KhaoMortadios's avatar
128 Watchers19.4K Page Views79 Deviations
Survival Mode Intro
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Pause menu update, and a few problems.
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Costumes!
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New Mode?
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Ludwig Van
Ludwig Van
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Koopalings
Koopalings
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MM7-style mane six
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Senor Omega
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January 15, 1992
Chile
Deviant for 6 years
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Super Llama: Llamas are awesome! (32)
Hey everyone! I made a Mega Pony Discord Server! https://discord.gg/H7Rt7g8 This might feel a little bit like it's coming out of nowhere, but I'm honestly kinda sick of using DeviantArt and sometimes Youtube to share new updates, or even sometimes ju ...
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RANDOM QUICK UPDATE GO Don't have anything to actually show this time around so I figured this would be a good place as any to throw a quick update on the latest progress on the next version of Mega Pony, just so you guys don't think I disappeared or ...
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Ryangodzillasonicfan's avatar
Ryangodzillasonicfan|Student Digital Artist
Happy Birthday!
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Spydol's avatar
Spydol|Hobbyist General Artist
Happy Birthday. :)
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VanillaCreamKilly's avatar
Happy Birthday!! 
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tarkan809's avatar
tarkan809|Student Artist
hopefully you're gonna like this: Mega Pony - Spike the dragon Extended Spritesheet by tarkan809  
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True-Water-Gaurdian's avatar
Happy Birthday Khao! Hope you enjoy it!

Final episode of the evaluation: www.youtube.com/watch?v=fRV__R…

His verdict: Most of the early stages are great with only a few gripes in terms of difficulty spikes and poor placement of enemies, the controls work well except for minor lag when turning and going on and off ladders, the bosses are some of the best he's seen out of mega man fangames, the Discord stages seem to lack a coherent theme. Etc.
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KhaoMortadios's avatar
Thank you!

I watched already. I somehow figured he wouldn't be very much into the Discord stages, but I'm glad he enjoyed the bosses so much anyway. Looking back, I think the biggest reason the Discord stages failed so much (at least under his standards) was because I decided that I wouldn't introduce many (if any) new elements through the final stages, but to instead test players on all the concepts learned through the main stages and mix them together. There may just not have been enough unique concepts and enemies in the main stages to pull that idea off effectively, and that led to each stage feeling themeless more than anything else. Plus, the fact that I fully expected the player to use weapons and how he doesn't like that. I don't necesarily agree with the idea that they should at no point be mandatory considering it's impossible for you to be missing one, especially since it actually plays along with the fact that in Mega Pony, weapons regenerate after each stage.

Either way, for someone that has some pretty negative opinion on even some of the major numbered Mega Man games, I'm surprised (and a bit proud) he found that much enjoyment out of Mega Pony. I'll definitely have his critique in mind once I finally start properly designing Canterlot.
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