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BK-01A Zhukov MK-III improved by Kodai-Okuda BK-01A Zhukov MK-III improved :iconkodai-okuda:Kodai-Okuda 6 2 BK-01S Zhukov MK-II improved by Kodai-Okuda BK-01S Zhukov MK-II improved :iconkodai-okuda:Kodai-Okuda 16 10 Newel Xergis battleship improved by Kodai-Okuda Newel Xergis battleship improved :iconkodai-okuda:Kodai-Okuda 34 32 0214 by Kodai-Okuda 0214 :iconkodai-okuda:Kodai-Okuda 17 11 BK-01 Zhukov improved by Kodai-Okuda BK-01 Zhukov improved :iconkodai-okuda:Kodai-Okuda 15 16 Shemyaza pre-Transformation by Kodai-Okuda Shemyaza pre-Transformation :iconkodai-okuda:Kodai-Okuda 13 22 Nautilus Class by Kodai-Okuda Nautilus Class :iconkodai-okuda:Kodai-Okuda 29 8 Type-21S Shogun by Kodai-Okuda Type-21S Shogun :iconkodai-okuda:Kodai-Okuda 38 4 Zebulunbackgroundstarfield3 by Kodai-Okuda Zebulunbackgroundstarfield3 :iconkodai-okuda:Kodai-Okuda 24 12 Guren-PhoenixKallen entry by Kodai-Okuda Guren-PhoenixKallen entry :iconkodai-okuda:Kodai-Okuda 29 0 SBB-01 battleship Improved by Kodai-Okuda SBB-01 battleship Improved :iconkodai-okuda:Kodai-Okuda 25 10 JagerWeirmech MK-01 improved by Kodai-Okuda JagerWeirmech MK-01 improved :iconkodai-okuda:Kodai-Okuda 20 3 SBC-01 battlescruiser Improved by Kodai-Okuda SBC-01 battlescruiser Improved :iconkodai-okuda:Kodai-Okuda 19 8 SDD-01 Destroyer Improved by Kodai-Okuda SDD-01 Destroyer Improved :iconkodai-okuda:Kodai-Okuda 36 3 USR Ship comparison chart (WIP) by Kodai-Okuda USR Ship comparison chart (WIP) :iconkodai-okuda:Kodai-Okuda 14 0 SDG-01 Heavy Frigate Improved by Kodai-Okuda SDG-01 Heavy Frigate Improved :iconkodai-okuda:Kodai-Okuda 28 8

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The Doomsday Machine by skywriter33 The Doomsday Machine :iconskywriter33:skywriter33 43 7 USS Kentucky Guided Missile Battleship 1956 by Tzoli USS Kentucky Guided Missile Battleship 1956 :icontzoli:Tzoli 54 15 Kisaragi Hnoey  by Gobusawa Kisaragi Hnoey :icongobusawa:Gobusawa 22 2 Top 5 hated ship designs by Quantum808 Top 5 hated ship designs :iconquantum808:Quantum808 11 57 Iowa class Guided Missile Battleships 1955 by Tzoli Iowa class Guided Missile Battleships 1955 :icontzoli:Tzoli 36 8 KT Ptolemy 2 by adrasil KT Ptolemy 2 :iconadrasil:adrasil 10 6 Heavy Cruiser - Constitution Class MJS by BastardShipyards Heavy Cruiser - Constitution Class MJS :iconbastardshipyards:BastardShipyards 19 3 Priors 5d by Kurumi-Morishita Priors 5d :iconkurumi-morishita:Kurumi-Morishita 38 5 Flogger by HikaruKanefusa Flogger :iconhikarukanefusa:HikaruKanefusa 16 3 Coventry Class (Kelvin Timeline) by Quantum808 Coventry Class (Kelvin Timeline) :iconquantum808:Quantum808 22 1 U.S.S. Gantry (Support Frigate) by Quantum808 U.S.S. Gantry (Support Frigate) :iconquantum808:Quantum808 15 11 Advance subclass Battle Cruiser (2198) by RevancheRM Advance subclass Battle Cruiser (2198) :iconrevancherm:RevancheRM 16 3 Klingon Defense Force K21 Scout (Flight) by Chiletrek Klingon Defense Force K21 Scout (Flight) :iconchiletrek:Chiletrek 23 24 Anti-Aircraft Cruiser-Battleship USS Kentucky H by Tzoli Anti-Aircraft Cruiser-Battleship USS Kentucky H :icontzoli:Tzoli 31 10 Iowa class King-Nimitz Redesign by Tzoli Iowa class King-Nimitz Redesign :icontzoli:Tzoli 47 6 Jovia Class Cruiser (Axanar Era) by Quantum808 Jovia Class Cruiser (Axanar Era) :iconquantum808:Quantum808 14 4

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Ahem, allow me to start by saying I am a total FN FAL fanboy and own the US civilian variant of this weapon (DSA 58). This piece accura...

by AdamKop

An impressive vision of an epic scene from a distant space battle, this piece does a good job of presenting the feel of combat between ...


A well thought out vision of a futuristic-military dropship/attack craft based on the Russian Hind-D. The image certainly meets its int...


An excellent vision of the classic style of science fiction artwork. This piece looks like it just came off the presses at "Amazing Sto...

deviantID

Kodai-Okuda
Lost somewhere in time.
Artist | Professional | Digital Art
United States
I am a Science Fiction writer and SF 3D artist.
My SF series is the Nexus Arcana saga.

Nexus Arcana Books.

Series 1
The Stygian Conspiracy Trilogy:

Shemyaza Awakens
www.amazon.com/dp/B01HH775W4#n…

Ruins of the Ancients
www.amazon.com/dp/B01IYNNT0C#n…

Children of Methuselah
www.amazon.com/dp/B01KEGLVT8#n…
Interests
I got a flash of ambition over the weekend as I got into the finishing stages of working on my girlfriend's 4.0 Jeep engine.  It is crazy what inspires my artwork or what inspires me to change it.  As of right now, I am in the process of making more refined and detailed UV maps for my Lexington class battlecarrier.  If all goes well, I will use the new object files (that I am doing as individual parts: engines, Stellar Warp nacelles, PHELAC turret, I-Field generator, etc.) to redo ALL of the ships of that type.  If I like how they come out, I will begin the process of redoing ALL of the UV maps of my ships. :)

Activity


BK-01A Zhukov MK-III improved

SPECIFICATIONS

GOVERNMENT:Union of Solar Republics
TYPE: 2nd Generation BattleKnight
MODEL: BK-01A Advanced Zhukov MK-III
DATE INTRODUCED: 2076 AD
LENGTH: 8.8 feet (2.7 meters)
WIDTH: 14.8 feet (4.5 meters)
HEIGHT: 30.8 feet (9.4 meters)
MATERIAL: Crystal Composite
POWER PLANT: Ganymede Energy GENR-260 nuclear reactor
OUTPUT: 260 kilowatts
ARMOR TYPE: Crystal Composite
ARMOR THICKNESS: 3.2 inches
DISPLACEMENT: 5 tons
CREW: 1Pilot

PROPULSION
             PRIMARY (FLIGHT) :
             4x Vesta Motors VM-TNRE-57 Thermo-Nuclear Rocket Engine
             SPEED: 100 mph each (400 mph total)
             FUEL: 2.3 yd3, 287.5 minutes or 4.8 hours.

             WALKER ENGINE:
             1x USR-BKE-12
             SPEED: 30 mph

WEAPONS:
             PRIMARY (DEFENSIVE):
             2x Lithgear LG-AC20 20-millimeter autocannons; Effective Range: 384 yards; Payload: 100 rounds of plasma-tipped ammo each; ROF: 5, 10, or 20 round burst per discharge with a cyclic rate of up to 600 rounds per minute.

             PROXIMAL:
             1x Centauri Research CR-PA-1 1000-pound plasma axe; Effective Range: melee weapon (about 12 feet from fully extended arm); Payload: 24 hours of continuous use; ROF: up to five slashes per 10 seconds average although experienced pilots could sometimes bring the total to eight per ten seconds.

             PRIMARY (ASSAULT):
             1x USR AC-GP35 35-millimeter autocannon gunpod; Effective Range:  1176 yards: payload: 300 rounds of plasma-tipped ammo in a drum magazine; ROF: one 10 round burst per pull of the trigger (2 second burst) for a total of 300 rounds per minute.

             PRIMARY (ASSAULT):
             (OPTIONAL FOR BK-01A in place of AC-GP35)
             1x PC-GP1.5 PHELAC 1.5-megawatt gunpod;Effective Range: 12 miles; Payload: 200 blasts stored in a 300-megawatt detachable nuclear battery energy clip; ROF: singleshot or bursts of five per pull of the trigger with a cyclic rate of up to 100 blasts per melee.


ELECTRONICS:
              1x Neural Link System; Effect: provides a direct link between the pilot’s synaptic brain impulses, via a telemental helmet, and the BattleKnight’s computer control systems providing enhanced control and maneuverability for the pilot of the machine.
              1x Microwave Radio Communications array with a 1000-mile range.
              1x LADAR array with a range of 1000 miles.
              1x RADAR sensor array with a range of 50-miles.
              1x Multispectral Video/Optical array with a range of 1000 miles.

DEFENSIVE SYSTEMS:
             4x Lithgear LG-CL10 chaff/decoy launchers; Effective Range: 100 yards; Payload: 100 bomblets;ROF: 1-10 bomblets per discharge with a cyclic rate of up to 300 bomblets per minute.
             1x Medium Combat Shield; Armor Thickness: 5 inches; Weight: 792.75 lbs.

Description/Overview:
            This variant of the BK-01 was an upgrade to the original model and the first of the second generation of BattleKnights.  This new model was designed and developed by Major Suvorov after the BK-01S proved itself superior to the original BK-01 at the Battle of Deimos.  Its abilities are greatly enhanced over those of the standard BK-01.  The BK-01A was introduced in June of 2076 AD, but versions of it existed in prototype form as early as January as a command unit for BK-01 platoons.
            The BK-01A was built as a high performance BattleKnight not initially intended for mass production.  However, with the success of the BK-01S and the rise of the Ceres Regency, the decision was made to replace the standard BK-01 with the BK-01A in all of the USR forces.
             The walker engine, nuclear battery, chaff/decoy launchers, and frame of the BK-01A were the same as those of the BK-01S.  The head/sensor unit was the same as the BK-01, as was the standard issue AC-GP35 gunpod unit.
            The differences between the BK-01 and BK-01A were in the additional weapons, armor, engines, and shield of the mecha.
             The BK-01A used the same configuration of four VM-TNRE57 thermonuclear rocket engines as the BK-01S.
             The BK-01A also had the standard 20-millimeter LG-AC20 autocannons as those of all BK-01 types.
             Unlike the original BK-01, the BK-01A was armed with a CR-PA-1 plasma axe for use as a proximal weapon.
             The only difference in the defenses systems of the BK-01A over that of the BK-01 was the replacement of the old small shield with the medium shield mounted on the left arm of the mecha.  This standard medium shield was different than the shield used by the BK-01S due to the BK-01S unit's shield having an electrostatic armor generator unit and requiring a ceramic-based insulator outer "shell" to protect the mecha's arm from the electrostatic shield as the BK-01S wasn't designed to use such a generator.  Otherwise, the BK-01A's shield was identical in design.
             The Neural Link System of the BK-01A was the same NLS-01 and vernier/thruster combination as that of both the BK-01 and the BK-01S.
             A space variant of the BK-01A was built in 2077 called the BK-01AS.  It was identical to the BK-01A except that instead of the AC-GP35 35-millimeter autocannon gunpod, the unit was equipped with the PC-GP1 PHELAC gunpod normally used with the BK-01S.

Nexus Arcana Books.

Series 1
The Stygian Conspiracy Trilogy:

Shemyaza Awakens
www.amazon.com/dp/B01HH775W4#n…

Ruins of the Ancients
www.amazon.com/dp/B01IYNNT0C#n…

Children of Methuselah
www.amazon.com/dp/B01KEGLVT8#n…
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BK-01S Zhukov MK-II improved
GOVERNMENT: Union of Solar Republics
TYPE: 1st Generation BattleKnight
MODEL: BK-01S Space Zhukov MK-II
DATE INTRODUCED: 2075 AD 
LENGTH: 8.8 feet (2.7 meters)
WIDTH: 14.8 feet (4.5 meters)
HEIGHT: 30.8 feet (9.4 meters)
MATERIAL: Crystal Composite
POWER PLANT: Ganymede Energy GENR-260 nuclear reactor
OUTPUT: 260 kilowatts
ARMOR TYPE: Crystal Composite
ARMOR THICKNESS: 3.2 inches
DISPLACEMENT: 5 tons
CREW: 1Pilot

PROPULSION
             PRIMARY (FLIGHT) :
             4x Vesta Motors VM-TNRE-57 Thermo-Nuclear Rocket Engine
             SPEED: 100 mph each (400 mph total)
             FUEL:   2.3 yd3, 287.5 minutes or 4.8 hours.

             WALKER ENGINE:
             1x USR-BKE-12
             SPEED: 30 mph

WEAPONS:
             PRIMARY (DEFENSIVE):
             2x Lithgear LG-AC20 20-millimeter autocannons; Effective Range: 384 yards; Payload: 100 rounds of plasma-tipped ammo each; ROF: 5, 10, or 20 round burst per discharge with a cyclic rate of up to 600 rounds per minute.

             PRIMARY (ASSAULT):
             1x PC-GP1.5 PHELAC 1.5-megawatt gunpod;Effective Range: 12 miles; Payload: 200 blasts stored in a 300-megawatt detachable nuclear battery energy clip; ROF: singleshot or bursts of five per pull of the trigger with a cyclic rate of up to 100 blasts per melee.

             PROXIMAL:
             1x Centauri Research CR-PA-1 1000-pound plasma axe; Effective Range: melee weapon (about 12 feet from fully extended arm); Payload: 24 hours of continuous use; ROF: up to five slashes per 10 seconds average although experienced pilots could sometimes bring the total to eight per ten seconds.

ELECTRONICS:
              1x Neural Link System; Effect: provides a direct link between the pilot’s synaptic brain impulses, via a telemental helmet, and the BattleKnight’s computer control systems providing enhanced control and maneuverability for the pilot of the machine.
              1x Microwave Radio Communications array with a 1000-mile range.
              1x LADAR array with a range of 1000 miles.
              1x RADAR sensor array with a range of 50-miles.
              1x Multispectral Video/Optical array with a range of 1000 miles.

DEFENSIVE SYSTEMS:
             4x Lithgear LG-CL10 chaff/decoy launchers; Effective Range: 100 yards; Payload: 100 bomblets;ROF: 1-10 bomblets per discharge with a cyclic rate of up to 300 bomblets per minute.
             1x Medium Combat Shield; Armor Thickness: 5 inches; Weight: 792.75 lbs.
             1x Electrostatic armor generator mounted on the medium shield; Range: 15 feet: Power Required: .2 megawatts; Power Source: nuclear battery with a 36-hour life; Effect: Provides a defensive shield which causes all projectile rounds to do only lose their effectiveness and non-nuclear/incendiary missiles do no damage as they detonate on the edge of the field (15 feet).  Energy, nuclear, and incendiary weapons do full damage.

Description/Overview:
             (ALL MODELS)
             The BK-01 Zhukov family of BattleKnights was named after the famous leader of the “Peoples Revolution”, former UNSC Supreme Commander Alphonse Zhukov.  Zhukov was credited with almost single handedly liberating the proletarian peoples of the UN Solar Empire from the iron-fisted rule of the Empire’s Soviet forces on Hygiea and Vesta where the BK-01 was under development during the early 2070s.
             The BattleKnights that bear Zhukov’s name were the first models produced for the new USR forces in preparation for their assault on the Martian moons of Phobos and Deimos.  Originally, these battlerobots were a secret project commissioned by then UN Solar Empire Lady-Chairman Isabeau Furrier for use in the Solar Empire’s new fleet of spacecraft.  The UN intended to construct this new fleet at Vesta covertly before Zhukov and his band of outlaws captured the planetoid base and stumbled upon the project.
             The BattleKnights were based on the Prodono style of battlesuits found at Alpha Centauri.  The BattleKnights incorporated many of the alien battlesuit features, especially the maneuver thruster configurations and the Neural Link System (NLS).  One of the BK-01s computers was dedicated to the NLS system.  The NLS and maneuver thruster combination made the BattleKnights of this era extremely agile in space, but they were not as nimble in an atmosphere.  All of these models were built exclusively by the Union of Solar Republics from 2075 onward.

             (BK-01S Space Zhukov MK-II)
             Developed by USR Chief Engineer Suvorov specifically for the assault on the Martian moons of Phobos and Deimos, the BK-01S Space Zhukov MK-II was considerably faster and better armored than the BK-01 Zhukov MKI.  The BK-01S used the same nuclear battery and walker systems as the BK-01.
              It also used the same Vesta Motors VM-TNRE57 thermonuclear rocket engines, except that instead of a pair of these rocket motors, the Zhukov Mark II used four.  This reduced the total fuel of the mecha from 2.87 cubic yards of plutonium pellets to 2.3 cubic yards of nuclear fuel, thus reducing the flight time of the vehicle from 12 hours (which was considered to be unnecessarily long in Suvorov’s opinion) to 4.8 hours.  The trade-off for fuel was speed.  The old engines only pushed the Zhukov Mark I at speeds of 200 mph while the Space Zhukov could travel at twice that velocity.  This allowed the BK-01S to go faster, but still not anywhere near fast enough to go head-to-head with the SF-01A, SF-02, or SF-03 employed by the Solar Empire.  These nuclear engines were not intended for flight in an atmosphere and only allowed the BattleKnight to boost up to an altitude of 400 feet maximum, thus the BK-01S could not achieve orbit under its own power and required transport to and from the surface of a planet.
             The BK-01S also used the same two 20-millimeter head-mounted autocannons as the Zhukov Mark I.  Its other weapons were different however.
              The gunpod of the BK-01S was an energy weapon designed to fire at longer range than the AC-GP35 was able to.  One PC-GP1 1.5-megawatt rapid-fire PHELAC gunpod was the standard issue weapon system of the BK-01S.  This weapon used a 300-megawatt nuclear battery energy-clip that held 200 blasts for the weapon, which was replaceable with a fresh e-magazine during combat operations.  Normally two extra e-magazines were carried on the hips of the mecha.  The PC-GP1 fired in bursts of five blasts per discharge of the weapon allowing for a moderately hard “punch” against most enemy targets.
              The final weapon system of the BK-01S was the Centauri Research CR-PA-1 1000-pound plasma axe.  Although not as powerful as the EFSM version of this weapon system, the CR-PA-1 was still very devastating against the hovertanks and MATs of the Solar Empire.  Even the dreaded Type-55 was not immune to the bite of this weapon’s blade.  The CR-PA-1 became the standard proximal weapon of all BattleKnights of the BK-01 series except for the original BK-01 (which was deemed obsolete by the time the plasma axe was standard issue).
              A medium-sized shield, which would become the basis for the standard shield used by the majority of the BattleKnight types produced, replaced the old buckler style of small combat shield of the BK-01.  This shield was nearly four times as strong as the original BK-01 shield and only a little more than twice the weight.  In the case of the BK-01S, this shield was fitted with an electrostatic armor generator unit.  This generator unit had only moderate effectiveness and was easily destroyed during combat.  However, when used on the Space Zhukov, this generator provided better protection against missile attacks than the chaff/decoy launchers mounted in the calves of the mecha.
              Like the BK-01,the Space Zhukov used four anti-missile chaff/decoy launchers for defense against missile weapons.
             The BK-01S Space Zhukov Mark II also used the same NLS-01 system as the BK-01.
             The BK-01S model was built in moderate numbers during the 2075-76 period, but was ultimately replaced by the BK-01A (armed with the PC-GP1) which was introduced in mid-2076 after the Battles of Phobos and Deimos.  The BK-01S was produced in very limited quantities after 2076 as an NCO unit for both ground and space forces.  The ground unit version of the BK-01S was renamed BK-01N (for Non-Commissioned Officer) and was identical to the BK-01S except for its shield, which was the standard medium shield used by the BK-01S only without the electrostatic armor generator unit attached.  The space unit version was dubbed the BK-01SN for (Space NCO type) and was exactly the same as the original BK-01S in nearly every respect.

Nexus Arcana Books.

Series 1
The Stygian Conspiracy Trilogy:

Shemyaza Awakens
www.amazon.com/dp/B01HH775W4#n…

Ruins of the Ancients
www.amazon.com/dp/B01IYNNT0C#n…

Children of Methuselah
www.amazon.com/dp/B01KEGLVT8#n…
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Well, it is official.  ST:TOS is NOT part of Kurtzman's Star Trek. Neither are the ST:TMP movies.


cdn.mos.cms.futurecdn.net/Ep5X…

Comments


Add a Comment:
 
:iconjimbowyrick1:
Jimbowyrick1 Featured By Owner 5 days ago  Hobbyist General Artist
RATTLESNAKEFVTHNX!

Awesome talent and gallery!
Reply
:iconkodai-okuda:
Kodai-Okuda Featured By Owner 5 days ago  Professional Digital Artist
Thank you. :)
Reply
:iconkingrhyanfrey:
KingRhyanFrey Featured By Owner Apr 4, 2019  Hobbyist Writer
Your Icon is Barksdale airforce base second bomber wing, right?
Reply
:iconkodai-okuda:
Kodai-Okuda Featured By Owner Apr 4, 2019  Professional Digital Artist
Yes.  I served there as part of 2MS at the end of the Cold War.
Reply
:iconkingrhyanfrey:
KingRhyanFrey Featured By Owner Apr 5, 2019  Hobbyist Writer
Ah I ask because its where we are currently stationed. My husband is airforce. 
Reply
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