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Frozen precipitation physics simulator.

Marvel as it seemingly simulates the Coriolis effect, convection currents, and turbulent flow dynamics, and pulls real-time wind speed data from Winnipeg, Canada; then look at the source code and marvel again as you realize it doesn't do any of those things! Thanks to smurfier for helping achieve the absurd performance it has.

• Magically low CPU utilization.
• Runs at 40 frames per second.
• Amount of flakes, terminal velocity, and wind force can be configured in [Variables].
• Activate drag handle in context menu to move to another monitor.

If you like this, check out Rain, Matrix Code works-in-progress.

Frequently Asked Questions
Q: Aren't there programs out there written in native code that do the same thing, only faster and while using less resources?
A: Yes, but Rainmeter.
Q: How is that a valid rea...


- Lua optimizations.

- Optimized images with PNGGauntlet.

- Fixed spawn gaps at top and bottom of screen.

- Changed to bitmap graphics for nicer snowflakes and slightly less CPU usage.
- Increased particle count from 86 to 256 with no perceivable impact on performance; maximum possible unknown.
- No longer sets self to topmost on load.
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uhh how do you remove it?