Given my focus on 3D, texturing, and animation, you'd think modding for a game like Faster Than Light would be... "setting the bar low" so to speak. But it's actually turned out to be a fantastic inspiration, and in a completely unexpected direction.Now yes, the game is basically just PNG sprites and XML events written up in a bastardized HTML-type syntax, so it's shockingly easy to mod (where stuff isn't hardcoded in, anyway). My core talents are more towards texturing than sprite-work, but I've still managed to produce some worthwhile stuff. "Turning the Tide" in particular is getting a pretty warm reception, despite being barely more ...