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[New] MMD Motion Data Index M-Z

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[New] MMD Motion Data Index M-Z

Please do not credit me for these motions, they are not mine. When you go to download there will be a name (for most) of the uploader, please credit them Also, you may notice that I do not answer some comments straight away, this is because I am searching for the motion data. I keep the message to remind me what I am looking for. Am looking for some help gathering motion data that I do not have on the list! Please, if you come across any I do not have feel free to post links to the original download (or an alternative if you cannot find it). Even better if you could note me the links in the format that I have in the list~ That way I can sim

[New] MMD Motion Data Index A-L

N

[New] MMD Motion Data Index A-L

Please do not credit me for these motions, they are not mine. When you go to download there will be a name (for most) of the uploader, please credit them Also, you may notice that I do not answer some comments straight away, this is because I am searching for the motion data. I keep the message to remind me what I am looking for. Am looking for some help gathering motion data that I do not have on the list! Please, if you come across any I do not have feel free to post links to the original download (or an alternative if you cannot find it). Even better if you could note me the links in the format that I have in the list~ That way I can sim
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Devious Journal Entry

Devious Journal Entry

Ok, first, scratch what I've been saying before in comments - it's *not* safe to edit NXName method to return NameE instead of Name. Looks like it is used for more than just forming displayable names, and some of its uses may require specifically Japanese versions. We'll have to use our own methods, so if you actually did something already to PmxLib.dll, restore it to a previous version. 1) Edit basic classes. \PmxLib\ PmxBody, PmxBone,  PmxMaterial, PmxMorph, PmxNode, PmxSoftBody: update each class with two methods:          public static bool lang { get; set; } = false;        public string NameC        {            get        

Devious Journal Entry

Devious Journal Entry

This is a post for Inochi-PM. There's a host of functions that create new bones (morphs, materials, etc.) and name them after existing ones. Usually, Name field is attended, but NameE is not. By altering these functions, we could make the PMXE more English-friendly. PmxEditorCore.PmxEditor.PmxForm:        private void SetCMenuEvent_Bone()        {            ....            CMenuItem_BoneAddLink.Click += delegate            {                try                {                    int selectedIndex = lstBone.SelectedIndex;                    if (selectedIndex >= 0)                    {                        PmxBone p

Devious Journal Entry

Devious Journal Entry

This is a post for Inochi-PM: The PMXView's Edit->Bone->Duplicate/Duplicate Child commands contain a bug. Depending on which command is selected, either the parent or a child link of a newly added bone is broken. I don't believe it's the intended functionality, and I think it can be fixed by editing PmxEditorLib.PmxEditor.CE.DuplicateBone:        public static void DuplicateBone(PmxS pmx, int[] boneIx, bool parent = true)        {            if (boneIx.Length != 0)            {                pmx.EditWithRefIndex(delegate                {                    PmxBone[] array = new PmxBone[boneIx.Length];                  

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I'm amazed from all your creations and...
ok, to put it easy, keep going on!
I was thinking you and I should team up on a tutorial on how to use search engines to answer commonly encountered problems :)
Unfortunately, people who are too lazy to use search engines even to most common questions, wouldn't read that tutorial either. {{{(>_<)}}}
Thanks for watching :iconaddicted2portals:! :)
DevinShadowVHobbyist Photographer
Hey thanks for watching the group and just a heads up were are accepting donations of DA Points to get the group to super group class. If you want to you can donate to one of our owners or here would be best orange-box.deviantart.com/ again welcome to group.

Also if you want to member version you will get access to uploading journal through us and if you have valve or gmod related stuff the upload process to us will be faster but that is your choice.

Also we just got a steam page up for the group here steamcommunity.com/groups/OBFC

-DevinShadowV, Moderator/Co-Owner of OBFC