapon systems of the PS-01A were only slightly improved versions of the VSF-04X/PS-01 weaponry.
         The Gargarin 35-millimeter gunpod unit was replaced by a Titan Technologies TT-GP40RC 40-millimeter rail cannon gunpod unit.  This unit was nearly identical to the Gargarin type except for its caliber and payload.  The cumulative damage of the TT-GP40RC 40-millimeter shell was considerably higher than the 35-millimeter when the weapon was used in bursts.  This made up for the loss of twenty rounds of ammunition in the gunpod magazine.
         The missile and anti-missile systems of the PS-01A were unchanged from its predecessor. However, the Hidalgo Factory-6 PHELAC-AC-10s were replaced with a pair of Saturn Arms SA-EMPAC-10 electromagnetic beam cannons.  These cannons had a higher rate of fire and inflicted a marginal amount of additional damage over that of the PHELAC weapons.  The main reason for the replacement of the PHELAC beam weapons was due to the weapon uniformity requirements of the new Saturn Defense Forces.
         Lastly, the defense systems of the two fighters were different.  The deflector fields of the VSF-04X/PS-01 were useful against all types of weaponry, but lacked the absorption/deflection capacity of the new I-Field generators when defending against energy weapons.  The I-Field (ion field) dampening generators of the PS-01A were capable of four times the defensive capability as that of the older deflector fields.  Much arguing amongst the Saturn Defense Force commanders was conducted over this decision, but homegrown technology won out in the end over the versatility of the deflectors.  It was argued that missile weapons were easily defended against using the anti-missile bomblet systems of the fighter, and projectile weapons lacked the range to allow an enemy to attack at a “safe” distance from the PS-01A’s missile weapons.  The I-Fields could handle most beam weapons mounted on mecha of the day.  This argument was valid during the late 2070s and throughout the 2080s, but by the early 2090s, mecha weaponry had reached a new level and the I-Fields no longer provided an acceptable level of protection.
         The PS-01A was replaced by an upgraded version, the PS-01A1, and subsequent models all through the later half of the 21st century and nearly the entire first half of the 22nd.  This fighter became the genesis for legions of variable fighter types to come.

NOTES: This variable space fighter is from the science fiction novel series NEXUS ARCANA.  This work is protected by copyright, and all rights are reserved.  Please DO NOT copy, distribute or use this image without express permission of the creator of this work (Kodai Okuda).  Thank you.

Inspiration for this design:…
Add a Comment:
Chiletrek Featured By Owner Apr 10, 2016
 After reading the description and your reply to the person that commented before me, I do like the idea of giving a combat robot more independence by transforming into an aircraft, so it can transport itself. That is something that SHOULD have been used or mentioned on either Macross or Robotech. So your brain does work better than their brains ;) .

 But transformable mecha must be a pain to build, not only for you by making the 3d model (and I know the pain because I have made some too), but also for the engineer teams and builders.
Kodai-Okuda Featured By Owner Edited Apr 10, 2016  Professional Digital Artist
Hi Chiletrek,

Macross fixes the issue with the VF-19 (it can achieve orbit on its own).'s Robotech and since there was no anime they could steal that had transatmospheric variable fighters, they could not use them in Robotech. ;)
Unlike the Chinese anime Astroplan.  Bad as that show is (and IT IS BAD!!), it is still worlds better than Robotech.…

My ideas came from the old giant robot shows like Mazinger Z, Grandizer, GaiKing, GoLion, etc.  The villains in those cheesy 1970s anime oftentimes had robots that changed from a spacecraft, or vehicle into a giant robot (sometimes a robot-monster) that the giant "divine" robot had to defeat. 
For "realism" I went with the concepts found in Gundam and Macross.  The Kawamori design that is the closest to this PS-01 is the original "Breast Fighter" that Shoji had designed for Macross, but they didn't use it.  My fighter looks nothing like that design, but the basic Zeta-Gundam style of layout for the arms, legs, gunpod, etc. are there.

The Breast Fighter of Shoji Kawamori:…

Building the PS-01 as a 3D model in Lightwave was not hard for the object file.
The UV maps....took a month. :(
Total polygon count on this bad boy is 70,000 quads.
I used the same model for both the fighter and robot, and YES it does transform flawlessly between modes.  That is why there are all those hinges shown on the underside orthographic in the image above.  I wanted to show that I put the effort into making this an actual transformable vehicle that does what it is supposed to do.  I thought about rigging it up with skelgons in layout and making an animated sequence of it changing modes, but my workload will not allow it right now.
I've actually completed a LOT of ships, stats, and two new book covers that I have not uploaded on my gallery here yet.
This monster project for the first series (The Stygian Conspiracy reboot) is very time consuming, but nearing completion (hopefully I will get it done this year). 

Thank you for commenting. :)
Chiletrek Featured By Owner Apr 10, 2016
 Yeah, Even if the VF-19 can do that, it was just seen doing that, what I meant is that it would have been made clear, as a dialogue statement about those advancements because it is extremely useful. About Robotech? you clearly forgot about the Beta fighter, that guy can take you easily from Earth surface to the Moon (the original concept can take you to Mars when in it's closest proximity) ;) .

 I only defend Robotech for it's unused potentials, but if I ever see Tommy Yune, I would roundhouse-kick him, his awfully bad decisions ruined an already faulty show. And the remaining fans would agree with me.

 It is great that you can inspire yourself in Gundam because of how realistic is between most mecha animes. As for unused Kawamori concept designs? that is a great touch indeed. Let's just hope nobody well say to you "Hey, that's very Macross-y" XP .

 The Breast Fighter is very interesting, but I can see why it was unused, it is not really looking like a fighterplane but rather like a mini-SDF-1.

 A month for the UV maps? ouchie :( . I can see all the effort, and the fact that it can really transform just make it even more awesome, I think it is more than worthy effort, not only because it helps your novels, but more because you can really show it is possible :) .

 You are welcome, and keep it up!.
Kodai-Okuda Featured By Owner Apr 10, 2016  Professional Digital Artist
Hi Chiletrek,

I agree that Robotech's story had great potential.  Originally--in the 1980s--it was okay to use the Macross, Southern Cross, and Mospeada animation, but it was NOT okay for them to claim it as their own.  They should have done what Astro Plan did and created their own designs and animation.  THAT is my big beef with Robotech.  It's not the story, it is how they act like they own the animation and worse, how they think they own the artwork when it has been adjudicated in a Japanese copyright court that Big West and Studio Nue own the intellectual property rights to ALL the artwork of Macross, including what was used in Robotech.
In fact if you go to the US copyright office's records website you will find this entry by Big West:

"Registration Number: VAu-534-107
Title: Macross.
Description: Drawings.
Claimant: ac Kabushiki Kaisha Studio Nue & Kabushiki Kaisha Big West
Created: 1982

Registered: 17May02

Author on © Application: artwork: Kabushiki Kaisha Studio Nue, employer for hire.
Special Codes: 5/S"

This is why there will NEVER been any more Macross vehicles, characters, etc. (even the Zentraedi) in ANY Robotech product ever again.
Which brings you and I back to our ongoing discussion about what Robotech could be if Harmony Gold would just end this crazy obsession with Macross.  HG could easily tell the same story, with all new animation, and even use Mosepeada as the basis for the whole show since they actually DO OWN the property rights for Mospeada.

Yep, it took a month to create the textures, get the maps done just right and then create all the maps (there were 26 maps total).  I like the use "vector" UVs, so I have x, y, and z UV maps that I use to prevent stretching, or deforming of the textures due to my use of nurbs in lightwave.  Regular polys are fine, but when you add nurbs, you have to compensate for the curvature they create over the x-y-z axes or you get blurred, stretched, and otherwise ugly textures.  I also did bump maps for all of them, though no weight maps since I decided against rigging the model.

The Breast Fighter is actually a neat 1970s style design.  For a space fighter it makes a lot more sense than the VF-01.  While the VF-01 is a great planetary defense fighter design, it would not be very useful in space (hence the space armor version). 

I'll do my best. ;)
Chiletrek Featured By Owner Apr 10, 2016
 Totally agreed, even if they couldn't make their own animations, there were still much better ways to do things. As I said, I am in favour of what Robotech could have been but not what producers made. But, as a 3d modeller, you cannot blame me for wanting to try the designs, particularly from Southern Cross and Mospeada.

 At least we can keep the discussion in a civilized way, unlike other people I have seen out there. And, as I also said before, for someone that hates what Harmony Gold has been making, you show real love for Robotech, because of how you thought how to get rid of all the BS.

 What are "nurbs"? But I can still understand what you mean, because of the stretchings that sometimes we get as we apply a texture to our models. It can be a real pain sometimes :( .

 Agreed, maybe (from a storyline point of view) VF-01s were always meant for battle on Earth or very near Earth, that is why we never saw ARMDs beyond the Moon. But I can understand the idea of why they would work with a normal fighter to make it transformable. However, I never said I didn't like the Breast Fighter, as a matter of fact, I would have used that one for the SDF-1's fighter force, would have been awesome.

 :la: .
Kodai-Okuda Featured By Owner Apr 10, 2016  Professional Digital Artist
Hi Chiletrek,

Maybe when Harmony Gold is under new management they'll actually make an original anime with the same story.
I've not dissed the story of Robotech, because it was actually quite good.  In fact, the Sentinels were better than the 3-series "kitbash".
I really like the idea of expanding the Mospeada universe into a year 1999 to 2100 AD timeline. 
It would make Robotech totally original and free of Macross.
This is what I don't think Tommy Yune understands.  He will NEVER make Macross into Robotech.  Macross now stands alone with Macross the Movie, Flashback 2012, Macross II, Macross 3 (video game), Macross Plus, Macross 7, Macross Zero, Macross Frontier, and now Macross Delta.  NOTHING will ever make Macross apart of Robotech again...nothing.  It is its own franchise and Harmony Gold needs to just let it go and release it back to Big West and Studio Nue, while at the same time they NEED to start developing original ships and variable fighter designs based on Mospeada. 
I know I can do it, and if I can do it, they can.
I've already shared with you some of my ideas on how they could make it totally original (within the Mospeada framework).  They could even dump the Southern Cross (since Steve Yunne purportedly made some sour statements about the series), and just adapt the designs, characters, and situation into what they Robotech story tells.

Nurbs are best described at in this article.

Just scroll down to the "Nurbs" section.…

I'm not a big fan of the Macross valkyrie type fighters for space combat.  For aerospace they are great designs.  I'm more of the Gundam "variable mobile suit" type of thinker.  The fighter mode is simply the secondary form of the craft that is intended to get the battle robot from point A to point B.  It does not have to look like a jet or plane per se unless the function of the craft is exclusively for atmospheric use.  My PF-04 CosmoCorsair Protean Fighter (PF) will be based on the World War II F-04U Corsair fighter because I need a highly maneuverable ground attack vehicle that can change into a battle robot for ground assault against urban and built-up areas that the PS-01's spaceframe cannot handle well.  The PF-04 is also going to be smaller than the PS-01 and thus smaller craft will be able to carry it.  I also have an interceptor design for defense of space fleets, and for the medium-bomber role against planets.  That Protean vehicle is the PI-02 Protean Interceptor and it is based on the SR-71 Blackbird.
Chiletrek Featured By Owner Apr 10, 2016
 I agree, the Sentinels would have been more than a worthy storyline. I have read lots about it and wow. Maybe current Harmony Gold producers need an early retirement, hehehe.

 That is why I said I would rouhndhouse-kick Tommy Yune, because he is way too stubborn to understand the obvious. And what is what was said about the Southern Cross? :( .

 Thanks, I'll pay a visit to that link :D .

 So, battle robots is the main way of the fighting using mechas then? Because that makes it very understandable t ohave different designs based on the particular needs of the mission (ground targets, aerial fightings, underwater chasings,.....). It is very interesting and awesome how you got yourself a huge lot of knowledge and used them all to make something that can really make the best sense. Future generations will need your brain :D .
Kodai-Okuda Featured By Owner Apr 11, 2016  Professional Digital Artist
Hi Chiletrek,

Alright YOU, I got a fire under my butt tonight and created an SDF-01 non-Macross ship as an example of the Robotech reboot we've talked about.…

It was a quick job, but I think it gets the idea across. :)
(1 Reply)
suntwilig Featured By Owner Apr 10, 2016
cooler transformer!
where is his territory?
Kodai-Okuda Featured By Owner Apr 10, 2016  Professional Digital Artist
LOL! I take any comparison to the Transformers as a compliment. :D
The PS-01A Archangel fighter would fit into the transformer universe as a G-1 human built machine to help the autobots, but would not be a cybertronian itself since it is not alive and requires a human pilot. 
If this was a transformer, it would have been of a type that Wheel-Jack wanted to build for Spike in the original series.  Wheel-Jack mentions building a motorcycle or other transformable vehicle for him in one of the early episodes.
If this was a Gundam, it would be akin to a Zeta Gundam, or MSN-001A1 Delta Plus, or any of the variable mobile suits used in Gundam in terms of concept.  The variable fighters in Gundam were intended to give the mobile suits atmospheric flight capability as well as mobile suit capability in space.
I did not use the Macross idea of building variable robots to fight giants (the Zentraedi), as I dislike that concept.  However, I do like Kawamori's designs, especially his concepts that were never used in Macross but are featured in his artbook(s).
In my opinion, the only practical reason for a transformable aerospace craft would be for transatmospheric capabilities to get a battle robot from space to the surface of a planet in lieu of using dropships.
However, my first exposure to the idea of a spacecraft that can transform into a robot for combat was the Saucer Animal "Gin Gin" from Grandizer.…

Thank you for the comment. :D
suntwilig Featured By Owner Apr 10, 2016
these are so something like the hunter!
Kodai-Okuda Featured By Owner Apr 10, 2016  Professional Digital Artist
Thank you. :)
suntwilig Featured By Owner Apr 11, 2016
You're welcome!
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April 10, 2016
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