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Dwarven Relic (A Morrowind Plug-In)

2 6 908 (1 Today)
By JohnK222   |   
Published:
© 2015 - 2020 JohnK222
2nd UPDATE: I fixed up a pillar in Apolline’s house, which was not aligned properly. You will find a new ESP file in addition to the original, if you wish to use that instead. :-)

UPDATE: I've fixed a typo that Eric The Red pointed out to me. It was only like one letter, so if that’s significant to you, download this again. ;P

(With respect, please DON’T fave my mods / plug-ins unless you’ve actually PLAYED them!)

So here is my Dwarven Relic plug-in, which I started on in February 2013. It’s based around :iconmysoulshards:’s Dwemer Artifact / Dwarven Relic, and she gave me permission to make it into an actual item for Morrowind. ;-) You find a woman in Balmora who deals in Dwemer related items, and wants an escort home, because she feels uncomfortable around the guards who are growing suspicious of her. (What with all Dwemer items belonging to the Empire, and trading being illegal.) Once you get under way, she mentions a strange amulet that she’s recently picked up, and wants you to investigate it, since she reckons you’re apparently unknown to the law in terms of trading in Dwarven items.
The plug-in provides you with a hallway of magical doors that lead to most of the Dwemer ruins + summoning abilities. There are also a few new Dwarven items, plus one which featured in my Mysterious Floating Island mod. (Which you don’t need to get 1st.)

(You will need Tribunal installed for this plug-in. Bloodmoon isn’t required.)

• Top Left: The amulet in its final form.
• Top Right: A strange cave. (Keep your eyes peeled for something up high too.)
• Middle Left: Where might this be?
• Middle Right: This is where Telekinesis spells come in. :D
• Bottom Left: The water lock chamber of Angkngdumz. You must lower and raise the water to get through the appropriate doors.
• Bottom Right: More mysterious doors. ;-)
Comments6
anonymous's avatar
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MySoulShards's avatar
MySoulShardsHobbyist Artisan Crafter
Just perfect! Love every detail. It's like the item came to "life". Bethesda should definitely hire you, you're a great artist Clap 
JohnK222's avatar
Thanks very much for the kind comments! :bow: :-) :hug:
I’m glad I was able to something you approved of with your real relic design.
ericthered1090's avatar
ericthered1090Hobbyist Artist
This was a fun quest. The shiny Dwemer tileset is awesome! And I liked all the Dwemer baubles that you included, but the Dwemer mortar and pestle was definitely my favorite. It fits right in with its bulkiness.

I didn't run into any major bugs while playing and was able to complete the quest successfully. I'll shoot you a note about the couple minor things.

Congrats on the release! And thank you for sharing!
JohnK222's avatar
Thanks for the kind comments, and for actually checking the mod out in the 1st place! I’m glad you liked the mortar & pestle. That was a kinda last moment decision, and I must have re-did it about 4 times before I was happy-ish with the texturing. I made it a half way point in price and quality between the Journeyman and Master level ones, I think. On a side note, I also discovered a really cheapo looking mortar and pestle on the Morrowind DVD, which looked like a round stone block with another stone piece resting on top. Dunno if you’ve ever spotted that before. :D
I’m glad you liked the shiny textures for the Hidden Dwemer Junction too. I tried to make them different from my Inner Depths 3 retexture I did some time back.
ericthered1090's avatar
ericthered1090Hobbyist Artist
Well, I think it turned out really well. And I do know about that mortar and pestle. It's actually the unused Apprentice apparatus. I think it's fixed in the Unofficial patch so that the Apprentice and Journeyman no longer use the same mesh.

Well the shiny tileset turned out really well and I think you accomplished what you set out to do.
JohnK222's avatar
Ah okay then. :-)

Cheers again then! ;-)
anonymous's avatar
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