This is the place where you can personalize your profile!
By moving, adding and personalizing widgets.
You can drag and drop to rearrange.
You can edit widgets to customize them.
The bottom has widgets you can add!
Some widgets you can only access when you get Core Membership.
Some widgets have options that are only available when you get Core Membership.
We've split the page into zones!
Certain widgets can only be added to certain zones.
"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
Now go forth and astound us all with your devious profiles!
Just experimenting with custom iray maps in DAZ Studio... the bright green is emissive - I was trying to do alien rock/crystal but I would really need to refine it a lot more, as the shapes of the mesh are obscuring too much for my liking.
This is the painted version of a DAZ render - I'm still very much in the "learning phase" using Painter - it's very easy to feel overwhelmed because the extensive range of painting tools are jaw-dropping and comprehensive.
I've had an interesting year, so haven't actually done much 3D rendering, and when I do, I usually use 3delight because I paint over it in Photoshop, so photoreal renders are not essential for that.
So here's a test render of Zelata 8 using iRay and Landay's dForce bob hair - it was for me to practice using Painter (take render into Painter and do a paint-over), but I really really love the DAZ render too, so posted it too.
Favorite gamesCA's Total War series... Skyrim... DiRT RallyFavorite gaming platformPCTools of the TradePhotoshop, Substance Painter, ZBrush Core, DAZ Studio, Luxrender, KeyShot, Unity 5, Unreal 4, DaVinci Resolve, Affinity Designer, Blender (if I bother to learn it properly)Other InterestsGame Development, Gaming, Art, Music (both on PC and playing drums)
V-Ray is one of those names that conjures up the word "expensive" in my head, and indeed, the quality we have on tap for free via DAZ Studio is something we often take for granted. But even so, to get the photorealism as seen in many television commercials, then that standard is set by V-Ray.
But if you work in architecture and/or virtual reality, then the idea of having a manageable photoreal solution for real-time rendering is approaching in the form of V-Ray for Unreal. When you import your scene from Autodesk to Unreal, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows. It's a conversion tool, turning your 3ds/Maya V-Ray scene into an Unreal Engine scene while retaining the photoreal quality.
V-Ray for Unreal will open up the Unreal engine for presentations such as virtual tours by architects, and could take VR gaming into a whole new era of photorealism.