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HCA-01F female by Kodai-Okuda HCA-01F female by Kodai-Okuda
Female version of the United States Space Navy's HCA-01 heavy combat armor.
This armor was originally developed in the 2040s by the United States of North America for the Asian Pacific conflict.  It is an older armor made of plastic-steel, kevlar, and other polymers and composites. 

This armor is from the Nexus Arcana series of science fiction novels.
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:icon4-x-s:
4-X-S Featured By Owner 4 days ago  Hobbyist Artist
This is an excellent design, but I think its better without those pipes.
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:iconkodai-okuda:
Kodai-Okuda Featured By Owner 4 days ago  Professional Digital Artist
Thank you.
I still need to do the male version of this.
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:icon4-x-s:
4-X-S Featured By Owner 1 day ago  Hobbyist Artist
This is so well rounded compared to all of your other armors.
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:iconkodai-okuda:
Kodai-Okuda Featured By Owner 1 day ago  Professional Digital Artist
That came at great cost in terms of mesh-cohesion.  This model had a LOT of holes that I had to manually weld (took months).  That's why i haven't done the males version yet.  It just takes too long.
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:iconchiletrek:
Chiletrek Featured By Owner Feb 28, 2016
Hello:
 And very nice! specially because to see women using proper armor is both useful and amazing-looking :D .
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:iconkodai-okuda:
Kodai-Okuda Featured By Owner Edited Feb 28, 2016  Professional Digital Artist
Thank you Chiletrek,

This one took a long time to pose.
I used DAZ Studio to make the basic image (using the Ginger model that is Genesis 2, resized down to 5' 5inches (167.6 centimeters) tall. 
However, I had to export that body type to an objective file, and then open it in lightwave.
Once in Lightwave I created the armor over the body of Ginger.
Once that was done I had to texture it, use the UV maps, create the weight maps, etc.
Then I attempted to import it back into DAZ using Ginger's "bones" and the "transfer utility" of DAZ.
It didn't work, plus the textures were all messed up due to an incompatibility between lightwave and DAZ.
Therefore, I went ahead and used Genoma in Lightwave to create a basic rig, then used layout (in Lightwave) to create the skelgons and then posed the character manually. 
I could have done this as a sculpt in ZBrush, but I wanted something that was "fast" so I used DAZ instead as the base for the model. 
Overall it came out nice since I'm going for the look of a plastic, mass-produced, armor.
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:iconchiletrek:
Chiletrek Featured By Owner Feb 28, 2016
Hello:
 Darn, I also hate incompatibility problems, so I am glad you were able to work around the problem. But that was also quite the process o_O . I hope that next armor models will give you far less problems.

 
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:iconkodai-okuda:
Kodai-Okuda Featured By Owner Feb 28, 2016  Professional Digital Artist
Hi Chiletrek,

Thank you.
For the male version of this armor I am going to use the same process (only this time I will skip trying to import it back into DAZ to pose it).
I will be using DAZ for my character model basics and those will get exported to Zbrush. 

Thank you again for the kind words. :)
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:iconchiletrek:
Chiletrek Featured By Owner Feb 28, 2016
Hello:
 And you are most welcome :) .
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Submitted on
February 28, 2016
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1.5 MB
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