Alchemy

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Alchemy License by Matriarchs-Haunt

Alchemy is a crafting discipline that incorporates the use of herbs and animal parts to create potions and various other items. Potions can be used to raise your ketucari's statistics either temporarily or permanently.

.: F2U Divider Feathers by Solmiu
Crafting requests must be made via our website. Visit the Site Guide and see crafting under the Prompt Submission section to see how.

Creating Custom Potions


Arrow left  To craft a custom potion, you will need the following components:

Bullet; White  A flask (available at the Marketplace)

Bullet; White  At least 5 of any herb or animal part that provides a stat boost. You can find which herbs/animal parts provide which boosts in the Ingredient Codex

Arrow left  Potions may have a maximum of THREE different stat-boosting attributes.
Arrow left  Armor potions and Nobility potions can not be mixed with any other stat.

Arrow left  All potions provide only temporary boosts. If you wish to make a potion with a permanent boost, you will need to purchase a binding reagent from the Marketplace.
Arrow left You may now purchase binding reagent directly from your alchemy comment New 

Arrow left For ARMOR potions, potions that do not have a binding reagent will merely act as a regenerative potion, restoring lost armor. Armor potions with a binding reagent will add a permanent boost onto your max armor.

1. Your first step will be to decide which stat-boosting attributes you would like in your potion. You can farm the necessary materials via Adventuring and Battles. Be sure to purchase a flask and, if you'd like to make your stat boosts permanent, a binding reagent.

2. Once you have all the materials together, submit your crafting request via our website (the link on how to do this can be found above).
There is no failure chance with crafting, so as soon as your request is processed the materials will be removed from your bank account and exchanged for the potion. 

Exclamation Potions that are not permanent may be applied to adventures as bonuses or used in battle turns in place of a skill (such as regenerating armor with an armor potion).

Crafting Legendary Items


    Each player may only craft legendary items under one discipline, meaning any one player can craft legendary armor OR legendary potions OR legendary artifacts. What makes an item legendary? Incorporating any legendary ingredient into an item will classify it as a legendary item. In order to become qualified to craft legendary potions, you must purchase a license from the Marketplace. Once this is done, the title of "Alchemist" will be placed under your name in your Hoard account. You may still craft non-legendary items in other disciplines even after declaring your specialization. 

Transmutation


    Transmutation allows you to convert items from one tier to the tier above it. For example, converting a beginner zone item to a medium zone item. You may only transmute ore to ore, herbs to herbs, and animal parts to animal parts. The stat attribute of the item you are trasmuting must match the stat of the item you're turning it into EXCEPT for artifact pieces, which may be assorted. Transmuting herbs to ore, ore to animal parts, etc. is not allowed. High quality materials may only be transmuted into legendary materials by an Alchemist.
You can also convert backwards at the same rate of 1 higher tier = 4 lower tier and the same gold cost!

:new: A quick guide to transmutation can be found here:new:

Low to Medium

Give: 4 of any low quality herb, ore, gem, meat, artifact piece, or animal part +1 gold
Receive: 1 herb, ore, meat, artifact piece, or animal part of your choice, of medium quality. You must state which artifact piece you want for archaeology items.

Medium to High

Give: 4 of any medium quality herb, ore, gem, meat, artifact piece, or animal part +5 gold
Receive: 1 herb, ore, meat, artifact piece, or animal part of your choice, of high quality. You must state which artifact piece you want for archaeology items.

F2U Sparkle by piirmy High to Legendary

Give: 4 of any high quality herb, ore, gem, meat, artifact piece, or animal part +10 gold
Receive: 1 herb, ore, meat, artifact piece, or animal part of your choice, of legendary quality. You must state which artifact piece you want for archaeology items.


Other Craftables



In addition to creating custom potions, you can also use alchemy to create a few other items! Recipes marked with 
F2U Sparkle by piirmy incorporate legendary materials and can only be created by an Alchemist.

Stringy Bait by Matriarchs-HauntStringy Bait

Materials Required: Chunk of Meat x5
Use: Increases the chance of catching a predatory pet through an Adventure or Battle by 5. Can only be used once.

Meager Forage

Materials Required: 5 of any beginner zone herb(s)
Use: Increases the chance of catching a herbivorous pet through an Adventure or Battle by 5. Can only be used once.

Scrap Totem

Materials Required: 5 of any beginner zone animal parts such as claws, bones, and horns (excluding meat)
Use: Increases the chance of catching a divine pet through an Adventure or Battle by 5. Can only be used once.

Savory Bait by Matriarchs-Haunt Savory Bait

Materials Required: Medium Chunk of Meat x5
Use: Increases the chance of catching a predatory pet through an Adventure or Battle by 15. Can only be used once.

Succulent Forage

Materials Required: 5 of any medium zone herb(s)
Use: Increases the chance of catching a herbivorous pet through an Adventure or Battle by 15. Can only be used once.

Balanced Totem

Materials Required: 5 of any medium zone animal parts such as claws, bones, and horns (excluding meat)
Use: Increases the chance of catching a divine pet through an Adventure or Battle by 15. Can only be used once.

Hearty Bait by Matriarchs-HauntHearty Bait

Materials Required: Large Chunk of Meat x5
Use: Increases the chance of catching a predatory pet through an Adventure or Battle by 25. Can only be used once.

Lush Forage

Materials Required: 5 of any harsh zone herb(s)
Use: Increases the chance of catching a herbivorous pet through an Adventure or Battle by 25. Can only be used once.

Sturdy Totem

Materials Required: 5 of any harsh zone animal parts such as claws, bones, and horns (excluding meat)
Use: Increases the chance of catching a divine pet through an Adventure or Battle by 25. Can only be used once.

Luscious Bait by Matriarchs-Haunt Luscious Bait

Materials Required: Ambrosia x5
Use: Increases the chance of catching a predatory pet through an Adventure or Battle by 50. Can only be used once.

F2U Sparkle by piirmy  Aromatic Forage

 Currently Unavailable
Materials Required: 5 of any legendary herb(s)
Use: Increases the chance of catching a herbivorous pet through an Adventure or Battle by 50. Can only be used once.

F2U Sparkle by piirmy  Ornate Totem

 Currently Unavailable
Materials Required: 5 of any legendary zone animal parts such as claws, bones, and horns (excluding meat)
Use: Increases the chance of catching a divine pet through an Adventure or Battle by 50. Can only be used once.

Herbed Meat by Matriarchs-Haunt Herbed Meat

Materials Required: 10 of any assorted herb + 10 of any assorted meats
Use: Must be applied to a breeding. This hearty meal will help decrease the odds of inbreeding penalties afflicting cubs in inbred litters. Can only be used once.

Tranquil Charm by Matriarchs-HauntTranquil Charm

Materials Required: 20 of any assorted crafting materials
Use: Something about this charm makes people who come in close contact with it feel at ease... and perhaps a little generous. Maybe it'll work on local shopkeepers? Can only be used once per purchase to take 5% off a Marketplace purchase.

Elixir Of Forgetfulness by Matriarchs-Haunt F2U Sparkle by piirmy  Elixir of Forgetfulness

Materials Required: 5 of any assorted legendary crafting materials, 1 flask, 1 binding reagent
Use: Allows a ketucari to "forget" one skill/quest of your choosing. Can only be used once.

Volatile Potion by Matriarchs-HauntVolatile Potion

Materials Required: 15 of any assorted herbs, 1 flask, 1 binding reagent
Use: Boosts a random stat (or stats) by a random amount. May boost several stats or only one, by a very little or sizable amount. Can only be used once.

Hypnotic Charm by Matriarchs-Haunt F2U Sparkle by piirmy  Hypnotic Charm

Materials Required: 5 of any assorted legendary crafting materials
Use: A step up from the tranquil charm, this one almost seems to make others want to do your bidding! Is that even legal? Can only be used once per purchase to take 10% off a Marketplace purchase.

Raw Hate by Matriarchs-HauntRaw Hate

Materials Required: 3 of any black gem, 3 of any red gem, 5 of any herb, 1 flask
Use: This dark potion can be used to guarantee that a ketucari wins a battle, against any fauna of any zone. Popular with young ketucari seeking to bag a win for their right to breed. Can only be used once per ketucari.

Explorer's Spirit by Matriarchs-HauntExplorer's Spirit

Materials Required: 3 of any yellow gem, 3 of any rose gem, 5 of any herb, 1 flask
Use: Guarantees that a ketucari is not KO'ed in an adventure. Can only be used once per ketucari.

Herbal Brew by Matriarchs-HauntHerbal Brew

Materials Required: 1 flask, 5 of each of the following: shyl, snow cap, leriss, yellow sedge, armosi, satia, brittle horn, small claw, heavy bone
Use: Chance to roll up to 4 cubs in a litter. No effect on whwh or medium litter dams.

Strong Herbal Brew by Matriarchs-HauntStrong Herbal Brew

Materials Required: 1 flask, 5 of each of the following: ykalu, asher, banukel, whitsul, kelem, seit, venom extract, tough horn, large claw
Use: Chance to roll up to 6 cubs in a litter. No effect on whwh dams.

Cloaking Draught by Matriarchs-HauntCloaking Draught

Materials Required: 5 heavy bone, 5 small claw, 5 brittle horn
Use: Decreases chances of a matriarch killing by 5. Does not stack.

Tattoo Ink by Matriarchs-HauntTattoo Ink

Materials Required: Any 10 herbs, 1 flask
Use: Allows you to put up to 2 small "tattoos" on your ketucari's import.

Talisman by Matriarchs-Haunt F2U Sparkle by piirmy  Darhaskos' Talisman 

Materials Required: Codex Page: Darhaskos' Talisman (dropped from beginner zone raids), 1 divine bone, 1 alear, 1 rugha
Use: Gives the ketucari it's equipped to the Trickery of Darhaskos ability outside of the What A Load of Shift! yearly event.

Mutation Potion by Matriarchs-Haunt F2U Sparkle by piirmy  Mutation Potion

Materials Required: Codex Page: Mutation Potion (dropped from medium zone raids), 1 holy essence, 3 ambrosia, 1 yendi
Use: Guarantees cubs  in the litter (limits output to 2 genos in a litter max) will receive a random gene the parents do not have in a breeding. Litter number boosters do not work on litters with this potion applied, but a flourishing elixir can be used for a chance of a second cub if the litter only rolls one cub.

Guardian's Paste by Matriarchs-Haunt F2U Sparkle by piirmy  Guardian Paste

Materials Required: Codex Page: Guardian Paste (dropped from medium zone raids), 1 of each legendary herb
Use: Allows a one-time litter guard.

Mythical Feather Wand by Matriarchs-Haunt F2U Sparkle by piirmy  Mythical Feather Wand

Materials Required: Codex Page: Mythical Feather Wand, 1 holy essence, 3 assorted legendary herbs, 3 assorted legendary gems, 1 ambrosia
Use: Allows a cub to inherit the feather type of one of their parents.


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