I tried to use a different than usual approach to colors, composition, shading, clusters, and perspective.
I also tried to draw an even more complex version with much more details, better composition, and fixed issues in many areas, but it is still unfinished and I have no idea if it ever will be complete.
So there it is - my new pixel art landscape.
Hope you like it!
till next one.
THANKS FOR DD!!!
A thief has stolen this and is selling it on amazon: https://www.amazon.com/GAAMO-Glimpse-Decorative-Painting-08x12inch/dp/B096W2Y8GF/ref=sr_1_25_sspa?dchild=1&keywords=GAAMO+poster&qid=1629130721&sr=8-25-spons&psc=1&spLa=ZW5jcnlwdGVkUXVhbGlmaWVyPUExTEFKMDYwVEpBRkJUJmVuY3J5cHRlZElkPUEwMDQ1NTY5M0VBQlFZSkdLMEFJRSZlbmNyeXB0ZWRBZElkPUEwMzQ0NDIyMlNMUVVKWUZBNzlYUCZ3aWRnZXROYW1lPXNwX210ZiZhY3Rpb249Y2xpY2tSZWRpcmVjdCZkb05vdExvZ0NsaWNrPXRydWU=
No, It's standard lo-res with some heavy copper (and not only) magic.
It will be released as executable file for amiga (stock amiga 500 will do) later.
Also - in HAM it's impossible to create pixel art as there is virtually no control over single pixel color and no control over palette. ;)
Well, pixel art by definition is in 8 bit range. That's why we have indexed palette mode (256 colors maximum). HAM is true color mode - with 4096 colors.
In theory we could use HAM8 mode for amiga 1200 (AGA chipset) in super hires mode - 1280x256 and use it as 320x256 resolution with super wide pixel.
It would create 1x1 , 24 bit picture without color deformation (in HAM mode every color change affects next 4 pixels) but it still not allow us to use indexed palette mode :)