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About Digital Art / Hobbyist T. Jordan "Greywolf" PeacockMale/United States Recent Activity
Deviant for 7 Years
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Giddyup Buttercup Deluxe - Arms Transporter by JordanGreywolf Giddyup Buttercup Deluxe - Arms Transporter :iconjordangreywolf:JordanGreywolf 2 0 Gossamer, Air Sorceress in Verdigris Gazebo by JordanGreywolf Gossamer, Air Sorceress in Verdigris Gazebo :iconjordangreywolf:JordanGreywolf 4 1 Quincy the Swamp Hydra by JordanGreywolf Quincy the Swamp Hydra :iconjordangreywolf:JordanGreywolf 5 1 Rex Future Hero as Great Khans Biker by JordanGreywolf Rex Future Hero as Great Khans Biker :iconjordangreywolf:JordanGreywolf 0 1 Scrap Town Settlement by JordanGreywolf Scrap Town Settlement :iconjordangreywolf:JordanGreywolf 5 1 Brahmin Merchant Wagon by JordanGreywolf Brahmin Merchant Wagon :iconjordangreywolf:JordanGreywolf 5 0 Wizard's Library by JordanGreywolf Wizard's Library :iconjordangreywolf:JordanGreywolf 4 1 Raider Harley by JordanGreywolf Raider Harley :iconjordangreywolf:JordanGreywolf 3 1 GARY, Gary Gary Gary.  (Gary.) by JordanGreywolf GARY, Gary Gary Gary. (Gary.) :iconjordangreywolf:JordanGreywolf 5 4 Fallout: Why the Two Long Faces? by JordanGreywolf Fallout: Why the Two Long Faces? :iconjordangreywolf:JordanGreywolf 1 0 Vault-Tec Prototype Power Armor by JordanGreywolf Vault-Tec Prototype Power Armor :iconjordangreywolf:JordanGreywolf 5 0 Fallout-1-Style Caravan Trailer and Horse by JordanGreywolf Fallout-1-Style Caravan Trailer and Horse :iconjordangreywolf:JordanGreywolf 4 1 Enclave at the Monorail Station by JordanGreywolf Enclave at the Monorail Station :iconjordangreywolf:JordanGreywolf 5 2 Fallout Nightmare Fuel (Monkey with Cymbals) by JordanGreywolf Fallout Nightmare Fuel (Monkey with Cymbals) :iconjordangreywolf:JordanGreywolf 3 2 'Hey - does this thing still work?' by JordanGreywolf 'Hey - does this thing still work?' :iconjordangreywolf:JordanGreywolf 2 1 Bad Crow Games Behemoth by JordanGreywolf Bad Crow Games Behemoth :iconjordangreywolf:JordanGreywolf 4 0

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Activity


Giddyup Buttercup Deluxe - Arms Transporter
Plastic Mage Knight "Steam Horse" miniature re-based on a Secret Weapon Miniatures "Town Square" cavalry/bike resin base, and repainted to resemble a "Giddyup Buttercup" from the Fallout series of games.  The wagon it's pulling is from a Safari Ltd "Down on the Farm Toob" set of toys.  My notion here is that someone heavily modified a Giddyup Buttercup (or perhaps there was a larger "deluxe" version available to make the job easier) to turn it into a mechanical workhorse as part of a post-apocalyptic merchant caravan.  (Some of the other mutant beasts of burden and wagons are visible in the background, as the caravan is taking a break just outside the Scraptown Marketplace.)
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Gossamer, Air Sorceress in Verdigris Gazebo
Reaper 32mm-scale gaming miniatures, painted in acrylics.  The spellcaster figure is "Gossamer, Air Sorceress" (Reaper #02562; sculpted by Werner Klocke; cast in pewter).  The gazebo is a new plastic "Bones" terrain piece from Reaper (product number unknown) from the 4th Bones Kickstarter set.  The figures are displayed on Secret Weapon Miniatures "Rolling Hills" themed Tablescapes terrain tiles.

The gazebo was a bit tricky to assemble; the base and pillars are cast in hard polystyrene plastic, but the roof is in a more flexible "Bonesium" plastic, prone to warping and flexing.  Trying to assemble it all in one go is madness.  (I know.  I tried!)  The method that worked best for me was to glue the pillars down first, and let the glue dry, and then only later to attempt to apply the roof piece, flexing the connection points as necessary to get them to match.  (Even then, it was a bit of a challenge.)  I wanted to try boiling it to soften it for assembly, but then it would have also been WET, and that would have presented additional challenges for the super glue.  Alas, the joining points on the roof are too thin for pinning, or I would have tried that.  (Okay, so maybe it's possible, but when things get that thin, I'm more likely to end up stabbing myself or something else with the pinning drill when something breaks or slips or breaks through, and to damage the model on top of it all, rather than to get the desired result, so ... I decided to try alternative methods first.)

Because of the differences in materials for the gazebo, the base and columns call for a spray-on base coat (they're too smooth to give much grip to paint otherwise), but the roof should get a brush-on base coat.  (The "Bonesium" -- the more flexible plastic used for Bones minis -- does NOT take well at all to spray-on paint; it will be perpetually tacky, and the paint will come right off with minimal abrasion ... but of course not CLEANLY off, or cleaning up the mess would be a breeze.  So, my warning: DO NOT SPRAY-BASE-COAT FLEXIBLE BONES MINIS.  It's bad.)

One unfortunate consequence of the design is that it's a bit tricky to get a mini into and out of the gazebo.  "Gossamer" is on a penny base (hat-tip to Spielorjh ) with some putty texturing (for looks and for something to anchor pins in without drilling into copper), which means a 20mm diameter, but that's even too wide to go through the columns -- I had to tip the figure sideways and use a roundabout method of slipping the figure into place before righting the model.  A removable roof would solve that problem, but the pillar structures are far too flimsy -- and the roof material too contrary -- for that to be practical, I think.  (Maybe if I could successfully run some pinning holes, yes, but again, that'd be a delicate operation, and probably a bit more trouble than it's really worth.)

I wasn't really able to make much sense of what the intended paint scheme should be for this -- it looks like a "stone" base, with "stone" columns, and then vines twining around the columns, but then those "vines" blend into the knotwork patterns ornamenting the roof.  Ah!  Mystic Elven architecture, no doubt!  I decided to just cheat and go with a simple verdigris method: base in Ivy Green, wash with a green-blue-grey mix for a copper-corrosion look, then dry-brush with Metallic Brown and highlight with Inca Gold.

Oh, and that's the Tree of Woe or Sorrow or whatever from the Kickstarter in the background, though I haven't yet finished it.  (I'm saving all those vultures for some Deadlands and Fallout terrain, the hanging bodies for some Fallout Raider territory, and I'm thinking about putting some sort of foliage on the branches, and if THAT turns out well, I might get a couple more when they hit stores, so I can make a proper-looking "forest" template.)
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Quincy the Swamp Hydra
Reaper Bones #77191 "Hydra" (plastic ~32mm scale gaming miniature) painted with craft acrylics, and based with epoxy putty.  (I used a Reaper 3" round plastic base, but inverted it so that I could put putty *into* the hollow space, so as to minimize the effect of elevating the model too much by thickening up details on the base.)
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Rex Future Hero as Great Khans Biker
This is actually an old project (from 2015), but I gathered up some of the photos that I found were somehow still accessible even though Google Plus shut down some time ago, and thought I'd patch them together.  The idea was born around a toy Hot Wheels "Boss Hoss" bike I found at Big Lots for a buck, and I thought that it might actually be close enough to 32mm scale to pair up with some Reaper Chronoscope minis. 

After all, in Hot Wheels blister packs, a motorbike, a sedan, and a BUS are all the same length, so scale is "squishy."  Sedans are too small next to 32mm scale minis, and the motorcycles end up being just a bit too LARGE, but this was an oddball hybrid vehicle that happened to just fall in between to where a 32mm scale mini looks just about right next to it.

Around the same time, I picked up a Hot Wheels "Transport" truck/carrying-case toy with a retro-futuristic look, and I built up this idea to use it as a connecting "plot device" for my scenarios: a robotic Nuka-Cola delivery truck, operating out of a robot-run Nuka-Cola factory (that's why it still has such a nice paint job -- robots keep it up to spec!), traveling around the wasteland with a supply of ice-cold Nuka-Cola in its refrigerated, lead-lined trailer, and ferrying along a Nukatron 3000 Stockbot to restock still-operating Nuka-Cola vending machines along the route.  The PCs would all be wastelanders who'd acquired Nuka-Cola employee RFID badges and hitched a ride on the truck -- as wherever there's an operating Nuka-Cola vending machine, there's a good chance of things being intact enough to get in some decent scavenging.  (Plus, the trailer offers shelter from the blistering heat and rad-storms, and some cover from raider attacks.)

I thought of the bike as being related to that story -- Rex, a former Great Khans ganger, found this pre-war bike used for Nuka-Cola promotions (the trunk is lead-lined and refrigerated, for holding samples of new Nuka-Cola varieties), got it into working order again, and now uses it as his ride (and it can fit in the back of the Nuka-Cola truck as well, if necessary).  Following that theme, assuming that Rex has been along for the ride for at least one of the delivery truck's visits to home base, I decided to give him a Nuka-Cola T-shirt (plenty of THOSE available at the factory!).  The emblem on the back of his jacket is that of the Great Khans from Fallout: New Vegas.

My freehand skills are not quite that great, so for a lot of this I relied on printed paper elements for the finer details -- the Nuka-Cola logos on the bike and Rex's t-shirt, the Great Khans logo, and scattered trash/clutter on the bases (some scattered pre-war money on Rex's base, and some fallen signage on the bike's base).  Similarly, I printed off new side labels for the Nuka-Cola delivery truck's trailer.

The riding version of Rex was made by getting a second copy of the Bones figure, snipping limbs and then reattaching them by using a pinning drill to make holes and insert some paperclip wire, bending to position, and then gap-filling with epoxy putty.  This means only Rex has a model for sitting on the bike, but I just figured since it was "his" bike, he'd most likely be the one on it anyway.  (And if someone else took a ride, well, I'd just position the model next to the bike on the table, or else just put it to the side and we could all just *remember* that "Billy Bob is riding the bike now," or whatever.)
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Scrap Town Settlement
GeoTrax "Big City Lights Center" play set converted into a post-apocalyptic urban ruin settlement dubbed "Scrap Town."  I'll likely make more additions to it, as I try to figure out what to do to replace the missing crane and the top of the right-most building, but the original intent was just to make an interesting "settlement entrance/gateway" piece with "Scrap Town" spelled out in mismatched "scavenged" letters, and it just kind of went overboard. 

I really dug into the "bitz box" for furnishings here, so pieces are from all sorts of sources (some of which I don't even know how to identify), but a good amount includes some spare bits from Plasticville O-scale sets, Warhammer 40K, and Hirst Arts Castlemolds castings.

Now I've got a full-fledged post-apoc market, complete with a grocery store serving locally grown (mutant) crops, a liquor store, a junk shop moved into a broken storefront, a "NEWS" stand specializing in pre-war books and magazines, and the local doctor (where treatments mostly just consist of selling you a stimpak or some rad-away).  I also put a little "security post" atop the main entrance (with the idea that the more securely fortified "residential" areas are further in beyond this facade), and I've started decorating the interior rooms just because I can.  (I may use them as diorama backdrops for figures later on, once I have a few more painted up for "show-n-tell.")

Down front are a couple of power-armor troopers providing security -- some radically converted Brother Vinni "power armour" figures from the "Nuclear Sandlot" line.
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Recently, I've helped out with a few "figure flat" illustrations for the sci-fi/cyberpunk setting of "Interface Zero 2.0" (from Gun Metal Games), and I also wrapped up a sci-fi/horror campaign using a slight variation on the same setting.  (I was using the beta test rules, so some of the details of my setting were put together before all of the "fluff" came out for the proper IZ setting.  My version of Ceres, for instance, is a bit more remote and claustrophobic and horror-appropriate than the version that appears in the space supplement for IZ 2.0.)

Anyway, some of my more recent uploads are samples of the "flat art" done for a project related to that for the IZ 2.0 Kickstarter.  The idea is that, in lieu of having 3D miniatures, you might use little paper fold-ups that have pictures of characters and creatures to represent their positions on the table.  The artwork would end up being shrunk down to about 1" to 1.25" tall, so it's okay that it's a bit rough and sketchy.  Some of them suffer a bit more than others for being blown up large enough to show off here, so I'm definitely not sharing the whole lot of them.

Interface Zero 2.0 is a trademark of Gun Metal Games ( www.gunmetalgames.com ).
Savage Worlds is a trademark of Pinnacle Entertainment Group ( www.peginc.com ).

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JordanGreywolf
T. Jordan "Greywolf" Peacock
Artist | Hobbyist | Digital Art
United States
Concept illustrator, word processing specialist, layout editor, and miniatures gamer (among other things).
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Comments


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:iconardashir:
ardashir Featured By Owner Dec 10, 2015
Happy Birthday, Jordan!
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:iconjordangreywolf:
JordanGreywolf Featured By Owner Dec 11, 2015  Hobbyist Digital Artist
Thanks!  :)
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:iconcarpenocturne:
carpenocturne Featured By Owner Dec 14, 2013  Student Filmographer
:iconzeecaptainplz: Zee Captein would like to thank you for supporting his army with your delicious favorite!
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:iconbillking:
billking Featured By Owner Jul 16, 2013
thanks 4 the fave.
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:iconlady-cybercat:
lady-cybercat Featured By Owner Mar 13, 2013  Professional Traditional Artist
Oh hey! I didn't know you had a DA account!
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:iconcanray:
CanRay Featured By Owner Jan 29, 2013  Professional Writer
We going to see any of your Savage Worlds Ghostbuster stuff?
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:iconarnolf:
Arnolf Featured By Owner Jan 2, 2013  Hobbyist Artisan Crafter
Nice work on zombicide figurines !
I started yesterday to paint mine
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:iconjordangreywolf:
JordanGreywolf Featured By Owner Jan 3, 2013  Hobbyist Digital Artist
Thanks! I need to find the time to get back to painting the rest of my figures. I've put some detail into the heroes, but for the zombies themselves, I haven't really done more than to just slap on some basic colors (for variety) and apply some washes.
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:iconarnolf:
Arnolf Featured By Owner Jan 3, 2013  Hobbyist Artisan Crafter
There are so much zombie that this is quite hard to paint them all, I've painted only two of them yet !
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:iconjordangreywolf:
JordanGreywolf Featured By Owner Jan 4, 2013  Hobbyist Digital Artist
Exactly! That's why I've tried to go through the minis all-at-once, basically -- though I'm not sure that it's really the better way of doing it. In other words, I take the whole mess of zombies, and base coat them. Then, get out the grey-blue "jean" color and go down the line and find what minis can use that color, and paint some in. Then let's get out the brown. Etc. Got everything roughly covered? Black acrylic wash all down the line. Etc. Not a one of them is FINISHED, but at least all of them are somewhere along in the process, and I think it makes them look better on the table than if I had a few finished and all the rest of them *not* finished. (At least, that's my theory.)

On the other hand, it remains to be seen whether I'll actually ever finish the lot of them, or whether I'll just keep stringing the whole thing along. (There is a certain advantage, a MEASURE OF PROGRESS in doing one mini at a time, so I can say with certainty how many are DONE, versus a very hard-to-quantify estimate of how far in the *process* I am with the whole lot at once.)
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