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After this question was recently posed to me, I thought I’d type up a more in-depth answer.
Ultimately, it really is just a case of: start. There’s nothing stopping you. You don’t need anyone’s permission. Just put pen to paper and let fly.
I think the major stumbling block for people at that early stage of things is the concern that what they put on the page does not do justice to what is in their head. You, of course, want it to look as good as the comics that inspired you to take up the pen. You’ll draw a few pages and decide it’s not worth continuing because your work isn’t on par with the big name artists and zillions of people aren’t showering you with positive comments.
1 - Don’t draw for anyone but yourself. Feedback is awesome, but the only prize you should be chasing is the giddy delight of finishing a project. That’s how you get things done.
2 - Practice is what improves your work and practice is easiest done when DOING work. Learn on the job. I’ll be the first to admit that my skills aren’t exactly of the highest calibre – certainly not compared to some of the masterful works posted here on DA – but if you look at my webcomic, Sequential Art, and compare the very first few comics to the latest, you’ll see a difference in quality, both in terms of writing and illustration.

Equipment is another issue people see as a block between them and creating comics. It’s not a block, it’s an excuse. I’ll wager most people interested in the medium started out by drawing everything on paper with whatever they had on hand: pencils, pens, paint. I drew everything almost exclusively with biro for YEARS. You don’t NEED a grand’s worth of Cintiq to draw a comic. Work with what you have and devise ways of achieving what you want with those tools.
If you want to bring your work to the wider world, you’ll eventually need a scanner and some sort of image editing software, but only spend money if what you’re buying will ultimately pay for itself.

Finally: publication. This isn’t something I can really advise on as I’ve never been published. I use print-on-demand services and my own website to display and sell my wares. If your hope is for a publisher to take your work to a larger audience than that which self-publication will provide, remember this: After Harry Potter, J K  Rowling started using a pseudonym to try and land an agent/publisher for her next book. She was rejected again and again. Getting a publisher’s attention, keeping it and being remembered over the thousands of other submissions they receive, is as much down to perseverance and luck as your own skill. If your work lands on the desk of someone who just isn’t in the right mood at that moment to appreciate your masterpiece, they’re just going to push it away.
Stick with it.
You only fail if you stop.

How to write Webcomics. by jollyjack
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Blaquepsmith Featured By Owner Apr 22, 2018  Hobbyist General Artist
Thanks for this. Ivw been toying with a webcomic idea for years, but haven't taken the plunge. 
lighthousesociety Featured By Owner Mar 24, 2018  Hobbyist Writer
I would say the same thing about writing, photography, and other forms of artistic expression.  To coin the term, "it's all about you".  In my case, I write my stories because these are my fantasies, and even though they're not realistic -- who cares?  Love your work, BTW.  Blessings be.
JohnDudeIV Featured By Owner Mar 11, 2018   Photographer
I thought this was going to be about how you specifically start drawing comics. How you come up with ideas and your process, stuff like that.
I am disappointed.
ThaAuthor Featured By Owner Mar 6, 2018  Hobbyist Traditional Artist
Awesome work
Kur0hz Featured By Owner Feb 23, 2018  Hobbyist Digital Artist
Thank you!!! it really helps me to take some decision, I have been hesitating for years... and now I'm motivated 
Gx3RComics Featured By Owner Feb 23, 2018  Professional Digital Artist
I shared this on my twitter feed.

I've seen so much hesitation and excuses from people who say they want to, but make every excuse in the book or hesitate for weird reasons.

One friend I know is trying to world build so much he's drowning in it and can't make any progress because of it.

There's no prep that's gonna get someone fully ready for the job other than just doing it. Kick the doors open, try to make a few pages even if you're not going to show them. Learn the process, figure what works and go for it.
MummyMetaller Featured By Owner Feb 23, 2018  Professional General Artist
I actually started up a comic waaaay back in 2007, I had to put it on hiatus due to personal problems.
When it came to going back; I decided to 'wait' till I'd honed my skills & artistic/comic-making knowledge more. It's now 2018 & I've pretty much said 'bollocks to that' & I'm in the process of writing out the drafts to my stories (which in turn are now considered graphic novels; not so much comics). If I keep waiting till I've reached the level I want to be artistically when it comes to sharing these stories; they will never make it to paper. 

Plus; I think finally garnering the life matra of- 'I really don't give a fucking rats bollocks about the opinions of assholes' in my older age has helped me tremendously in coming to this conclusion.
Nikolai-Bartolf Featured By Owner Feb 20, 2018  Hobbyist Traditional Artist
Fantastic points.

This is just what I needed to hear. :)
Thank you for sharing!
sigeel Featured By Owner Feb 18, 2018  Professional Digital Artist
awesome advice!
Omega-Warior Featured By Owner Feb 16, 2018
It's interesting, I recently got asked to write scripts for a long running (and shall remain nameless) web comic. I also do a weekly webcomic of my own, which I will not be drawing attention too either.

My first few scripts were ok, but lacked a certain flair that was normal for the webcomic in question. I re-read the archive (yes, I know, far too much time to spare...) and after a few weeks, I produced better pages of script.

Now, when I come to do my own comic, I find that the quality of script is better, that while the art-work's no different (except natural progression), it all seems to fit together better.

To any one wanting to work on a comic, I'd suggest script writing first, to lay out what you want to do, want to say, want to see. See if it makes sense to you first, then to others, then go from there, it helps in the long term.
ViktorMatiesen Featured By Owner Feb 16, 2018  Hobbyist Traditional Artist
I do applaud this journal, hell I even favved it since I think that it is really nice and true to every issue that all comic artists and writers goes through. But to me, the bigger issue is not just starting the comic but the world building.
When I look at shows like Steven Universe that starts rather right in the middle of things where Steven meets up with the three Gems as they are fighting a monster in the first minutes of the first episode, then at Gravity Falls where it starts with the main characters being chased by a monster before they have a flashback of how the kids arrive at the place and meet up with their grunkle Stan before they learn that there is something weird going on in the forests.
To me, both shows has a good example of establishing things, like how Steven is more concerned about his favorite ice cream sandwich being cancelled than seeing the Gems fighting monsters in their living room and that how the kids in Gravity Falls will be facing a lot of weird and supernatural stuff and we get to experience that same awe and horror with them in each episode. 
The point being, is that if you don't wanna make a typical slice of life webcomic with video game jokes and whatever but more like a webcomic with a story arc and setting, one also has to have a good basic setting about how the world works. It is one thing when you do a porn and such, you can make a good set up and story behind it of course but when you were making for example "Little Victory" (which I still hope that it will be published on tradeback) you did have a settings, a world with rules, characters, organisations and a theme with it. 
So one can not simply just "start a comic" without having SOME kind of story and such... just saying ^^
RobertMacQuarrie1 Featured By Owner Feb 16, 2018
But while that's good writing advice, I think the issue that is being addressed is that it really doesn't matter what you do, as long as you are working on it and trying to improve.

For example, you say that it is important to work on world building.  And that is true.  However, the issue for some is that they wouldn't start to write, or work on anything, because they are "Waiting" for the right time to come up with something.  They are "Waiting" for the right moment to come up with the right world.  Acting as if the inspiration will just magically hit them and they'll have a fully formed world ready to explode from their head.

Instead what these people should be doing is working.  If they want to focus on world building first?  Fine.  Then build the world.  Put pen to paper or start typing those keys and start building that world.  It doesn't have to be perfect.  In fact, it's important to revise and rework a premise, so you can figure out what you like and what you don't like.  And you can only do that by putting the work out there and doing the work in the first place.
ViktorMatiesen Featured By Owner Feb 17, 2018  Hobbyist Traditional Artist
That is true, people tends to just try to work hard on working on the world building that they kind of forget to create a story that goes with it. Yet at the same time, me like so many others feel that if we don't have all corners covered, we kind of fear that a person will ask that one question that will have no good solid answer from the very creator that will end up crumbling down like a unstable house of cards, crushing any desire and will to trying rebuilding it. 

Like me for example, I am trying to create a superhero universe, well I say universe but what else do you call it when it involves superhumans, magic, aliens, gods and super tech? At any rate, its one thing to keep it to be like DC, Image or Marvel but you kind of feel forced to commit to a ton loads of research on a lot of things in historical, technological, magical, supernatural, scientific and even theoretical stuff. Otherwise in my mind, you will be confronted by that one person. 
You know the type, the one who will not cease to question every single minute at every scene like why would they use light saber instead of blasters or how come they just don't call the cops to investigate the home alone kid or why does the evil robots simulate dream of real life instead of lobotomizing the humans if they only want the energy from their body and while you try to explain to just believe in the disbelief in these of stories that are only there to entertain you but in the end you will only question to why you even are friends with that person or inviting them to anything at all when in the end while all the questioning and talk, they just go "I don't bother with that sort of things" when you ask them for suggestions to improve any story in mind.

While it is nice to ask questions and you can't satisfy everyone but you are worried that you can't answer anything than just "it's magic, you don't need to explain it" which will causes the entire foundation of your world building to crumble down like flour with too little milk. 
RobertMacQuarrie1 Featured By Owner Feb 17, 2018
But at the same time, you can't be concerned with answering every question that's out there.  There is always going to be something you don't think of.  And at that point, a person could just be using that as an excuse not to move forward.

A coworker of mine has a saying that I think applies to a lot of situations- "You're never going to go outside if you're always waiting for the weather to change."  Essentially, if you are always waiting for things to be "Just right," then you'll never get anything accomplished.  In regards to creative works, there is never going to be a right time.  Something is never going to be perfect.  Yes, it's good to have a good background and have a lot of it thought out, but you can't use that as a barrier for your own growth as an artist.

Look at it this way- It's good to have answers to questions, but the focus on that is on how it improves your story.  Not on what a random fan might ask at this point.  It's good to have answers to questions such as "Where is this character from?"  "What motivates them?"  "What is their personality like?"  "What is the history of this land/ world/ company, ect?"  "Why does this person do what they do?"  That's going to help craft your story.  If you have two characters in conflict with one another and are having an argument, then when you have an answer to the question "Why are they angry and why are they arguing?" and it makes sense, it makes the scene all the better.

But it's not good when these answers start to get pedantic.  We don't need to know the answers of the exact specifics of how someone's powerset works.  It's never going to be scientifically accurate.  Especially if that's not crucial to the story.  We don't need to have characters spend several pages addressing questions that might be brought up at some point.  It bogs the story down.   We don't need to know what everyone's favorite food is, or the specific history of a particular town.

In this case, the world building should be reflective of how it influences the characters, and relates specifically to them, since they are the ones that are going to be the focus of the story.  Not to mention that, sometimes, good ideas can come late in the process.  Or not knowing the answer to something can be turned into a weakness into a strength.

Again, the focus should be on doing the work, not finding reasons not to do the work. 
ViktorMatiesen Featured By Owner Feb 18, 2018  Hobbyist Traditional Artist
tl;dr: Stop being lazy, you asshole

Right? XD
RobertMacQuarrie1 Featured By Owner Feb 19, 2018
More just "Stop being lazy." 

No need to be unnecessarily confrontational and needlessly insulting. 

Get up, do the work, and you'll improve. 
ViktorMatiesen Featured By Owner Feb 20, 2018  Hobbyist Traditional Artist
It was more like a joke, but I apologize none the less
RobertMacQuarrie1 Featured By Owner Feb 20, 2018
No, no need to apologize.  I just wanted to make sure that I wasn't trying to be hostile with my original statement.
(1 Reply)
PassiveSmoking Featured By Owner Feb 16, 2018
Momentum is another big problem, at least for me.  I've started comics several times but stop after a few because all my ideas dry up.  This time I'm trying to commit to some kind of written story or at the very least an outline before I start drawing.  I'd like to have an idea how it ends before I start. 
DBrentOGara Featured By Owner Feb 15, 2018  Hobbyist Digital Artist
"You only fail if you stop" Amen brother!
Mr-M-horror-action Featured By Owner Feb 15, 2018  Student Digital Artist
HAHAHA that comic strip was so funny phillip.
turbosuo Featured By Owner Feb 15, 2018
The only thing good about that horrible 90's movie The Dark Half was the hero's statement to the villain about writing a story.  "You know as well as I do that the only way to do to do it."
RobertMacQuarrie1 Featured By Owner Feb 14, 2018
I completely agree.

I used to be like that too.  Having the attitude of "I have to wait."  Or "I need to get better before I start showing my stuff."  That there had to be this barrier I had to cross before I got started.  The problem with that mindset is that if you don't work at something, you never will get better.  You just won't magically wake up with the talent you want some day.  You have to make that happen yourself.

What really changed things for me was someone just casually mentioning "Hey, you should show your stuff.  It's pretty good."  Nothing to major.  Just "Your stuff looks good.  Why don't you try drawing some more?"  So I did.  I wasn't drawing for anyone else. I wasn't drawing to get a job.  I wasn't drawing to try and submit to a publisher.  I was just drawing to draw.  I was just drawing for myself. 

And none of it was perfect.  And if you go back and look where I was when I first started posting on Deviantart, you'll see just how far I've come and how rough my earlier stuff was.  But it's a process.  I learned by doing.  I learned by pushing myself.  I learned by examining what I did, listening to feedback, and never being satisfied with what I have. 

By the same token, I wasn't trying to make the most perfect drawings ever.  Some drawings I did turned out the way I wanted.  Some turned out better.  Some turned out worse.  But I posted pretty much all that I set out to do.  They may not be perfect, but that's not the point.  No drawing is perfect.  No work of art is perfect.  But it's important to just keep trying. 

There's a piece of advice that I think every artist needs to follow- "Don't break the chain."  Essentially what it means that if you want to accomplish something, do something every day that furthers that goal.  You want to be an artists?  Then draw something every single day.  You want to write something?  Then write something every single day.  You want to be a musician?  Write one piece of music a day.  It doesn't have to be big.  It could be something as simple as inking a drawing you did in the process of finishing it.  But you should at least try to take the time out of your day to at least accomplish something.

Because once you get in the habit of doing something, it becomes easier.  Not only that, but it makes you pushing through those hard times a lot better.  The one thing that people don't talk about is sometimes creating art isn't always going to be fun.  You're going to get writers block.  Or you are stuck on a part of a drawing you don't want to do.  The "Fun" part is over and now you have the tedium.  But when you stick to that "Don't break the chain" mentality, then it makes working through those moments a lot better.  Because then you CAN move onto the next fun part. 

Really, what it comes down to is if you want to work, work.  You want to make this your career?  Then you've got to do it every single day.  Not just when it's easy or fun.  Do the work, put in the time, and be honest with yourself and your abilities, and you will get better. 
KeNjIiAnImEkInG Featured By Owner Feb 14, 2018  Student General Artist
I can't draw comics sadly. I'm not that good. I can put detail into characters but I can never get the comic style done
RobertMacQuarrie1 Featured By Owner Feb 14, 2018
I know what you mean.  There have been elements that I haven't always been comfortable with myself. 

For example, I hate drawing buildings.  And I'm concerned about not getting the perspective right, and having them look wrong.

So, the best way to tackle that I found was to try and draw buildings.  Actively try to do a piece of work that featured buildings in the background.

It wasn't perfect.  But I learned.  I learned for the next time I decided to tackle buildings.  I learned what worked, and what didn't.  And I looked at what other artists did to see if I could replicate what they did. 

Really, that's what it comes down to.  If you have something you are weak on, that's what you should try to focus on improving.  Don't worry about getting it perfect right away.  Just do it, evaluate it, see what you liked and what you didn't, and try to do better the next time.
SorrySpell Featured By Owner Feb 14, 2018  Hobbyist Traditional Artist
Thank You
Kitsuchan59 Featured By Owner Feb 14, 2018
^_^  I've seen several professional artist who have done long running series and have vastly improved as well. Kosuke Fujishima who wrote the manga Oh, my Goddess (ああっ女神さまっ) comes to mind.  One of the great things about web comics, either weekly or daily, is it forces an artist to draw on a regular basis.  Practice will overcome talent with out effort.  

Draw because you like to draw...  Not as a means to an end.  It will feel like a chore.

  And as Mr. Jackson has said, if you want it to sell, give it BOOBS!  That last part wasn't serious, BTW,
Chwen-Hoou Featured By Owner Feb 14, 2018
Goredorf Featured By Owner Feb 14, 2018  Hobbyist General Artist
Dude, thanks for sharing that! I have been a fan for a few years now, and besides your "Artistic Style"...(....beeewbs.....)  I actually find the stuff you take the time to write about interesting as well.
blightedangel Featured By Owner Feb 14, 2018  Professional Traditional Artist
FANTASTIC ADVICE. Among some of the best. And I love how approachably you've cushioned it. I would have said "Just fucking draw something."  But then, I've been making excuses for myself for years.

Webcomics in particular are the most amazing medium. I HAVE gone back and read from the beginning some of my favourites. And I LOVE seeing the evolution of the artwork along the way. I think that a webcomic artist really benefits from the frequency of "publication", and the self motivation. No publisher or critic is standing behind you saying "tighten those lines" or "that material is offensive." It is like a beautiful window into someone's creativity.

Thanks for sharing, as always! Yours are some of the journals I actually read.  Your way of expressing yourself is always so amusing but also concise. Keep up the great work!
irg555 Featured By Owner Feb 14, 2018
I got a related question, how do you write comic. I've actually been writing for a comic for years now but I feel like I'm not really doing it the 'proper' way since I have not a lick of talent for actually drawing comic. I feel like I'm being too wordy and not really framing stuff in a way that's best for a comic. Some details on specifics on the comic I am writing for, it's 'long form'. I think that's what she called it. It's not like 3 or 4 frame or where things encapsulate neatly into issues. I'm not honestly sure what it means other than I was told not to try to set up jokes or dramatic scenes to end on a particular page. Any advise on what's the easy format to draw a comic from would be appreciated.
FoxAffliction Featured By Owner Feb 14, 2018
Short and sweet advice, yet truly golden
HighPriestSatanis Featured By Owner Feb 14, 2018
Good stuff, thanks!
kildeez Featured By Owner Feb 14, 2018
As a fanfic writer, I have to say that the comic accompanying this journal feels scary accurate for producing web content.
Carlito2517 Featured By Owner Feb 14, 2018   Digital Artist
Just as an aside from doing comics myself, organization is very important. Writing things down, planning out your text and dialogue before doing the art, just generally keeping things in order helps immensely.
ZatchZ Featured By Owner Feb 14, 2018  Hobbyist General Artist
My issue is that I feel discouraged finishing what I started.
immadametal Featured By Owner Feb 14, 2018  Professional General Artist
Good advice. Sequential Art is actually one of a few comics that inspired me to take one of my many stories into webcomic format as opposed to issue by issue. It just started going live twice a week just at the end of this last week. I was supposed to start 4 years ago and finally yelled at myself enough to start. Lacking a lot of equipment and high end stuff, I just ink it on printer paper with thin Sharpie pens, scan it, take it into PhotoShop, adjust the levels so it make the blacks blacker and whites whiter while eliminating the in-between, and then color it in PS. It's not the best, but it definitely gets the job done and tells the story well enough. No one has really viewed it yet, but that doesn't bother me since I only just started and it's also just fun to make stories.
CaseyDecker Featured By Owner Feb 14, 2018  Hobbyist Artist
I've been able to draw cartoons as far back as kindergarten ever since I was taught how to draw, and it became something that I still enjoy doing to this day... :pencil:
CassidyPeterson Featured By Owner Feb 14, 2018  Hobbyist
My process is to scream "fuck" every few months for three years and then also just start. Thankfully the guy it's for is patient :lol:
Brother-Tico Featured By Owner Feb 14, 2018  Professional Digital Artist
Great advice.

But, what about the artist who used to make comic or webcomics and wants to go back making comics again? Any advice on that case?
AutoBubbs Featured By Owner Feb 14, 2018  Hobbyist Artist
Well, despite everyone telling me I should start, I've never really done any comics outside of books done for my own amusement.  While I dabbled with drawing up OC's during my obsession with Calvin and Hobbes (Slug Woman, Iceman, Emperor Clang), I really went off the rails when I was introduced to comics via Batman TAS and the X-men series.  I have notebooks filled with OC's that... are varying levels of crap.  Wish I was kidding.  There was a lot of straight-up rip offs drawn up in the 90's that weren't even GOOD rip-offs.  I've gone back to do some repair work on a select few, mostly with the intent in using them for Roleplay... City of Heroes, Skyrim, or tabletop... but haven't done any comics.

Like I said, I've been told I should start, but I'm not sure I have the skill, originality, or persistence to keep it up.
TheGuyNoOneRemembers Featured By Owner Feb 14, 2018  Student Digital Artist
Incredible advice. Thank you very much for creating this journal!
trizero91489 Featured By Owner Feb 14, 2018
This is the best advise that should be heard by you to everyone else that basically ignores you because they think that doing what Disney does with their work can guarantee you a marketable success, don't get me wrong Disney is a good company in some way but the ideas they make are based off of ideas that are from other comic books like TeamGirl-Differel said  "ideas cannot be copyrighted, so creators "steal" (borrow really) from each other all the time" in other words you can copy an idea and make an original story based around that idea you like.
InsidiousAgent Featured By Owner Feb 14, 2018
Or; How to do life with success.
iamthetransient Featured By Owner Feb 14, 2018
This is (in most basic terms) a guide to life. Perseverance, and actually attempting are the two most valuable things you can do.
wdeleon Featured By Owner Feb 14, 2018  Hobbyist Digital Artist
I think when many people ask, "How do I start drawing comics?", what they're really asking is, "How do I draw good comics immediately without effort? I want to skip the learning curve and the working at it part and just be awesome right now. Tell me the secret!"

And the answer is, you don't. In this day and age, you start drawing comics by getting yourself a tablet, plugging it into your computer, and drawing. You're going to suck for a while. Everyone does. We all go through a learning process. There is no shortcut. You start drawing good comics after you put in the practice by drawing bad ones, and there really isn't a way around that.

Are there things to accelerate the process? Yes, of course. There are drawing exercises and classes and studying you can do, but they're also work you have to put in.

So I guess the way you start drawing comics is that you love drawing enough to just start drawing and then keep drawing even though you're not the artist you wish you were right off the bat. That's okay. Just keep drawing what you enjoy drawing and someday you'll look back and be shocked by how good you got without even realizing it.
RobertMacQuarrie1 Featured By Owner Feb 16, 2018
Too true.

You see this sort of attitude in every medium.  "How did you become a voice actor?"  "What did you do to become an online reviewer?"  "How did you get into acting?"  These sort of questions tend not to be about an interest in how these celebrities got started, but instead people just looking for a cheat sheet to cut right to the end. 

Too many people just see the final product and go "I want that."  They want to be a writer or an artist or an actor or a musician or a web reviewer because it will be "Easy."  Set your own hours.  Wake up at 10am, work for five hours, hang out with your friends whenever you want.  Travel to awesome locations, be the center of attention, have everyone praise you and tell you how awesome you are.  That's what too many people want.  They don't want to do these things because they have a strong passion.  They want to do it because they think it will be an easy ride.

But listen to any of these people who have achieved any sort of success and you'll hear some horror stories about the work that they do.  About having to work crappy jobs in order to pay the bills while they worked on their comics, waiting to hit it big.  Or web reviewers saying that they work six days a week, and the only reason they take a day off is because they have to.  Or that they live and die by the reviews coming in, and anything can undermine them at a moments notice and cut off the funds they need to live.  That they could end up going to movie premiers and only have $100.00 in the bank.  Or that voice actors practically tear their throats out to deliver the right line, and have to take excellent care of their throats to make sure they can keep making a living.  Or they'll talk about the tedium of having to make 10,000 different grunting sounds for a particular video game.

And that's the thing that needs to be emphasized.  If you want to be a success at this sort of thing, you need to work.  Because it is work.  And work isn't always fun.  There will be days you don't want to do what you are doing, as with any job.  But you need to get it done because that's how you get better. 

I think that's the thing that needs to be emphasized.  People don't need to learn how to skip to the end.  They need to learn what it takes to keep going when it stops being fun or it becomes tedious, because those are the moments that truly determine if you are passionate about what you are doing.
jaredyboy Featured By Owner Feb 14, 2018
Would you be interested in collaborations?
Frostridge-Dragoone Featured By Owner Feb 14, 2018  Hobbyist Digital Artist
from right to left up to down just like manga :D
BarbecuedIguana Featured By Owner Feb 14, 2018
One boobie at a time :D
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