Caustics room
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Simulation of caustics from 3 directional lights - light bounces off mirror walls until it hits diffuse floor, where it is recorded to the picture. Rendered using the light tracing algorithm in Corona renderer. Original idea was by Krzysztof Cebula.
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3000x2250px 768.11 KB
anonymous's avatar
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Comments (4)
keymastercz's avatar
It's still regular 3D scene rendered in Corona. But the camera is orthographic and all you see is the planar orthogonal floor, so yeah, you see only 2D plane slice ;).
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lyc's avatar
how is the boundary defined? spline curve?
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keymastercz's avatar
Yes, some extruded spline created in 3dsmax
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lyc's avatar
interesting :D some 2d caustics eh? :)
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