I love them all, and wish I had a sprue of these in 32mm for head swaps on some Dust Tactics power armor minis. I think I like #1 and #3 the best. The round goggles have a nice "retro" vibe. #1's slide-down goggles-over-goggles look is interesting. (Another layer of protection against blast light? Telescopic vision? Some other sort of enhancement?) Otherwise, I like the look of the visor on #3.
That sounds like a fair plan. These days, I routinely want my rules in PDF anyway. PDFs with hyperlinks can make navigation a whole lot easier. Ctrl-F to *find* things isn't always as useful as I'd wish for, but there are times when it's a lot faster than flipping through pages manually in search of a term. I especially appreciate it when the PDFs are set up with "printer-friendly" options -- either a separate version included in the bundle, or via layers that can be turned on/off separately.
There isn't yet a public Modiphius forum for Fallout 2d20 specifically, but there are some threads on the Fallout: Wasteland Warfare forum at least. (forums.modiphius.com)
I might eventually get it simply because a friend of mine who enjoys Fallout also enjoys 2d20, and there's the possibility I might get drafted to run some games over with his gaming buddies sometime.
However, 2d20 is very much a "theater of the mind" focused system -- in much the same way as Fantasy Flight Games's Genesys system (for Star Wars/Edge of the Empire/etc.). While miniatures *can* be used as visual aids or tokens, it's not really conducive to "miniatures gaming" as might be with certain other systems.
Also, I find that when I try to use miniatures and terrain with 2d20, it if anything seems to increase potential for confusion. 2d20 uses deliberately abstract "zones" for handling range/distance, and it's harder to be "abstract" about it when you put down something that invites measurement. Also, 2d20 is very one-dimensional in its treatment of the "battlefield," whereas when you put down a map or terrain, that invites two-dimensional or even three-dimensional thinking. I can, as a GM, try to hand-wave things a bit to reconcile gaps in how the system handles such things, but if I've got any players who are more competitive and argumentative (and I do, in my current group), that sort of thing tends to annoy them and invite arguments.
Since I'm a very miniatures-heavy gamer, I think something like Savage Worlds or Fallout: Wasteland Warfare with some house rules would be a better fit for my style, and those are more likely to be my "go-to" for convention games and store demos (should things improve enough that I can actually do those again).
Thanks! The outfit is based on some pictures I've seen of Victorian-era dresses featuring "mutton sleeves." (Biiiiiig sleeves, poofy around the shoulders, but bound on the forearms.)
That "surface tension" bit would explain a few things, I guess. I have a couple of "stained-glass butterfly" (plastic, actually, not glass) fridge magnets that we picked up at a local gift/craft shop, and it has an appearance of whatever coloring was used for each of the panels getting thicker around the lines/edges, but being thinner toward the center. It has an interesting gradient visual effect (more translucent in center, more solid color toward edges), especially when it's against a lighter background.