Shop Forum More Submit  Join Login

Things we are gonna need are

For Mac Users
Safari automatically unzips downloaded files and deletes the original ZIP file. 
Try disabling this function (I don't know how, I never used a Mac) or download using another browser like Firefox.

Preparation

UPDATE: Here is avideo showing the install process. Thanks a lot!
Install Xps addon to blender

First thing we have to do is to installing the addon.
Go to the provided link and download the latest version of the addon. DO NOT UNZIP IT.
Open Blender and go to File > User Preferences
Select the Addons tab and click the "Install fom File..." button

Screen002 by johnzero7
Find the downloaded addon zip file and click the "Install fom File..." button

The XPS tools addon should be de only addon diplayed on the list, if not type "XPS" in the search dialog.
Now Check the checkbox to the right to enable the addon.
Click the "Save User Settings" button and close the window.

Screen005 by johnzero7

A new tab called XPS should have appeared in the toolshelf
Screen007 by johnzero7





Importing the model

Now open your backdrop.
Screen009 by johnzero7


We are ready to import the XPS/XNALara model. In the 3DView show the toolshelf (Shrotcut: T) and go to the XPS tab. Select the Import Model Button an import the model. 
The addon will create all the materials and import the armature of the model.
Screen009 by johnzero7



To preview the model without having to setup lighting, click the Shadeless button in the XPS toolshelf.
Screen017 by johnzero7



Posing

If your model had a armature in XPS/XNALara, the addon created an armature in Blender and you can pose it or import a pose just like in XPS.

To manualy pose the model select the armature. Change to Pose mode. You can make a second 3Dview and set its display mode to "Render Only" to make the results easier to see. The CheckBox "Render Only" will hide fom the view ani object that is not displayed in the render.
Screen010 by johnzero7



To import a pose: Select the armature. In the XPS toolshelf click the Import: Pose button. Select the pose file and... done.
Screen020 by johnzero7



Lighting the scene

Create a Area Light (SHIFT A). This will be out main light, it will provide most of the light to our model. 

Screen013 by johnzero7

If you have trouble selecting the light or any object in your scene hold ALT while selecting. Blender will display a list of all the objects under the cursor for you to elect from.
Position the light.
Now we are going to aim the light. With the light selected press CTRL 0 (Zero, Insert from the keypad). This will set the light as the active camera and the view will change to the lamps perspective.
Press SHIFT F to enter Walk navigation mode. In this mode you can move just like in a FPS game 
Look around with the mouse.
Walk with WASD.
Q and E go up and down.
SHIFT sprint.
ALT walk.
Mouse scroll wheel up and down control the movement speed.
SPACE or middle mouse button teleport to the cursor position.

WARNING: TAB will activate gravity and the camera will fall down if there nothing under it.

Aim the lamp to the model then left click or hit enter to end the Walk navigation mode.
To exit camera perspective mode press 0 (Zero, Insert from the keypad). Adjust the distance of the light so the dotted line ends when touching the model. At this point the light is at mid intensity. Set its Energy to 0.5
Screen012 by johnzero7



Duplicate the light by pressing SHIFT D. The new light will be our "Fill light". It's purpose is to make the shadows of the main light not so dark but allowing some shading so the model doesn't look flat. Set it's energy to 0.2. Position the same way that the main light.
Screen014 by johnzero7



Camera Positioning

Select the camera and position it just like you did with the lights
CTRL 0 (Zero, Insert from the keypad): set the camera as the active camera
SHIFT F: Walk Navigation mode.

You can also press CTRL ALT 0 (Zero, Insert from the keypad) to place the active camera at the same position as the current 3DView.
Change the resolution to the desired size. The percentage under the resolution will reduce the resolution to make preview renders faster. We will change this to 100% when we make the final render.
Screen015 by johnzero7





Rendering

We are ready to see our creation in all it's glory, press F12
This render is not our final render. It's a little lower quality but a lot faster.

Now you can tweak the pose of the model, the lights, etcs. Once you are happy with the results we are ready for the final render.

Increase the fill light Samples to 5 and the main light to 10.
Screen014 by johnzero7


set the resolution to 100%.
Screen018 by johnzero7


enable indirect lighting.
Screen019 by johnzero7



All is ready for the final render, Press F12 again. Depending on your machine and the complexity of the scene this may take a while. Once the render is ready save it. Go to Image > Save as Image.

Enjoy your work and don't forget to share!


Render by johnzero7


Add a Comment:
 
:iconpootispowah:
PootisPowah Featured By Owner May 16, 2019
thank you 
Reply
:iconkulasdq:
kulasdq Featured By Owner May 13, 2019
very helpful. thx
Reply
:icontizzouyt:
TizzouYT Featured By Owner Mar 26, 2019  New Deviant
uh... It let me do the same thing with CATS and MMD plugins... but it keeps saying Error. I cant add-on XNALara
help...
Reply
:iconzanedrake:
ZaneDrake Featured By Owner Mar 16, 2019  Hobbyist Digital Artist
after i install from file, and try to check it, i get an error plz help
Reply
:icondarkslayer092:
Darkslayer092 Featured By Owner Feb 14, 2019  Hobbyist Digital Artist
Any tips on how to make characters look into camera?
Reply
:iconruvkun:
RuVKun Featured By Owner Feb 1, 2019  Hobbyist Digital Artist
why my model getting error when i imported the model?the model not appear just one or two part of the model eppear rest of them just only the skeleton mesh.any solution for this issue?
Reply
:iconjackalmoi:
jackalmoi Featured By Owner Dec 16, 2018
tuna pregunta e exportado el modelo desde blender pero cuando lo abro con el cura por ejemplo me sale sin las rallas del traje quepuedo hacer

Reply
:iconjohnzero7:
johnzero7 Featured By Owner Dec 16, 2018
es que faltan las texturas
Reply
:iconjackalmoi:
jackalmoi Featured By Owner Dec 19, 2018
johnzero7 tu sabes de algun tutorial para añadirle las texturas que sea como este que explicastes aqui gracias
Reply
:iconjohnzero7:
johnzero7 Featured By Owner Dec 19, 2018
Mmm. No creo que exista otro tutorial. Ya que este es para el addon que yo hice y no conozco otro addon para exportar modelos a XPS.

Lo que puedes probar es cambiar las texturas desde XPS.
Ctrl+T en XPS abre el editor de materiales. Puedes seleccionar el objeto y cambiar las texturas desde ahi
Reply
:iconjackalmoi:
jackalmoi Featured By Owner Dec 17, 2018
y sabes de algun tutorial para aprender a añadirle las texturas que sa como este tuyo que es facil de entender
Reply
:iconpapercraftnicco23:
PaperCraftNicco23 Featured By Owner Nov 5, 2018
This Is very easy to understand!! you help me so much
Thank you Heart Heart Heart Heart Heart 
Reply
:iconstupded:
stupded Featured By Owner Oct 27, 2018
for blender 2.80 eevee?????
Reply
:iconpenguincop24:
penguincop24 Featured By Owner Oct 5, 2018
does this work on the 2.79 version?
Reply
:iconixmotionlessxi:
IXMotionlessXI Featured By Owner Nov 17, 2018
I have 2.79 and can confirm it does.
Reply
:iconyqmxh:
Yqmxh Featured By Owner Jul 22, 2018
Is there a way to change it to cycles? When I try to change it the character model turns grey & purple! please Help! :( (Sad) 
Reply
:icondidyouexpectaname:
DidYouExpectAName Featured By Owner May 1, 2019   Digital Artist
Then you need to add the textures manually
Reply
:iconc4539:
c4539 Featured By Owner May 7, 2018
Hello, I am having a problem with using an XPS model, related to Unity.

This is the model that I am using: Pokken Tournament - Gardevoir

I am trying to use this model for VRChat. In Blender, the model is intact and looks fine. Unfortunately, when I put it in Unity, the eyes are displaced; they're popping out of the head and look like a pair of shades (albeit with eye texture). The eyes should be inside the eye sockets and not clipping through it. I cannot move the eye parts in Unity. How to fix?
Reply
:iconshamepai:
shamepai Featured By Owner Edited May 6, 2018  Hobbyist Filmographer
Hello, im new to blender and stuff and im pretty familiar with sfm.
Ive tried out several of your models but i think some of the bones arent connected which makes posing a pain.
Am i missing something and is there perhaps an option ive missed?

Ive also tried the connect bones option but it didnt do anything.
The models ive tested so far are mai and ibuki

something clearly isnt working. i wish i knew what

thank you very much man
Reply
:iconsailor-crystal-moon:
Sailor-Crystal-Moon Featured By Owner Dec 21, 2017  Hobbyist General Artist
Blender says that access to "xnalaramesh_updater" file is denied when I try to install the plugin.
Reply
:icontubaking2017:
TUBAKING2017 Featured By Owner Dec 15, 2017
I learned a lot. Thank you very much.Yumeko Happy Icon 
Reply
:icongato303co:
gato303co Featured By Owner Sep 13, 2017  Student Traditional Artist
Hola, gracias por postear la herramienta para importar *.ascii.mesh, llevaba tiempo sin poder saber como importar un modelo de Ice Age en el Blender :thumbsup:
Reply
:icongreekmaster:
GREEKMASTER Featured By Owner Sep 9, 2017
hello, did open XPs models with Blender, Change the material to glass, but when i Export the model back to xnalara it isnt anymore glass ! what did i wrong ? dose someone have a idea ?
Reply
:iconjohnzero7:
johnzero7 Featured By Owner Sep 9, 2017
That's not how material in XPS work, not at all.
Check my guide to export models. XPS uses a list of Render groups to make the materials. The exporter only supports Blender internal materials without nodes.
Reply
:iconbsaaredfield713:
BSAARedfield713 Featured By Owner Aug 27, 2017  Hobbyist Interface Designer
 johnzero7 I'm having problems with blender the models do not render right what other software can i use 3d max does not work too 
Reply
:iconjohnzero7:
johnzero7 Featured By Owner Aug 27, 2017
If max doesnt work either then i guess is a problem with the model
Reply
:iconbsaaredfield713:
BSAARedfield713 Featured By Owner Aug 28, 2017  Hobbyist Interface Designer
do you think people will care if i do not render my photos and post them the way they are ?
Reply
:iconmaganneal:
MAGANNEAL Featured By Owner Edited Aug 21, 2017  Student Digital Artist
I AM HAVING ISSUES USING THE ADDONS FOR BLENDER I TRIED TO INSTALL THEM BUT BLENDER TELLS ME "MUTABLE FILES FOUND WITH THE SAME NAME" THERE ARE NONE IN MINE THAT HAVE THE SAME NAME AS FAR AS I KNOW, AND PLUS I COULD NOT FIND ANYTHING IN THE CONSOLE....I HAVE THE NEWEST VERSION OF BLENDER I BELIEVE, I GOT IT FROM STEAM, VERSION 2.78. IS THAT THE ISSUE? ALSO....I'VE TRIED MUTABLE VERSIONS OF THE ADDON AND IT STILL DID NOT WORK.
Reply
:iconjohnzero7:
johnzero7 Featured By Owner Aug 22, 2017
The version of blender, if it is higher than 2.74, should not be a problem.
If the error text is "Multiple addons with the same name found" then, in the same place, it should display the name of the addons causing the conflict.
The only solution is to uninstall the addons conflicting and install only one.
Reply
:iconmaganneal:
MAGANNEAL Featured By Owner Aug 23, 2017  Student Digital Artist
I WILL HAVE ANOTHER LOOK ALTHOUGH I FOUND ONE FOR 3DS MAX I CAN USE FOR THE TIME BEING
Reply
:iconwolf-knight-1:
wolf-knight-1 Featured By Owner Edited May 1, 2017  Student Digital Artist
I cant seem to enable the addon in blender, I have blender ver 2.65 I think and the XNA script is 1.7.0, I may be doing something completely dumb but I cant enable the addon, it shows up in the menu but I cant click the tick box
Reply
:iconjohnzero7:
johnzero7 Featured By Owner May 1, 2017
version 1.7.0 Requires Blender 2.74 or up
Reply
:iconwolf-knight-1:
wolf-knight-1 Featured By Owner May 1, 2017  Student Digital Artist
ah, then Im stuffed for the time being, dying laptop so I cant really install or update most programs, oh well, thanks for the response
Reply
:iconartlovedream:
Artlovedream Featured By Owner Edited Apr 10, 2017   General Artist
how do i export the model??
Reply
:iconjohnzero7:
johnzero7 Featured By Owner Apr 10, 2017
I made a guide to export too. Not hard to find.
Reply
:iconartlovedream:
Artlovedream Featured By Owner Apr 10, 2017   General Artist
dont worry, i found out how to export the model after i posted that comment, also i was using the wrong version of the plugin...
but now the model is invisible when loaded into xnalara..
Reply
:iconabazou:
abazou Featured By Owner Mar 27, 2017
sorry i cant find the files to download on dropbox or mediashare
Reply
:iconjohnzero7:
johnzero7 Featured By Owner Apr 2, 2017
all links seem to work properly at this moment
Reply
:iconsaekolover:
SaekoLover Featured By Owner Mar 19, 2017
Hello I have one question please 
when I set the lamp as active camera with Ctrl +0   I get an error saying "Modifiers cannot be aded to object: Lamp"
do you know how to fix that? 
Reply
:iconjohnzero7:
johnzero7 Featured By Owner Mar 19, 2017
In Blender Ctrl+0 assigns a subsurface modifier with a view level of 0. Ctrl+1 creates one with a level of 1, and so on up to Ctrl+5

What you are looking for is Ctrl+Num 0 (that is Zero from the Numeric pad) this will assign the active object as the active camera
Reply
:iconsaekolover:
SaekoLover Featured By Owner Mar 19, 2017
thanx for the help,never thought it would be different to press the 0 from the Numeric pad!!
will come to this sweet tutorial if I need something else,hope you don't mind
Reply
:iconphilosophoholic163:
Philosophoholic163 Featured By Owner Mar 15, 2017  Hobbyist
Much appreciated. Thank you.
Reply
:icondewani90:
Dewani90 Featured By Owner Feb 17, 2017  Hobbyist General Artist
thanks a lot for the tutorial, even if i knew what to do just by getting the useful tool, anyway, faving them both.
Reply
:iconrandarkun:
Randarkun Featured By Owner Jan 31, 2017
Awesome!! thanks a Lot!! 
Reply
:icontigerjackson:
TigerJackson Featured By Owner Edited Jan 4, 2017
Whenever I add the backdrop, the XPS tab under tools disappears and I can't get it back. Why is this?

EDIT: Nevermind, it just had to with going from object/edit mode.
Reply
:iconlebanon394:
Lebanon394 Featured By Owner Nov 28, 2016  Hobbyist General Artist
I'm using Blender 2.70, and I successfully installed 1.6.1 for my XPS tools.

But now, every time I go to import a model from XPS to Blender, I get a "Location Unknown" error, and the only thing that gets imported to Blender is the bone rig of the model.

Please tell me what I did wrong.
Reply
:iconjohnzero7:
johnzero7 Featured By Owner Nov 30, 2016
That version of the addon requieres minimum blender 2.74

Update your blender (and the addon, current is 1.7). Or downgrade addon to version 1.4 (not recommended, bugs, less features,etc. )
Reply
:iconlebanon394:
Lebanon394 Featured By Owner Nov 30, 2016  Hobbyist General Artist
I just simply used another addon, and it's allowing me to export Models perfectly, now.

Thanks, though.
Reply
Add a Comment:
 
×

:iconjohnzero7: More from johnzero7





Details

Submitted on
October 25, 2014
Submitted with
Sta.sh Writer
Link
Thumb

Stats

Views
118,151 (15 today)
Favourites
527 (who?)
Comments
250