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[SCRIPT] Stat Up/Down Animation

By KleinStudio
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35 Comments
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The original animation for status changes in battle for Pokémon Essentials
You need the Klein Bitmap Functions script to make this work, download and install it from here

Download: pokemonfangames.com/script.php…

How to install
1. Put the statup/down graphic in Pictures folder.
2. Copy and paste the script above main and below the Klein Bitmap Functions script.
IMAGE DETAILS
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256x192px 312.58 KB
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© 2015 - 2020 KleinStudio
Comments35
anonymous's avatar
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Wolfang62's avatar
Klein, excuse me but how can i add sound effects (stat_up and _down)? Im usin EBS too.
Midorikawa22's avatar
Hey Klein , because then you do not try to create a script mode 7 compatible with the essentials? since you are a great scripter > . <
KleinStudio's avatar
I tried to do it with a function for my bitmap dll library time ago and it worked without too much lag (but glitched), I still need more free time to work on big things like this or the battle frontier script :/
superminijoseph's avatar
Found a bug with Ancientpower. The StatUp Textures stays on the Pokemon on a low but noticeable opacity. 
superminijoseph's avatar
Only problem is the audio for the stat going down no longer plays.
KleinStudio's avatar
Adding a Play SE command to the script should fix that ;)
superminijoseph's avatar
Yeah I tried that but it just didn't seem right. Like the audio kicks in too late. Though other than that the script is super sexy. Good job. Your scripts keep getting better. Not to request or anything, but a script I think is up your alley is a script so diving and fly, ect make your pokemon sprite disappear in battle. Just saiyan because your script generally are the missing link between RPG XP and Pokemon lol. Oh and your gen 3 scripts are really cool like the fly in the Over world. It tempted me to start recreate Pokemon Emerald. So far I have the Titlescreen thanks to Luka SJs Placeholder RSE Title screen script. And your little(yet huge) scripts are making it more alive. I may release the Emerald Version as a kit for making Gen 3 games with the Gen 3 battling system instead of Gen 4 in Vanilla Essentials.
KleinStudio's avatar
I'll release an update adding the original audio for stat animation in a few days
JV12345's avatar
Just add this before the animation loop:
        "if animname=="StatDown"
         pbSEPlay("decrease")
       else
         pbSEPlay("increase")
       end"
superminijoseph's avatar
Nevermind, that worked great! Thanks for the tip my good sir. And Klein, put this in the official script!
superminijoseph's avatar
Yeah, I tried something similar to this but the audio seems miss placed from the original. Though I don't think I did it exactly like this. I'll try thanks.
superminijoseph's avatar
Lol, I didn't notice you are putting stuff in free resources. Dismiss what I said on your wall or whatever. And this script is sexy lol. You are really good at making things that Pokemon Essentials lacks, and that makes games more true to Pokemon, great work per usual.
JV12345's avatar
Another amazing script Klein!
KleinStudio's avatar
magickid1234's avatar
Trimint123's avatar
can you try make a script so a Pokemon that use that move will change form?
Sharazel's avatar
My animation doesnt change to the Stat pictures.
Its the default. Do I have to recreate the animation?
KleinStudio's avatar
You only need to copy the script to your project and the graphics to Pictures folder.
Also, you need my bitmap functions script to make this work download from here
Sharazel's avatar
KleinStudio's avatar
Did you put the bitmap funcs script above this one? It needs to be first since this script needs it to work.
Sharazel's avatar
No because i cant. If I put it above I'll get an error:
LoadLibrary: KleinBitmap.dll
But the .dll is in the game folder :/
anonymous's avatar
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