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Ultimate Monopoly Rules

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Rules for Ultimate Monopoly. They were written using material from the rules for Monopoly: The Mega Edition by Winning Moves, Super Add-Ons Monopoly by RAD Games and a post at boardgamegeeks.com ("Super Add-On Expansion for Monopoly -with- Monopoly Mega Edition" by user Orwin. www.boardgamegeek.com/thread/3…) I claim no copyright on these rules. These rules are to be used with my Ultimate Monopoly game board.

EDIT 1/9/14: Some minor formatting changes and links to where to get content added. Also made some minor rule clarifications.

EDIT 1/21/14: Updates and expansions with many thanks to chadws for copy editing these rules.
© 2014 - 2021 jonizaak
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What are the rules on the "just say no" card I can't seem to find it only if you play the deal game but that's not what I want how does it work in ultimate monopoly

I saw this on pinterest and and fell in love. My step kids can't get enough of regular monopoly. Can't wait to roll this out on the table.

Yonilomiro's avatar

Excellent work, thank you very much

I would like to know where to get the revised instructions to the ultimate monopoly that's was done by chases

JHamron's avatar

Cool game. I have a few clarifications, however:


1. Do Railroads and Transit Stations count as the same space when landing on them? If you land on either, does that mean you both draw a Travel Voucher and pay rent for/buy/auction the RR?


2. Do Taxi Rides count as direct movement? If not, do they follow Transit Station rules? Do you get paid if you pass Pay Corners?


3. The Alternative Squeeze Play Rules seem to heavily favor the lower numbers. Below, you can see 2 and 14 have the same chance of getting rolled (3 total possibilities) but 14 has half the cash reward and no chance of gaining a travel voucher. Would it be possible to redo this chart so that it more evenly redistributes the rewards to odds?

Ult Mono Chart

Thank you for the awesome game.

I have a question regarding roll 3 , all players will roll 3 normal dices ? or only the play who will lands on it.

Please if you can clarify further I would be grateful

Thank you

On the Community Chest "Hostile Takeover", what should be done if the majority shareholder property has house or hotels on it?

The best board game i ever played. Thank you

20190913 090805 0

How did you get the board?

Got a question regarding TRAVEL VOUCHERS. Quoting from the rules:

"TRAVEL VOUCHERS can be used at any time during a player’s turn, that is, before or after a dice roll, in
between a dice roll move and a MR. MONOPOLY Bonus Move, or a BUS ICON Bonus Move, or before
or after a DOUBLES roll."

But on the cards it says something like "Play on your turn instead of rolling". That's kinda confusing...
Am I allowed to roll and decide after that to use a voucher instead of moving per dice?

Enlighten me, please. :)
Funeoz's avatar
Hello jozinaak,

Like I said in another post you, I'm translating the game into French. Can I have your Word file so I can translate easier these rules?
Because editing a PDF isn't easy.
And also, what are the fonts used ?
Thanks you.
scatrmind's avatar
Hey jonizaak,

I'm not sure if you saw my reply on your fan art post, but you inspired me to make a Monopoly Mash-Up, too. My version is NOT an attempt to make something more comprehensive (I couldn't if I tried). Instead, it is a collection of rules and printables for aggressive players like my kids & me. Check it out HERE!
The links in the footnotes of page 2 are broken, is there somewhere I can find them? Thanks
Easy4Me's avatar
If the transit stations and railroad spaces are counted as the same space, does that mean you can buy the railroad or pay its rent on either ring?
Building is rather easy in inner and middle boards and tough on outer board.To make building equal on all 3 board, I added these rule variation in my game:-
1. In the middle and inner board, you need all properties of a color group to build houses and hotels
2. In the middle and inner board, you need all properties of 2 neighbouring color groups to build skyscraper on both groups. 
3. In the outer board, you need all but 1 properties of a group to build houses and hotels, and need all for skyscraper.
With these 3 new rules, the games are lot more fun. If we didnt use these, someone will start building hotels on Light Blue on their 1st turn. (With the rules on this sheet, you need all but one in a group, so an person can get something like 2-4-Mr.Monopoly and get 2 light blues.

I played about 5 games of ultimate monopoly till now, and each game was about 6 hours. I started yesterday at 10.30 in the morning, and my brother won the game when I landed on Rodeo Drive with a skyscraper at 4.45 in the afternoon (It was a 6 player game, the the first four got bankrupt within 2 hours.) So, i have a few ideas for a shorter game variation:-
1. Once a player gets bankrupt, there is no more salary for passing GO/PAY DAY/BONUS, and tax refund turns into 'GO TO THE HIGHEST RENT' space.
2. Once 2 players get bankrupt, the taxes are doubled. (In our variation, we added 6 more taxes, like VAT Tax: Pay $150.00, removing Reverse Direction space, and removed those 2 bus ticket spaces and added 2 taxes: 'HOUSE REPAIRS: Pay $20 per building owned' and 'PROPERTY TAX: Pay $10 per property owned.'. Thus, taxes are common in our variation as they reduce length)
3. Mr. Monopoly can only let you go to next unowned property on same board (If you are on the outer board, and roll Mr. Monopoly, it will take you to next unowned propery on Outer Board. If there are no unowned ones on outer board, but only inner and middle, you must go to next property where you pay rent, using the criteria on #4)
4. If you have to go to rent property on Mr. Monopoly move, go to the next property with atleast 1 building (Train depots and cab stands count). If there are no properties with houses on them in the same board, then go to next tax space.

I know these are a bit of complicated rules, but trust me, it makes the game faster. Today we played with these rules, it only took 2 hours. And I recommend playing wiht atleast 4 people so that the first 2 variations are used. The 3rd makes it easier (and thus faster) to find the next empty property, without checking the even or odd number on the dice. The 4th one makes it easier to find the rent property without checking others Title Deeds, as you only need to find the space with building (And it also removes money fast).
jonizaak's avatar
Some revision notes:

-Above noted "monies"
-Squeeze Play not capitalized
-Clarify that the 3rd die regular is only used during Roll 3
jonizaak's avatar
Under SUBWAY: When you land on (not pass over) the SUBWAY space you may travel to any space on either board

CHANGE EITHER TO ANY
jonizaak's avatar
Hurricane & Tornado Cards: Section could use some clarification
jonizaak's avatar
Only one TRAVEL VOUCHER may be played per turn. All TRAVEL VOUCHER movement is considered to be normal movement, not “Direct” movement. If you pass a PAY CORNER, then you collect your salary as normal. If you come to a TRANSIT STATION, you have the option to change to the linked track or remain on your current track.

Lowercase d in "direct".
jonizaak's avatar
Under Taking a Taxi Ride:

 If the property moved to is unowned, it may be bought or it is will be put up for auction.
jonizaak's avatar
Under Railroads/Transit Stations the following paragraph needs revising:

If a player rolls an odd number that takes their piece past any TRANSIT STATION space, the player’s piece shall continue its move forward on the same track it is currently on. If a player lands directly on the TRANSIT STATION space, they should draw a TRAVEL VOUCHER for future use. On their next turn, an even roll means they travel via the TRANSIT STATION to the middle track; an odd roll means that they continue on the inner track.

Revision:

If a player rolls an odd number that takes their piece past any TRANSIT STATION space, the player’s piece shall continue its move forward on the same track it is currently on. If a player lands directly on the TRANSIT STATION space, they should draw a TRAVEL VOUCHER for future use. On their next turn, an even roll means they travel via the TRANSIT STATION to the outer of the two tracks the TRANSIT STATION leads to; an odd roll means they travel via the TRANSIT STATION to the outer of the two tracks the TRANSIT STATION leads to.
jonizaak's avatar
Improving & Mortgaging Properties needs to be bold.
jonizaak's avatar
 board - far beyond  in Movement Order section could use an em dash.
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