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About Digital Art / Artist Johan SchmidtMale/Unknown Group :iconthe-holy-ordos: The-Holy-Ordos
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Ulyana and bad sausages by Kain-Moerder Ulyana and bad sausages :iconkain-moerder:Kain-Moerder 12 6 Cemetery Watcher by Kain-Moerder Cemetery Watcher :iconkain-moerder:Kain-Moerder 8 0 Teaser - Everlasting Zone by Kain-Moerder Teaser - Everlasting Zone :iconkain-moerder:Kain-Moerder 10 2 Warhammer High by Kain-Moerder Warhammer High :iconkain-moerder:Kain-Moerder 19 6 Commission - Submissive Passion (coloured) by Kain-Moerder Commission - Submissive Passion (coloured) :iconkain-moerder:Kain-Moerder 9 4 Commission - Submissive Passion by Kain-Moerder Commission - Submissive Passion :iconkain-moerder:Kain-Moerder 4 3 Gopmarines by Kain-Moerder Gopmarines :iconkain-moerder:Kain-Moerder 139 19 Concept - Elven Heavy Armour by Kain-Moerder Concept - Elven Heavy Armour :iconkain-moerder:Kain-Moerder 19 7 A prayer a day keeps titties away by Kain-Moerder
Mature content
A prayer a day keeps titties away :iconkain-moerder:Kain-Moerder 50 11
RIP AND TEAR! by Kain-Moerder RIP AND TEAR! :iconkain-moerder:Kain-Moerder 37 11 Elektra meets her brother by Kain-Moerder Elektra meets her brother :iconkain-moerder:Kain-Moerder 170 24 King of Rogues (commission) by Kain-Moerder King of Rogues (commission) :iconkain-moerder:Kain-Moerder 18 6 King of Rogues - line art by Kain-Moerder King of Rogues - line art :iconkain-moerder:Kain-Moerder 9 5 Teaser by Kain-Moerder Teaser :iconkain-moerder:Kain-Moerder 10 8 This is how I Japanese games by Kain-Moerder This is how I Japanese games :iconkain-moerder:Kain-Moerder 12 25 My current state by Kain-Moerder My current state :iconkain-moerder:Kain-Moerder 32 15

Favourites

Beach time 2 by Tikoriko Beach time 2 :icontikoriko:Tikoriko 356 28 Dredd : The Apocalypse War by SimonPenter Dredd : The Apocalypse War :iconsimonpenter:SimonPenter 18 0 Summer Beach by chinchongcha Summer Beach :iconchinchongcha:chinchongcha 2,170 104 Warming up by Aidzoky47 Warming up :iconaidzoky47:Aidzoky47 4 0 Jacksons Revenge by MeanPete Jacksons Revenge :iconmeanpete:MeanPete 68 27 Mercenary Lord by Aidzoky47 Mercenary Lord :iconaidzoky47:Aidzoky47 13 0 Streets of rage 4 KOF Pixel Art Versions by DOA687 Streets of rage 4 KOF Pixel Art Versions :icondoa687:DOA687 94 7 Bloodborne Halloween issues by Tikoriko Bloodborne Halloween issues :icontikoriko:Tikoriko 335 29 DARK SOULS 2 by vincentowo DARK SOULS 2 :iconvincentowo:vincentowo 853 30 Chibi Solaire and the SUN by UsagiLovex Chibi Solaire and the SUN :iconusagilovex:UsagiLovex 187 36 Resident Evil Props by RedDevil00 Resident Evil Props :iconreddevil00:RedDevil00 249 74 Mei by Claparo-Sans Mei :iconclaparo-sans:Claparo-Sans 6,362 147 Ghost by GhostNova91 Ghost :iconghostnova91:GhostNova91 13 4 FoTF image by GhostNova91 FoTF image :iconghostnova91:GhostNova91 13 12 Nova by Levicopter Nova :iconlevicopter:Levicopter 18 7 Intelligent Design by MillieBee Intelligent Design :iconmilliebee:MillieBee 34 15

Commissions

Full-body, coloured
Forget the points. US $ only.

This kind of commission will cost you approximately 70$. The price depends on complexity (amount of details, colouring, etc.) of the work. The price can be lowered if you choose simple, cell-shading colouring or not-so-complex line art.

I draw OCs, sci-fi/cyberpunk, post-apoc, fantasy, modern. As to fandoms - everything goes. Erotic and other XXX themes are OK.

deviantID

Kain-Moerder
Johan Schmidt
Artist | Digital Art

Activity


Yes, I know that StarCraft is a fictional universe, and yes, I know that in this case design>practicality, but still there are some things that puzzle me.

1. Ghost's armour
That (in)famous 'tit armour' for female ghosts is very impractical. Because of its form, bullets and shrapnel will be directed right in the middle of ghost's chest, bouncing off the armoured 'cups'. Armoured vests are flat for a reason. One of those reasons is dispersion of kinetic impulse provided by incoming projectile. And really, have you seen at least one female U.S. soldier in 'tit-shaped body armour'? No. Because it's silly and, in some cases, dangerous for a soldier to wear such crap. The only reason why this approach was used is to attract hormonal teenagers, nothing else. And have you seen that 'spine' section? All I see is assured back trauma.That armoured appendage will do more harm than actual protection.

Male armour is even worse because, being insufficient as it is, it removes shoulder pads. Why? To show off huge shoulders and biceps? Really? I know that some Blizzard artists have a 'hunk' fetish, but come on. As to distribution of armoured elements - it's awful. Thighs - no protection, shoulders - no protection, and half of the torso is not protected too. Do you know what people do when they realise that there's an enemy sniper nearby? They start to ravage the approx. location of that sniper with mortar shells. It means that there will be tons of shrapnel flying around, and ghost 'armour' is useless against it. Even if we talk about small arms fire - look at that exposed belly. And don't tell me this 'but their nano-suits are very durable as is' crap. If their skin suits are so 'durable' - why wear bulky armoured elements on top of it? No. Their suits can make them super-strong and grant them invisibility, but I really doubt that they can provide enough protection. Ehh. Even in mission slides from StarCraft Remastered ghosts depicted wearing full-body armoured suits (except Sarah in her bikini armour). Yet in SCII (Heart of the Swarm) we see a male ghost who goes on a dangerous mission with his shoulders, thighs and belly fully exposed, plus he was uncloaked. And Nova in that scene wears no helmet - only her visor. Because who needs a helmet when you storm a well-fortified secret object full of enemy soldiers in power armour.

Glowing power lines. This element of design really irritates me. A stealthy special agent (usually a sniper) goes on a mission wearing a suit with brightly-glowing power lines all across the body. Show me that genius who invented this crap. It's like waving a huge neon sign 'I'm here, kill me!' over your head, especially in SC universe with its advanced optics and scanners.

Colours. Imagine Nova in a forest. She looks like a big bright target that doesn't blend in at all. Same goes for spectres if they're on a snowy planet. Cloaking device is great, but it can be damaged and it can malfunction. When it happens, a ghost/spectre loses all his/her cloaking capabilities, which, in turn, leads to his/her death (especially if it's a solo mission). I don't believe that it's too difficult to create several camo variants of a ghost skin suit for different environments.

C-10 sniper rifle. I don't know how ammo works in SC universe, but even if it uses some 'nano-powder' or other propelling substance, the barrel length of C-10 is too short to make that rifle a 'sniper' one. A long barrel is needed to allow the gunpowder in a cartridge to burn, 'pushing' the bullet forward. If a barrel is too short, only a part of cartridge's gunpowder will burn - the rest will fly out of the barrel with a bullet, giving that bullet less kinetic energy in the process. Yes, I know that marines use 'rail-assisted' guns, but nothing states that C-10 uses that technology. One more thing - ammo cases. C-10 is semi-auto, which means that cases fly everywhere, especially during heated firefights. It's not a problem for a marine, but it's a problem for a ghost who must be stealthy, leaving no trails. Same goes for female ghosts hair, by the way. Even a single hair can be used as an evidence of for gene-tracking. Yes, female ghosts look pretty with their hair flowing in the wind, but from a practical point of view it's a very bad idea. Now back to C-10. Why does it sound different? When a ghost shots his c-10 in-game, it sounds like a loud high-calibre rifle, but when he uses 'snipe' ability, his rifle suddenly produces Hollywood-like muffled 'ptew!'. What, that ghost uses his rifle without a silencer, and attaches it only when he needs to make a sniper shot? Silly crap. He's a stealthy operative. He can't disclose his position by loud noises, especially when it's a booming 'BAADEW!' of his sniper rifle.

Another weird fact that I red when I looked through SC WIKI. It stated that ghosts are considered 'expendable' and have short life-expectancy. *facepalm* Who wrote that? I really want to see that idiot who thinks that very-rare, psy-gifted agents who possess unique skill sets and who can complete nigh-impossible missions are considered 'expendable'. It reminds me of one episode from SW books where elite clone commandos were used as your typical cannon fodder by idiotic 'commanders', which led to huge losses among those elite soldiers. It's like: 'What? Delta? Order them to direct-assault that fortified position. Yes, that one, full of enemy soldiers with machine-guns, plus mortars and snipers, and give those Delta guys no fire support because they are expendable'.

Again, I understand that 'it's a game', and that design>practicality, but when I see a badly-armoured 'shadow operative' in a white bodysuit with glowing power lines, wearing a mask with glowing lenses and holding a rifle that goes 'BAADEW!' every time it shoots - I facepalm myself because that agent is anything but 'shadowy'.

P.S.
It's sad that there is no Tosh in Heroes of the Storm. I heard that devs planned to include him, but later his character was scrapped. Nice move, Blizz. Of course it's better to have some deer-lady (Lunara) rather than add an awesome voodoo guy with tons of charisma and interesting personality.
Some individuals love to put watermarks on their pictures. They do that to every picture in their gallery and then make a satisfied smile, thinking that 'Now my intellectual property is well-protected'. The sad thing is that, in most cases, those pics contain nothing but fan art, which is not 'your' intellectual property, and the other thing is that, again, usually, those works are mediocre at best. I saw works of many professional artists, and almost none of them used huge watermarks. Yet we have thousands of 'aspiring artists' who think that it's a good idea to slap a huge deviantart logo on their works because 'my preshhhiousss'. Ehh. Kids, please don't do that. Watermarks may 'save' your works from 'illegal' use, but let's face it - they are not so great, and there are not so many folks who'd want to 'steal' them. On the other hand, your normal DA watchers will be repulsed by those watermarks and leave your gallery for good, leaving you without clients and fan base. So, instead of scarring your pics with huge logos and watermarks, use a subtle approach, like hiding your signature among the pic elements, or even making your logo a part of clothing or a background (billboard, etc.). Huge logos and huge watermarks show your watchers that you're greedy, lack self-esteem and quite egocentric, which is bad for business.
I re-installed that game 2 or 3 days ago. It's interesting to go back to this stuff after a big break. Too bad that Blizzard nerfed Nova, my main character. Yet I still manage to wreak havoc sometimes, which feels good. )

Maybe I'll even draw a HotS-based fan art, but I'm not sure about that (schedule, ehh).
Yes, I know that StarCraft is a fictional universe, and yes, I know that in this case design>practicality, but still there are some things that puzzle me.

1. Ghost's armour
That (in)famous 'tit armour' for female ghosts is very impractical. Because of its form, bullets and shrapnel will be directed right in the middle of ghost's chest, bouncing off the armoured 'cups'. Armoured vests are flat for a reason. One of those reasons is dispersion of kinetic impulse provided by incoming projectile. And really, have you seen at least one female U.S. soldier in 'tit-shaped body armour'? No. Because it's silly and, in some cases, dangerous for a soldier to wear such crap. The only reason why this approach was used is to attract hormonal teenagers, nothing else. And have you seen that 'spine' section? All I see is assured back trauma.That armoured appendage will do more harm than actual protection.

Male armour is even worse because, being insufficient as it is, it removes shoulder pads. Why? To show off huge shoulders and biceps? Really? I know that some Blizzard artists have a 'hunk' fetish, but come on. As to distribution of armoured elements - it's awful. Thighs - no protection, shoulders - no protection, and half of the torso is not protected too. Do you know what people do when they realise that there's an enemy sniper nearby? They start to ravage the approx. location of that sniper with mortar shells. It means that there will be tons of shrapnel flying around, and ghost 'armour' is useless against it. Even if we talk about small arms fire - look at that exposed belly. And don't tell me this 'but their nano-suits are very durable as is' crap. If their skin suits are so 'durable' - why wear bulky armoured elements on top of it? No. Their suits can make them super-strong and grant them invisibility, but I really doubt that they can provide enough protection. Ehh. Even in mission slides from StarCraft Remastered ghosts depicted wearing full-body armoured suits (except Sarah in her bikini armour). Yet in SCII (Heart of the Swarm) we see a male ghost who goes on a dangerous mission with his shoulders, thighs and belly fully exposed, plus he was uncloaked. And Nova in that scene wears no helmet - only her visor. Because who needs a helmet when you storm a well-fortified secret object full of enemy soldiers in power armour.

Glowing power lines. This element of design really irritates me. A stealthy special agent (usually a sniper) goes on a mission wearing a suit with brightly-glowing power lines all across the body. Show me that genius who invented this crap. It's like waving a huge neon sign 'I'm here, kill me!' over your head, especially in SC universe with its advanced optics and scanners.

Colours. Imagine Nova in a forest. She looks like a big bright target that doesn't blend in at all. Same goes for spectres if they're on a snowy planet. Cloaking device is great, but it can be damaged and it can malfunction. When it happens, a ghost/spectre loses all his/her cloaking capabilities, which, in turn, leads to his/her death (especially if it's a solo mission). I don't believe that it's too difficult to create several camo variants of a ghost skin suit for different environments.

C-10 sniper rifle. I don't know how ammo works in SC universe, but even if it uses some 'nano-powder' or other propelling substance, the barrel length of C-10 is too short to make that rifle a 'sniper' one. A long barrel is needed to allow the gunpowder in a cartridge to burn, 'pushing' the bullet forward. If a barrel is too short, only a part of cartridge's gunpowder will burn - the rest will fly out of the barrel with a bullet, giving that bullet less kinetic energy in the process. Yes, I know that marines use 'rail-assisted' guns, but nothing states that C-10 uses that technology. One more thing - ammo cases. C-10 is semi-auto, which means that cases fly everywhere, especially during heated firefights. It's not a problem for a marine, but it's a problem for a ghost who must be stealthy, leaving no trails. Same goes for female ghosts hair, by the way. Even a single hair can be used as an evidence of for gene-tracking. Yes, female ghosts look pretty with their hair flowing in the wind, but from a practical point of view it's a very bad idea. Now back to C-10. Why does it sound different? When a ghost shots his c-10 in-game, it sounds like a loud high-calibre rifle, but when he uses 'snipe' ability, his rifle suddenly produces Hollywood-like muffled 'ptew!'. What, that ghost uses his rifle without a silencer, and attaches it only when he needs to make a sniper shot? Silly crap. He's a stealthy operative. He can't disclose his position by loud noises, especially when it's a booming 'BAADEW!' of his sniper rifle.

Another weird fact that I red when I looked through SC WIKI. It stated that ghosts are considered 'expendable' and have short life-expectancy. *facepalm* Who wrote that? I really want to see that idiot who thinks that very-rare, psy-gifted agents who possess unique skill sets and who can complete nigh-impossible missions are considered 'expendable'. It reminds me of one episode from SW books where elite clone commandos were used as your typical cannon fodder by idiotic 'commanders', which led to huge losses among those elite soldiers. It's like: 'What? Delta? Order them to direct-assault that fortified position. Yes, that one, full of enemy soldiers with machine-guns, plus mortars and snipers, and give those Delta guys no fire support because they are expendable'.

Again, I understand that 'it's a game', and that design>practicality, but when I see a badly-armoured 'shadow operative' in a white bodysuit with glowing power lines, wearing a mask with glowing lenses and holding a rifle that goes 'BAADEW!' every time it shoots - I facepalm myself because that agent is anything but 'shadowy'.

P.S.
It's sad that there is no Tosh in Heroes of the Storm. I heard that devs planned to include him, but later his character was scrapped. Nice move, Blizz. Of course it's better to have some deer-lady (Lunara) rather than add an awesome voodoo guy with tons of charisma and interesting personality.

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:iconlan0ra:
LAN0RA Featured By Owner Sep 20, 2018   General Artist
;P Thank you much for the fave!! :heart: :D
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:iconkain-moerder:
Kain-Moerder Featured By Owner Sep 20, 2018   Digital Artist
You're welcome. ^__^
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:iconcancerberus97:
cancerberus97 Featured By Owner May 1, 2018
Feliz cumple!
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:iconkain-moerder:
Kain-Moerder Featured By Owner May 2, 2018   Digital Artist
Err, thanks, but my birthday is 5th of February.
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:iconlordcarmi:
LordCarmi Featured By Owner Mar 17, 2018
Thank you for the fav :TipOfTheHat:
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:iconkain-moerder:
Kain-Moerder Featured By Owner Mar 17, 2018   Digital Artist
My pleasure. )
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:iconsamastol:
Samastol Featured By Owner Feb 5, 2018
Happy Birthday!
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:iconkain-moerder:
Kain-Moerder Featured By Owner Feb 5, 2018   Digital Artist
Thanks! )
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:iconkptparker:
kptparker Featured By Owner Feb 5, 2018
Happy Birthday!
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