Breeding

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How to Obtain Breeding Eligibility

Visit this page to find out! Breeding Eligibility

How to Place a Breeding

Navigate to "Breeding Requests" on the group's front page.All breeding rules and the form for submissions can be found there.

Breeding Permissions

If you intend to breed a ketucari that isn't your own, you will need to obtain permission from the owner before the breeding can be placed. Permissions are placed on the ketucari's import page, under the Breeding Permissions log. This comment is only made available after the ketucari has achieved breeding eligibility. Permissions may not be given out to ketucari who have not passed this test.

5267139ad9aee0026471810241ebc237 by Umbrafen

Breeding Slots

Male and female ketucari both have 20 slots to start with. More slots can be gained by achieving Elder Rank or by Pack benefits.

Litter Size

Unlike other ARPGs, Ketucari does not use RNG as the primary factor of litter size. Rather, we use the genetics of the dam. At the end of each genotype, you will find the gene that determines how large that dam's litter will be. While males also have these genes, they are merely for passing them on to their offspring and have no effect on the size of their litters. There are 3 possible genes that determine litter size: W, w, and wh. Each ketucari has a combination of 2 of these genes. Here's what they do:

Arrow left Small Litters (1-2 cubs) are produced by dams who have Ww, ww, or wwh in their genotype.
Arrow left Medium Litters (1-4 cubs) are produced by dams with Wwh or WW in their genotype.
Arrow left Large Litters (2-6 cubs) are produced by dams with whwh in their genotype.

Since large litters provide more chances for desirable genes to pass, it is a good idea to take into account the parents' litter size genes when picking out a breeding pair. There is a chance for whwh cubs in litters with parents who both have at least one "wh" in their genotype.


Nobility

Nobility is one of the statistics displayed on your ketucari's import page. This statistic is the hardest to raise, but if you enjoy the breeding aspect of the game it is well worth it to try. Nobility, like the other stats, starts out at 0. For every 100 nobility your ketucari gains, the chance of passing on their genes via breeding will increase by 1%. Ketucari who are inbred (whether or not it is visible in the lineage) will start out with negative nobility (-50 for every common relative).

Breeding Risks

Matriarch Killings

Keep in mind that ketucari society is very brutal and cubs produced by lower-ranking pack members are not always welcome. Every litter from non-Elder ketucari will be subject to randomly rolled matriarch kills. This means that if you choose to breed two ketucari who have not reached Elder, there is a chance that an NPC matriarch will kill one or several of the cubs in the litter. 

Arrow left  The base chance of this happening, per pup, is 40%. Arrow right 

You can lower the chances of matriarch killings by purchasing certain items from the Marketplace or by crafting them by Alchemy. You may also reduce the chance even further if you are using a ketucari with the Cover skill. Lastly, you can lower the chance by half by reaching Renowned rank.

The following ways can reduce the chances of a matriarch killing to zero:
Arrow left One or both of the litter's parents are at Elder rank
Arrow left The litter is being guarded by an Elder ketucari with the Guardian skill (you will have to ask the owner about this and they will need to write permission)

By choosing to breed non-Elder ketucari, you accept the risk that the cubs may not survive!

Inbreeding

If the ketucari you are breeding have any common ancestors in the visible lineage, every cub in the litter will be subject to an inbreeding penalty. This is typically blindness or deafness, but in rare cases it may also lead to death of the cubs. Inbred cubs that are not born stillborn will suffer -50 nobility, and will have a harder time starting with adventures, as they will not be able to bring back loot from adventuring at first.

Genes By Rarity

Visuals for all of these genes can be found here: Design Guides

NOTE: Dominant genes now add +25% to the pass rate rather than making the gene guaranteed to pass!

Rare (19% or less chance to pass)

Noisy Wrought (50% but requires Wrought)
Blue Inferno (20%, but requires Inferno)
Melanistic Pastel (20%, but requires homozygous lacing)
Patchwork (20% but requires a White Marking)
Fantail (17%)
Lucerne (17%)

Dilute (15%)
Vivid (15%)
Butterfly (15%)
Calacatta (15%)
Leopard (15%)
Lightning Piebald (15%)
Lycaon (15%)
Morpho (15%)
Overo (15%)
Punnett Piebald (15%)
Snow Blanket (15%)
Vapor (15%)
Geode (15%)
Albinism (10%)
Axanthism (10%)
Erythrism (10%)
Inversion (10%)
Leucism (10%)
Lutino (10%)
Maltese (10%)
Sunwashed (10%)
Harpy (10%)
Bald (10%)
Nicobar (10%)
Chimera (7%)
Chromata (7%)
Jacobin (7%)
Lintosi (7%)
Phoenix (7%)

Frizzle (7%)
Silkie (7%)

Uncommon (20%-40% chance to pass)

Tail Rings (70% but requires Strand)
Unnatural Segmented (60% but requires Segment)
Wave (60% but requires Ray)
Acid (requires dominant lacing)
Gecko (40%)
Marbling (40%)
Overcast (40%)
Rainstreaks (40%)
Rust (40%)
Wrought (40%)
Brindle (35%)
Colorize (35%)
Dapple (35%)
Eye Rings (35%)
Haze (35%)
Radiance (35%)
Oil (35%)
Inferno (35%)
Koi (35%)
Secondary Horns (35%)
Tertiary Horns (35%)

Webbing (35%)
Primary Horns (30%)
Girin (30%)
Lampworked (30%)
Lionfish (30%)
Monarch (30%
Moonspots (30%)
Pale (30%)
Piebald (30%)
Roan (30%)
Striping (30%)
Trailing (30%)
Jovian (25%)
Plasma (25%)
Scale Marks (25%)
Shimmer (25%)
Solaris (25%)
Somatic (25%)
Merle (25%)
Vitiligo (25%)
Glass (25%)
Tint (25%)
Caramel (20%)
Carnelian (20%)
Emerald (20%)
Flaxen (20%)
Ghost (20%)

Ocean (20%)
Paradox (20%)
Plum (20%)
Raven (20%)
Rose (20%)
Satin (20%)
Smoke (20%)



Common (45%+ chance to pass)

Display (65%)
Ringneck (65%)
Dusky Points (60%)
Dusted (60%)
Filigree (60%)
Mottling (60%)
Pangare (60%)
Silvering (60%)
Spaulder (60%)
Speckling (60%)
Void (60%)
Washout (60%)
Hood (60%)
Aura (55%)
Plumage (55%)
Sable (55%)
Shell (55%)
Strand (55%)
Vent (55%)
Barring (50%)
Bleaching (50%)
Blood Burst (50%)
Charring (50%)
Intensify (50%)
Karpati (50%)
Lace (50%)
Mantle (50%)
Fading (50%)
Frill (50%)
Mud (50%)
Stamped (50%)
Tar Pit (50%)
Shatter (50%)
Ember (45%)
Ray (45%)
Segment (45%)
Spotting (45%)
Hued Points (45%)
Partial (45%)


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Comments3
anonymous's avatar
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Kitsune-KeyTea's avatar
If I breed two rare gens of the same type, would the chance for it to pass then get higher?