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Kingmaker Exploration Party by JordanGreywolf Kingmaker Exploration Party by JordanGreywolf
Assorted plastic 32mm scale gaming miniatures, plus a wagon constructed from wooden craft sticks and Hirst Arts Castlemolds castings, representing the adventuring party in Goober_Chris's "Kingmaker" (Pathfinder RPG) campaign.

From left to right (rear row):
* Human Paladin Sir Greys (Reaper #77197, "Erick Paladin Initiate")
* Elven Kineticist Selana Kelsa (Reaper #77036, "Devona Female Wizard")
* Gnomish Rogue Lis (composite of old Mage Knight miniature pieces)
* Grippli Oracle Chirp Meadowsong (Reaper #77165, "Hellakin Goregutter," with head swap from Reaper #77268, "Squog Warriors")
* Kitsune Magus Yuri (Reaper #77473, "Kogo Male Kitsune")
* Half-Orc Sorcerer Gruush (Mage Knight Minions #065 "Medicine Troll")

Foreground:
* Human Warden* [spell-less Ranger variant] Rook Greys (Reaper #77320, "Galadanoth Elf Sniper")

The horses are a couple of plastic Games Workshop Warhammer Fantasy Battle horses (presumably from some sort of Empire set).
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:iconlady-cybercat:
lady-cybercat Featured By Owner Apr 24, 2018  Professional Traditional Artist
wow that's so cool!!
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:icontwosheds1:
twosheds1 Featured By Owner Apr 24, 2018  Hobbyist Digital Artist
Cool! Nice job on the wood.
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:iconardashir:
ardashir Featured By Owner Apr 24, 2018
I love this campaign; probably one of the best Paizo ever did, not least for the chance to build something rather than just rob tombs. Yes the latter can be a load of fun but putting  a realm together appeals to me.

I also love how Paizo cretaed, of all things, a sorcerer bloodline just for half-orcs.
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:iconjordangreywolf:
JordanGreywolf Featured By Owner Apr 24, 2018  Hobbyist Digital Artist
Yeah, I love the idea of building up a base of operations -- though admittedly we're not to that point yet.  (Just reached level 2!)

I can see the appeal, though.  I've wasted so much time in Fallout 4 building settlements, and then toying with Kinggath's "Sim Settlements" mods.  But even before that, in tabletop RPG games, I had a lot of fun with the idea of having some sort of "home base" the PCs could enhance -- In Pirates RPG, that would be the ship; in "Savage Ghostbusters," it'd be the local franchise HQ; in an Iron Kingdoms campaign, we raided a ruined fortress, and then started spending time and resources to repair walls, replace doors, clean out rooms, and establish useful features such as a library, map room, various craft workshops, etc., which could give us situational bonuses as a team.

IMHO, the idea of investing resources into some sort of home base makes a bit more sense than the strange economy of games such as d20 or Pathfinder where a single (magical, yet not especially unique) weapon in the character's possession could be worth enough to buy a manor.  :)
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:iconardashir:
ardashir Featured By Owner Apr 24, 2018
To me it was just the idea of building something up rather than preserving what is (admittedly a worthy goal) or tearing the bad guys down that attracted me. You can make a home here, and for more folks than just yourself.
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Submitted on
April 24
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