XPS to Blender 2.7x(Blender internal the easy way)
Things we are gonna need are
- Blender 2.7x www.blender.org/
- XPS tools addon for Blender (Blender 2.7x XPS Tools 1.1 made by yours truly )
- A Model for XPS/XNALara (Binary or ASCII)
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Try disabling this function (I don't know how, I never used a Mac) or download using another browser like Firefox.
PreparationUPDATE: Here is avideo showing the install process. Thanks a lot!
Install Xps addon to blender
First thing we have to do is to installing the addon.
Go to the provided link and download the latest version of the addon. DO NOT UNZIP IT.
Open Blender and go to File > User Preferences
Select the Addons tab and click the "Install fom File..." button
Find the downloaded addon zip file and click the "Install fom File..." button
The XPS tools addon should be de only addon diplayed on the list, if not type "XPS" in the search dialog.
Now Check the checkbox to the right to enable the addon.
Click the "Save User Settings" button and close the window.
A new tab called XPS should have appeared in the toolshelf
Importing the modelNow open your backdrop.
We are ready to import the XPS/XNALara model. In the 3DView show the toolshelf (Shrotcut: T) and go to the XPS tab. Select the Import Model Button an import the model.
The addon will create all the materials and import the armature of the model.
To preview the model without having to setup lighting, click the Shadeless button in the XPS toolshelf.
PosingIf your model had a armature in XPS/XNALara, the addon created an armature in Blender and you can pose it or import a pose just like in XPS.
To manualy pose the model select the armature. Change to Pose mode. You can make a second 3Dview and set its display mode to "Render Only" to make the results easier to see. The CheckBox "Render Only" will hide fom the view ani object that is not displayed in the render.
To import a pose: Select the armature. In the XPS toolshelf click the Import: Pose button. Select the pose file and... done.
Lighting the sceneCreate a Area Light (SHIFT A). This will be out main light, it will provide most of the light to our model.
If you have trouble selecting the light or any object in your scene hold ALT while selecting. Blender will display a list of all the objects under the cursor for you to elect from.
Position the light.
Now we are going to aim the light. With the light selected press CTRL 0 (Zero, Insert from the keypad). This will set the light as the active camera and the view will change to the lamps perspective.
Press SHIFT F to enter Walk navigation mode. In this mode you can move just like in a FPS game
Look around with the mouse.
Walk with WASD.
Q and E go up and down.
Mouse scroll wheel up and down control the movement speed.
SPACE or middle mouse button teleport to the cursor position.
WARNING: TAB will activate gravity and the camera will fall down if there nothing under it.
Aim the lamp to the model then left click or hit enter to end the Walk navigation mode.
Duplicate the light by pressing SHIFT D. The new light will be our "Fill light". It's purpose is to make the shadows of the main light not so dark but allowing some shading so the model doesn't look flat. Set it's energy to 0.2. Position the same way that the main light.
Camera PositioningSelect the camera and position it just like you did with the lights
CTRL 0 (Zero, Insert from the keypad): set the camera as the active camera
SHIFT F: Walk Navigation mode.
You can also press CTRL ALT 0 (Zero, Insert from the keypad) to place the active camera at the same position as the current 3DView.
Change the resolution to the desired size. The percentage under the resolution will reduce the resolution to make preview renders faster. We will change this to 100% when we make the final render.
RenderingWe are ready to see our creation in all it's glory, press F12
This render is not our final render. It's a little lower quality but a lot faster.
Now you can tweak the pose of the model, the lights, etcs. Once you are happy with the results we are ready for the final render.
Increase the fill light Samples to 5 and the main light to 10.
set the resolution to 100%.
enable indirect lighting.
All is ready for the final render, Press F12 again. Depending on your machine and the complexity of the scene this may take a while. Once the render is ready save it. Go to Image > Save as Image.
Enjoy your work and don't forget to share!
Hi, i have that textures same problem. There is a folder in mine that contains textures but the labels are rather confusing so i dont know how to know which texture goes where. Like the labels are for example body_A_B or body_N_O etc... i cant see a pattern i recognize. Will i have no choice but to try every single mmaterial file?
"It doesn't work" isn't very helpful.
If the tool really didn't work at all, they would probably have noticed. Since they haven't noticed, it must be working for them. Therefore, either you are doing something differently from them, or your environment is different from theirs. They need information; providing this information is the purpose of a bug report. More information is almost always better than less.
If you have to report a bug to a programmer who can't be present in person, the aim of the exercise is to enable them to reproduce the problem. You want the programmer to run their own copy of the program, do the same things to it, and make it fail in the same way. When they can see the problem happening in front of their eyes, then they can deal with it.
So tell them exactly what you did. Tell them which buttons you pressed and what order you pressed them in.
Because the tool reads from two files, you will probably need to send a copy of the two files (.pose and .mesh).
Are you really sure that you first selected the amature and then pressed the Import-->Pose button?
Hi John, thank you for this awesome add-on!
I have a problem with imported models (.mesh and .ascii) where when i try to render in cycles, for some reason the models render partly transparent? (image attached) Using Eevee seems to fix this transparency issue, but then the quality seems very poor. Can you advise what i am doing wrong please?