Yin’s story starts on the streets of a well off fishing town. When a group of adventurers came to town and recruited her in a rather elaborate jail break, she saw an opportunity to expand her horizons. For the next few months, her and the adventurers ventured throughout the land, on sea and on foot. It was fun, exciting, and everything an orphan Dragonborn child could hope for.
Then one day, that changed. Yin woke up at the tavern they had stayed in for the night, only to find that her friends had vanished. Not left, but vanished; leaving their armor, weapons and supplies behind. Even the clothes they were wearing were left behind.
Taking the biggest weapon she could carry, a Warden’s hammer, Yin travelled back home, using the skills she picked up from her friends. It took some time, but eventually she found her way back to the fishing town. A retired town guard captain remembered the young Dragonborn, and her odd assortment of friends, and adopted her as his own. Over time he grew impressed with her capacity to handle herself, suggested a way she may be able to find her friends.
The Order of Gamgee was a long illustrious order of knights who traveled through worlds in peril to protect and serve as needed. They never focused on saving those worlds, but on galvanizing and supporting the inhabitants into save themselves; or in extreme situations, evacuate the inhabitants to other worlds if doom is inevitable.
Yin, now Yin von Wildenstien, recently inducted as a paladin, begins her journey to find her friends, and help all she can along the way.
Not dead, not entirely gone, but looking to focus more on what arts I can. Hoping to get back into some D&D, I drew this up. Feels good to get back into a rhythm again.