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KillerBeer01

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[New] MMD Motion Data Index M-Z by MMD-Nay-PMD, literature

[New] MMD Motion Data Index A-L by MMD-Nay-PMD, literature

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Super Llama: Llamas are awesome! (22)
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Ok, first, scratch what I've been saying before in comments - it's *not* safe to edit NXName method to return NameE instead of Name. Looks like it is used for more than just forming displayable names, and some of its uses may require specifically Japanese versions. We'll have to use our own methods, so if you actually did something already to PmxLib.dll, restore it to a previous version. 1) Edit basic classes. \PmxLib\ PmxBody, PmxBone,  PmxMaterial, PmxMorph, PmxNode, PmxSoftBody: update each class with two methods:          public static bool lang { get; set; } = false;        public string NameC        {            get        
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This is a post for Inochi-PM. There's a host of functions that create new bones (morphs, materials, etc.) and name them after existing ones. Usually, Name field is attended, but NameE is not. By altering these functions, we could make the PMXE more English-friendly. PmxEditorCore.PmxEditor.PmxForm:        private void SetCMenuEvent_Bone()        {            ....            CMenuItem_BoneAddLink.Click += delegate            {                try                {                    int selectedIndex = lstBone.SelectedIndex;                    if (selectedIndex >= 0)                    {                        PmxBone p
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This is a post for Inochi-PM: The PMXView's Edit->Bone->Duplicate/Duplicate Child commands contain a bug. Depending on which command is selected, either the parent or a child link of a newly added bone is broken. I don't believe it's the intended functionality, and I think it can be fixed by editing PmxEditorLib.PmxEditor.CE.DuplicateBone:        public static void DuplicateBone(PmxS pmx, int[] boneIx, bool parent = true)        {            if (boneIx.Length != 0)            {                pmx.EditWithRefIndex(delegate                {                    PmxBone[] array = new PmxBone[boneIx.Length];                  
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I'm amazed from all your creations and...
ok, to put it easy, keep going on!
I was thinking you and I should team up on a tutorial on how to use search engines to answer commonly encountered problems :)
Unfortunately, people who are too lazy to use search engines even to most common questions, wouldn't read that tutorial either. {{{(>_<)}}}
Thanks for watching :iconaddicted2portals:! :)
Hey thanks for watching the group and just a heads up were are accepting donations of DA Points to get the group to super group class. If you want to you can donate to one of our owners or here would be best orange-box.deviantart.com/ again welcome to group.

Also if you want to member version you will get access to uploading journal through us and if you have valve or gmod related stuff the upload process to us will be faster but that is your choice.

Also we just got a steam page up for the group here steamcommunity.com/groups/OBFC

-DevinShadowV, Moderator/Co-Owner of OBFC