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Caustics room by keymastercz Caustics room by keymastercz
Simulation of caustics from 3 directional lights - light bounces off mirror walls until it hits diffuse floor, where it is recorded to the picture. Rendered using the light tracing algorithm in Corona renderer. Original idea was by Krzysztof Cebula.
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:iconkeymastercz:
keymastercz Featured By Owner Dec 30, 2012
It's still regular 3D scene rendered in Corona. But the camera is orthographic and all you see is the planar orthogonal floor, so yeah, you see only 2D plane slice ;).
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:iconlyc:
lyc Featured By Owner Dec 30, 2012
how is the boundary defined? spline curve?
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:iconkeymastercz:
keymastercz Featured By Owner Dec 31, 2012
Yes, some extruded spline created in 3dsmax
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:iconlyc:
lyc Featured By Owner Dec 29, 2012
interesting :D some 2d caustics eh? :)
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Submitted on
December 29, 2012
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