Kiabugboy's avatar
1.6K Watchers47.4K Page Views231 Deviations
Artist // Student // Digital Art
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Super Albino: Llamas are awesome! (284)
My Bio
i'm college student, recently moved to singapore and i have always loved to draw since i'm young. right now i aspire to be a concept artist and i hope that i will get better and better as time goes by

Favourite Visual Artist
scribble netty, Domics, Feng zhu, Simon stalenhag
Favourite Movies
district 9, pacific rim, godzilla, MAD MAX FURY ROAD
Favourite TV Shows
avatar the last airbender, legend of korra
Favourite Bands / Musical Artists
thefatrat, owl city, imagine dragons, bruno mars
Favourite Games
left 4 dead 2, warframe, killing floor
Other Interests
fingerstyle guitar, reptiles and insects, terrariums,youtube

Statistics

Page Views47.4K
Deviations231
Watchers1.6K
Watching152
Favourites43
Comments Made250
Comments Received59

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1.6K Deviants

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152 Deviants

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284 Badges
Llama: Llamas are awesome! (1)
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Llama: Llamas are awesome!
Goomuin gave Kiabugboy a Llama badge
Llama: Llamas are awesome!
Llama: Llamas are awesome!
Llama: Llamas are awesome!
Eclirra gave Kiabugboy a Llama badge
Llama: Llamas are awesome!

Comments

Mostly because making them too small might make it harder for players in the game to spot things or tell the difference, the blue and green flying creature is as small as I can make it before it becomes too muddled in the screen
DAY 1- Creatures highlands
Yeah.. I've had a lot of people ask me if I'm working on the towers game..

I even tried to make it so that the creatures and biomes here don't feel as similar as towers, making them more alien. Though if there's one game this gets compared to, towers is a pretty great one, haha
DAY 1- Creatures highlands
Thanks!

No that one is my own world building thing, very much evolved from earth creatures.
DAY 1- Creatures highlands
Kiabugboy commented on DAY 1 by Kiabugboy
I don't want to say too much about the conversations an ideas being thrown around with the dev,
but we do have this idea of the players as they're uncovering the lore of what happened in this world (pretty subnautica-esque) would learn that what they are doing has been harming their ecosystem.

and I suggested that maybe upon that realization the player might choose how they want to address it, maybe having to change the way they manage and process their resources in a meaningful way that actually forces the player to sacrifice some things they've been building up to that point.

the idea of a base-building survival game that asks the players to be sustainable in their base-building sounds very interesting to me. How well that can actually translate in a real game or how people will react to that is a completely different thing and I'm definitely no game designer so I have no clue, that would be on the dev's part to decide I guess.
DAY 1