Edit on 9/2/2013 - Now that Mighty No. 9 has met its initial goal, I want to add to the point that I initially made in this journal.
Capcom does not use Kickstarter. If Capcom did use Kickstarter, it would only make them seem greedy, as people's public perception of them is that they have the money to make games but just do not wish to.
What's my point with that statement?
They don't use Kickstarter to fund games, so Capcom isn't going to care about a small amount of people spending a large amount of money on their passion.
Until Mighty No. 9 is out and its sales charts are public, as far as this Kickstarter is concerned, I have a feeling Capcom will care more about the number of actual backers than the overall amount it makes. Especially the amount of people pledging 20-60 dollars or more, seeing as 20 to 60 dollars is the price range that games sell at.
In today's game industry, something can sell a million copies and still be considered a mediocre success AT BEST. At the time of this update, Mighty No. 9 has a little under 18,000 backers.
THAT IS NOWHERE NEAR ENOUGH.
SPREAD THE WORD.
Get as many people to pledge to this as possible, show Capcom that the Mega Man community isn't JUST a small but dedicated fanbase, but a large group of people that are capable of driving up sales numbers to the same levels as games like Street Fighter.
Do that, and it will show Capcom that Mega Man is a brand that can make them real money if they put fourth the effort, and not just a niche one not worth truly investing in.
For those who are unaware:www.themmnetwork.com/2013/08/3…www.kickstarter.com/projects/m…
I want to chime in on this, as I am seeing some negative feedback to this from some Mega Man fans, so I will more or less reiterate what I have been saying here on Deviantart.
This project can't replace Mega Man as it's not being made by Capcom.
Mighty No. 9 existing won't prevent new Mega Man games from happening.
If anything it's success will show Capcom just how popular the brand truly is, in a way that is completely free to them. That has been the main issue with the Mega Man brand and Capcom, as the bean-counters at Capcom believe Mega Man to be a niche title, and they don't want to invest money to find out if they're wrong.
Mighty No. 9 will only promote Mega Man by association, and its success will make Capcom wish to follow suit with Mega Man.
As for why they don't want to foot the bill for Mega Man without enough proof that it would turn a profit...
Look at Mighty No. 9's cost goals.
This game is going to most likely be extremely similar to Mega Man 9 and 10, except for obviously HD graphics and higher fidelity music and sound effects.
But every other aspect will require virtually the same procedures (and subsequently costs) WITHOUT all the financial roadblocks of console certification as this is a PC game. (Edit: it WAS)
This gives you an idea just how much Mega Man 9 and 10, two 8-bit style games, actually cost Capcom.
It took the Get Me Off The Moon movement an entire year to reach their goal of 100,000 strong, when Capcom probably would have needed several times that amount (in actual sales, liking something on Facebook is free by the way) in about a third of the time to have made an acceptable profit on Mega Man Legends 3. Keep in mind, this was also back when the 3DS was struggling and barely had that number of people actually owning the thing.
Long story short, the people who control Capcom's money do not believe the claim that Mega Man sells enough for them to put up the millions of dollars to find out if that claim is true. What they want are concrete numbers. Mighty No. 9 will provide them with this. Therefore supporting this project is also supporting Mega Man's future by association.