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Recently, I've helped out with a few "figure flat" illustrations for the sci-fi/cyberpunk setting of "Interface Zero 2.0" (from Gun Metal Games), and I also wrapped up a sci-fi/horror campaign using a slight variation on the same setting.  (I was using the beta test rules, so some of the details of my setting were put together before all of the "fluff" came out for the proper IZ setting.  My version of Ceres, for instance, is a bit more remote and claustrophobic and horror-appropriate than the version that appears in the space supplement for IZ 2.0.)

Anyway, some of my more recent uploads are samples of the "flat art" done for a project related to that for the IZ 2.0 Kickstarter.  The idea is that, in lieu of having 3D miniatures, you might use little paper fold-ups that have pictures of characters and creatures to represent their positions on the table.  The artwork would end up being shrunk down to about 1" to 1.25" tall, so it's okay that it's a bit rough and sketchy.  Some of them suffer a bit more than others for being blown up large enough to show off here, so I'm definitely not sharing the whole lot of them.

Interface Zero 2.0 is a trademark of Gun Metal Games ( ).
Savage Worlds is a trademark of Pinnacle Entertainment Group ( ).
I've begun a writing experiment in response to a story-writing challenge by Spielorjh ( -- that is, to write a short story inspired by one of his many painted miniatures he's posted pictures of on DeviantArt.

I found that I simply couldn't confine myself to just ONE miniature, so I've written a few little installments inspired by various of his photographs, and I intend to write more.  Some of these might even string together to form something resembling a story.  Most of them are focused upon a Wonderland-ish theme -- only fitting, as Spielorjh was one of the creators of the Wonderland-inspired Savage Worlds RPG setting, "Wonderland No More."  (…)

I'm compiling the results in a folder separate from my illustrations and photographs, for the sake of organization.  I'm still trying to sort out the best way to organize this, so please accept my apologies in advance for any inevitable shuffling-around that occurs.
The Armadillo Game Shoppe, a game store run by some friends of mine, finally re-opened after a hiatus of about 5 months.  My every-other-weekend Pirates RPG campaign has resumed its place at the store, and I've been working on restoring some of the game terrain there (since it tends to get beaten up a bit during normal usage by gamers at the tables).  Meanwhile, I've been painting up several game miniatures that I've picked up, in hopes of using them for future Savage Worlds "one-shots" at the store.  I've been taking a few pictures of progress, and I plan on posting some of those as I complete the miniatures (and new scenery pieces).
Upcoming online chat on the Beautiful Brains Books & Games site ( with Aaron Acevedo, art director for Pinnacle Entertainment Group, on Thursday, April 12th, 9-10 pm EST.  The topic is about getting into the RPG "industry," focusing on artists and layout editors.  There might be a few professional artists on there as a "panel," but I don't have any specific names to drop, as I'm not involved in organizing this.

I'm planning on checking in on that, since that's an area of interest of mine (my "day job" involves editing and layout, rather than illustration).  I just thought I'd post it here on the off chance someone reads this and is actually interested.

The Beautiful Brains site has a "chat" window at the bottom of the front page.  You can sign in via Facebook account, or create a unique sign-in for the site, or just listen in as a "guest" without bothering to sign in at all.