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Aha, after several months it's finally there, the second version of the battle system (renamed "robobash" for now) that and myself will use for our future flash web site.

What has been added:
Mostly, the main hero character is done... his animation was a lot of job...
and err... ah the look changed a bit to give a little effect of depth, you can now eliminate the opponent by sending him out of the ring, and there's now a slowmotion feature ^^ you can toggle in-game with the spacebar, mostly to help people with their first dodges/combo. Oh and, although it may be a bit subtile you can sometimes get critical hits that does twice the damage.
Well well, that's about that...
OH... yeah, there is now some music :D. It was made by Renaud Lessard aka DJ Sigmao, and its the official exclusive music of the game.
EDIT: You can now download the game music for free at [link]. This one is "MekThe" but you should check out all of them =D.

So now that's all what changed. Of course, game instructions are still included. Enjoy!

EDIT: As some people pointed me out 1) that herobot's second attack was too lame and 2) that you could easily know the opponent off ring, i did something to fix these points. The ring has been enlarged a bit, and the atttack does some more damage, now
EDIT 2: The ennemy's life points were boosted from 100 to 120

** Oh and, once again, i suggest saving it on your disk for best performances. OR, You can play it on the fullhotsoft website here : [link] and if you use internet explorer you should not suffer any lag = ).
EDIT: Actually the file should now run at full speed on DA! = O.
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3headedbear Featured By Owner Aug 19, 2012  Hobbyist Artist
this game is awesome!!! OoO
Biodrawxel Featured By Owner Dec 22, 2011  Student General Artist
nuts! this is hard! \=.
Gevaarvol Featured By Owner Oct 6, 2011  Hobbyist General Artist
LOVE the style love the gameplay; i hope you end up doing something with this if you havnt already! let me know how its going!
jimbobfreddygames Featured By Owner Oct 1, 2011  Professional Filmographer
hi i love your game/s
i would love to buy a copy to put on a website
i will pay around 300
please reply and email the swf file to and if i decide to buy it and i will ask some people if it would be good on the website i would then need the.fla file .
but i hope you accept and if you have any more games please feel free to send them to me
as they would be greatly appreciated
for more of a chat add me on facebook my fb is ewan clementson and my page is jimbobfreddy games
i will get back to you on if i want to buy it
devgem Featured By Owner May 31, 2010
Moar plz! my wanna play fully version!
Stickbomber Featured By Owner Feb 24, 2010
PWNED! If you're doing an MMORPG I would suggest customizable robots. Different pats for different attacks. Also being able to buy stuff would be nice. Paint job is good too.
Stickbomber Featured By Owner Feb 24, 2010
Also, how about special moves? You could have multi exploding wheelthrow, crazy multispine explosion or ultimate combo! You would need a special attack bar that fills up slowly.
Serphyroth Featured By Owner Dec 22, 2009  Professional Interface Designer
You provably have heard this before, but .Dude You sould do the 2nd part of this, but in a VS mode like fighting or something
evillusion79 Featured By Owner Sep 4, 2009
how many people worked on creating this?
KloporToups Featured By Owner Sep 11, 2009
Mainly me, but 3 persons in total. Seb did the initial character design but I re-made/tweaked them and animated them afterwards. And Renaud composed the music.
gunstarfire Featured By Owner Jul 22, 2009  Professional Digital Artist
dude this would make a cool web based mmo you should think about it
yalxyly Featured By Owner Jun 9, 2009
Can u send out the source? I'm sure alot of people would like to try make their own version and maybe even improve it!
redfeatherraven Featured By Owner Jan 10, 2009
i have to say i quite enjoyed this demo. that said, from a design aspect, there are a lot of improvements that i believe could be made.

honestly, i think it'd be vastly improved without the sumo-ring aspect to it, unless the ring was significantly enlarged to the point where two or three attacks would not smush you to robotic pulp. if kept, dodges should not drive you backwards, as this can all-too-easily push your character out of the ring, in effect punishing the player for self-preservation despite self-preservation being a major underlying game theme. the herobot could jump straight upwards, perhaps, or do a looping arc up and then just slightly back.

i think the primary reason individuals think this game is hard is due to the fact that dodges have such a short reaction time that if Flash delays the player, then they can't hit it. this lets Joe smash your face with minimal resistance, especially since your dagger-poke attack doesn't do half the damage it should, nor does it knock back as hard as it should, without rapid-fire clicking (which was not explained; i had to discover it by reading other users' comments). as might be expected, rapid-fire clicking is another victim of lag.

this isn't a problem with the game, per se, but rather Flash, which seems to be trying to do many things at once with the animations. this can be fixed a number of ways without sacrificing the game's other special effects, but the primary one would be to use flash to create and then export a series of .GIF-based sprites and then optimizing the set in a separate program before re-importing them (this lends itself especially well to characters with limited color schemes like what's done here). the theory behind this is that we're giving Flash one character part to keep track of, rather than eight or nine separate ones. the destruction cinematic might switch this out at the last second for the presently existing characters and animation sequence to prevent the necessity for re-coding it. if you wanted to keep the parts separate as they are now (perhaps for character customization), using .GIFs for the separate parts is still a fair idea so Flash won't have to calculate the positions of some dozen different abnormal vectors per frame. either method would give a serious jump to framerate - the former more than the latter, if the sacrifice is worth the optimization.

i recognize this is essentially a system test, so i won't comment on what goes on for victory or defeat; that would be decided less here and more in the game it's used in. the same function that says "(x) is kinda like destroyed" can be used to call the victory menu screen if and when that applies. a slight embellishment i might suggest putting in the engine itself is a victory pose, however.

with all that said (and most of these are simple issues, really, or even matters of personal taste), the game is more addictive than it looks, the animations are brilliant, the coding is smooth and seems completely devoid of bugs, and the potential is great. i sense something big could be made from this, and if development continues at the present time, i await such a development anxiously.
KloporToups Featured By Owner Jan 11, 2009
Hey, thanks for that extensive review = P . I agree with you, there are obvious flaws in the gameplay. As you know, it wasn't meant to be anything near a final game. As for the lag problem you refer to, I believe the game itself is epured enough so that it's not asking that much from the computer (though it could, depending on your system of course). However, when in a browser, flash movies always seem to lose some framerate, so I've tried to counter-balance it by placing an empty sound that constantly play in stream, thus forcing the animations to skip frame to keep the rythm, instead of slowing down (its a weird trick... it works though). That might be why you feel like you miss some information. And granted, the game doesnt give a lot of time to click and dodge. The conversion of sprites into images like gif is definately the way to go to improve performances, especially when considering working with something else than flash. However considering the work-in-progress nature of the game, for now it's waaaaay more convenient to leave the animation calculated in real-time as it is, to modify it on the fly at anytime.

As for the progress with this game... well.. it's been on iatus for like... 4 years ? o_o (except for some minor updates blah blah blah). I don't think I'll continue it in it's current form, but I'd really like to make something more elaborate with this system. Which might happen. And that's all I can say for now xD.
redfeatherraven Featured By Owner Jan 12, 2009
i've actually been doing some tests with .GIF framerate optimization. my comp's about four years old, so it needs all the help it can get. if i continue developing BDGE in Flash as planned, i'll be making extensive use of the technique if i can show the marked framerate increase i hope to.

i realized exactly how old the project was several seconds after clicking submit. however, if you ever wish to hit all systems go with a project like that, let me know. i would be honored to tag along. :3
Skullcr0w Featured By Owner Sep 28, 2008

I wish I was this good D:
Azzen Featured By Owner Jul 15, 2008  Hobbyist Digital Artist
Awesome to the extreme.
I would love to see this finished (Even though it's been sitting here for a long time).
KloporToups Featured By Owner Jul 20, 2008
Haha yeah, I'd love to see this finished too.. eventually... which may not happen after all. But I'm continuously working on new stuff, so i'm kinda certain that, at some point, I'll start and finish something that will be heavily influenced by robobash. Thanks alot!
Azzen Featured By Owner Aug 12, 2008  Hobbyist Digital Artist
Kind of a late comment, but I can't help but suggest that you revive this project. It would work fantasically well as an RPG of sorts.
Azzen Featured By Owner Jul 21, 2008  Hobbyist Digital Artist
It would be really nice if there was an RPG-type game based on this battle system.

You're welcome. ^_^
jo-coyote Featured By Owner Jul 10, 2008
Wow! this is purely amazing.
How long altogether did it take you to get this far?
KloporToups Featured By Owner Jul 20, 2008
Yarr thanks = D. Well. I did work a whole summer on that, on the side. Plus still a bit more time in the Autumn. The animation part was pretty time consuming.
destructokid1337 Featured By Owner Mar 31, 2008
Very nicely done!
Lofton Featured By Owner Mar 30, 2008
Holy shit! XD I love this!
Summerforever Featured By Owner Mar 16, 2008
Premièrement, fuck, estie, tabarnak! T'es trop hot! C'est difficile de manipuler Herobot... et je suck à jouer à ça! Mais damn, keep it up!
dirtymindstudio Featured By Owner Dec 14, 2007
Nice Work! Still playing ;)O
Piesanddies Featured By Owner Oct 25, 2007
This is the tightest game evaaaa!!! XD
CrapNinja Featured By Owner Oct 13, 2007
Great game, but it could use more characters and attacks.
Frnndz1nico Featured By Owner May 23, 2007
are somewhat like a computer genius?
damn he's hot!
love your gallery
its pretty awesome!!
think you could give me some comments!
pixel-Murderer Featured By Owner May 22, 2007
So when will we see a full version of this micked game... :?
DmanB Featured By Owner May 9, 2007  Student General Artist
This is GREAT!!!
crazydude360 Featured By Owner Apr 9, 2007
zut j'ai perdu juste soooo mauvais
HyperMetalix Featured By Owner Mar 21, 2007  Hobbyist General Artist
Its Awsome. You should turn it into a Championship where You have to fight bigger and tougher Robots to be Numa One!!
killerwhips Featured By Owner Feb 11, 2007
it a good game and the attacks is good to
shaheen-92 Featured By Owner Jan 11, 2007  Student Filmographer
the graphics and attacks are awesome
G2B Featured By Owner Dec 19, 2006  Professional Filmographer
This is very good I love the overall feel of the game. It get two easy after a while but it's still fun to play and try and find something new. I'd like to see a more in depth version or just some add-ons to this.
KloporToups Featured By Owner Dec 20, 2006
Thanks, I'd like that too = P. Simply can't find the time right now.
Grogg Featured By Owner Sep 30, 2006
My dude wont dodge. Why wont he dodge? I click furiously and he just stands there all dopey like and blinks at me. Is it just cos he hates me for getting him all smashed up?

Awesome concept and v. cool graphics.

Even if I can't play it X(
KloporToups Featured By Owner Sep 30, 2006
Aha, that's because it's coded so that just clicking repedeatly doesn't work. Actually, if you click before the excalamation mark appears, you're doomed.
Grogg Featured By Owner Oct 1, 2006
Ahh, yes, that would explain it, although I did try clicking only once and he still did nothing. I think he just hates me. *sob*
Gizzarts Featured By Owner Sep 16, 2006   Filmographer
Vraiment cool comme jeu... surtout avec les combos et tout...
KloporToups Featured By Owner Sep 30, 2006
Yarr, merci = D.
Seafoamgreen21 Featured By Owner Sep 5, 2006
crymson-nite Featured By Owner Sep 1, 2006
awesome, extremly addictive, i gotta play this more!
chiyo-san Featured By Owner Aug 14, 2006
Absolutly great! this is the first time I've seen something that has this kind of system, its truely amazing how you did the style.
lizinco Featured By Owner Jul 14, 2006
woww this is a real good game fun hot moves and dodges!!
Bull3t-dA Featured By Owner Jun 23, 2006   Interface Designer
I really like this game! I think there are a few things that you should add to it, but it is a really good game as it is! I hope you are planning on releasing another.
Bull3t-dA Featured By Owner Jun 25, 2006   Interface Designer
I managed to own him, at the end I still had 100% health!
Bull3t-dA Featured By Owner Jul 7, 2006   Interface Designer
Must be an old project now, as no-one has posted a comment in ages. Also the author doesn't seem too active on commenting either... Damn!
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Submitted on
December 18, 2004
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