
Alchemy is a crafting discipline that incorporates the use of herbs and animal parts to create potions and various other items. Potions can be used to raise your ketucari's statistics either temporarily or permanently.
Creating Custom Potions
To craft a custom potion, you will need the following components:
Potions may have a maximum of THREE different stat-boosting attributes.
Armor potions and Nobility potions can not be mixed with any other stat.
All potions provide only temporary boosts. If you wish to make a potion with a permanent boost, you will need to purchase a binding reagent from the Marketplace.
You may now purchase a binding reagent directly from your alchemy comment
For ARMOR potions, potions that do not have a binding reagent will merely act as a regenerative potion, restoring lost armor. Armor potions with a binding reagent will add a permanent boost onto your max armor.
1. Your first step will be to decide which stat-boosting attributes you would like in your potion. You can farm the necessary materials via Adventuring and Battles. Be sure to purchase a flask and, if you'd like to make your stat boosts permanent, a binding reagent.
2. Once you have all the materials together, submit your crafting request via our website (the link on how to do this can be found above).
There is no failure chance with crafting, so as soon as your request is processed the materials will be removed from your bank account and exchanged for the potion.
Potions that are not permanent may be applied to adventures as bonuses or used in battle turns in place of a skill (such as regenerating armor with an armor potion).
Crafting Legendary Items
Each player may only craft legendary items under one discipline, meaning any one player can craft legendary armor OR legendary potions OR legendary artifacts. What makes an item legendary? Incorporating any legendary ingredient into an item will classify it as a legendary item. In order to become qualified to craft legendary potions, you must purchase a license from the Marketplace. Once this is done, the title of "Alchemist" will be placed under your name in your Hoard account. You may still craft non-legendary items in other disciplines even after declaring your specialization.
Transmutation
You can also convert backwards at the same rate of 1 higher tier = 4 lower tier and the same gold cost!
Low to Medium
Give: 4 of any low quality herb, ore, gem, meat, artifact piece, or animal part +1 gold
Receive: 1 herb, ore, meat, artifact piece, or animal part of your choice, of medium quality. You must state which artifact piece you want for archaeology items.
Medium to High
Give: 4 of any medium quality herb, ore, gem, meat, artifact piece, or animal part +5 gold
Receive: 1 herb, ore, meat, artifact piece, or animal part of your choice, of high quality. You must state which artifact piece you want for archaeology items.
Give: 4 of any high quality herb, ore, gem, meat, artifact piece, or animal part +10 gold
High to Legendary
Receive: 1 herb, ore, meat, artifact piece, or animal part of your choice, of legendary quality. You must state which artifact piece you want for archaeology items.
Other Craftables
Materials Required: Chunk of Meat x5
Stringy Bait
Use: Increases the chance of catching a predatory pet through an Adventure or Battle by 5. Can only be used once.
Meager Forage
Materials Required: 5 of any beginner zone herb(s)
Use: Increases the chance of catching a herbivorous pet through an Adventure or Battle by 5. Can only be used once.
Scrap Totem
Materials Required: 5 of any beginner zone animal parts such as claws, bones, and horns (excluding meat)
Use: Increases the chance of catching a divine pet through an Adventure or Battle by 5. Can only be used once.
Materials Required: Medium Chunk of Meat x5
Savory Bait
Use: Increases the chance of catching a predatory pet through an Adventure or Battle by 15. Can only be used once.
Succulent Forage
Materials Required: 5 of any medium zone herb(s)
Use: Increases the chance of catching a herbivorous pet through an Adventure or Battle by 15. Can only be used once.
Balanced Totem
Materials Required: 5 of any medium zone animal parts such as claws, bones, and horns (excluding meat)
Use: Increases the chance of catching a divine pet through an Adventure or Battle by 15. Can only be used once.
Materials Required: Large Chunk of Meat x5
Hearty Bait
Use: Increases the chance of catching a predatory pet through an Adventure or Battle by 25. Can only be used once.
Lush Forage
Materials Required: 5 of any harsh zone herb(s)
Use: Increases the chance of catching a herbivorous pet through an Adventure or Battle by 25. Can only be used once.
Sturdy Totem
Materials Required: 5 of any harsh zone animal parts such as claws, bones, and horns (excluding meat)
Use: Increases the chance of catching a divine pet through an Adventure or Battle by 25. Can only be used once.
Materials Required: Ambrosia x5
Luscious Bait
Use: Increases the chance of catching a predatory pet through an Adventure or Battle by 50. Can only be used once.
Currently Unavailable
Aromatic Forage
Materials Required: 5 of any legendary herb(s)
Use: Increases the chance of catching a herbivorous pet through an Adventure or Battle by 50. Can only be used once.
Currently Unavailable
Ornate Totem
Materials Required: 5 of any legendary zone animal parts such as claws, bones, and horns (excluding meat)
Use: Increases the chance of catching a divine pet through an Adventure or Battle by 50. Can only be used once.
Materials Required: 10 of any assorted herb + 10 of any assorted meats
Herbed Meat
Use: Must be applied to a breeding. This hearty meal will help decrease the odds of inbreeding penalties afflicting cubs in inbred litters. Can only be used once.
Materials Required: 20 of any assorted crafting materials
Tranquil Charm
Use: Something about this charm makes people who come in close contact with it feel at ease... and perhaps a little generous. Maybe it'll work on local shopkeepers? Can only be used once per purchase to take 5% off a Marketplace purchase.
Materials Required: 5 of any assorted legendary crafting materials, 1 flask, 1 binding reagent
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Elixir of Forgetfulness
Use: Allows a ketucari to "forget" one skill/quest of your choosing. Can only be used once.
Materials Required: 15 of any assorted herbs, 1 flask, 1 binding reagent
Volatile Potion
Use: Boosts a random stat (or stats) by a random amount. May boost several stats or only one, by a very little or sizable amount. Can only be used once.
Materials Required: 5 of any assorted legendary crafting materials
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Hypnotic Charm
Use: A step up from the tranquil charm, this one almost seems to make others want to do your bidding! Is that even legal? Can only be used once per purchase to take 10% off a Marketplace purchase.
Materials Required: 3 of any black gem, 3 of any red gem, 5 of any herb, 1 flask
Raw Hate
Use: This dark potion can be used to guarantee that a ketucari wins a battle, against any fauna of any zone. Popular with young ketucari seeking to bag a win for their right to breed. Can only be used once per ketucari.
Materials Required: 3 of any yellow gem, 3 of any rose gem, 5 of any herb, 1 flask
Explorer's Spirit
Use: Guarantees that a ketucari is not KO'ed in an adventure. Can only be used once per ketucari.
Materials Required: 1 flask, 5 of each of the following: shyl, snow cap, leriss, yellow sedge, armosi, satia, brittle horn, small claw, heavy bone
Herbal Brew
Use: Chance to roll up to 4 cubs in a litter. No effect on whwh or medium litter dams.
Materials Required: 1 flask, 5 of each of the following: ykalu, asher, banukel, whitsul, kelem, seit, venom extract, tough horn, large claw
Strong Herbal Brew
Use: Chance to roll up to 6 cubs in a litter. No effect on whwh dams.
Materials Required: 5 heavy bone, 5 small claw, 5 brittle horn
Cloaking Draught
Use: Decreases chances of a matriarch killing by 5. Does not stack.
Materials Required: Any 10 herbs, 1 flask
Tattoo Ink
Use: Allows you to put up to 2 small "tattoos" on your ketucari's import.
Materials Required: Codex Page: Darhaskos' Talisman (dropped from beginner zone raids), 1 divine bone, 1 alear, 1 rugha
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Darhaskos' Talisman
Use: Gives the ketucari it's equipped to the Trickery of Darhaskos ability outside of the What A Load of Shift! yearly event.
Materials Required: Codex Page: Mutation Potion (dropped from medium zone raids), 1 holy essence, 3 ambrosia, 1 yendi
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Mutation Potion
Use: Guarantees cubs in the litter (limits output to 2 genos in a litter max) will receive a random gene the parents do not have in a breeding. Litter number boosters do not work on litters with this potion applied, but a flourishing elixir can be used for a chance of a second cub if the litter only rolls one cub.
Materials Required: Codex Page: Guardian Paste (dropped from medium zone raids), 1 of each legendary herb
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Guardian Paste
Use: Allows a one-time litter guard.
Materials Required: Codex Page: Mythical Feather Wand, 1 holy essence, 3 assorted legendary herbs, 3 assorted legendary gems, 1 ambrosia
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Mythical Feather Wand
Use: Allows a cub to inherit the feather type of one of their parents.


















