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ZKW: Reborn
After some lengthy design discussions with other portions of the team.
We've decided on some pretty significant updates to dish out over the course of the next year.
That means:
    Twelve significant content increases.
    Twelve steps forward on game play balancing.
    Twelve shots of design improvements.

We are taking feedback.  Looking at where people see the most room for improvement. And hitting it straight on.

It's going to be big.
It's going to be huge.
It's going to be a lot of fun and I'm very excited to see it taking this step forward.

Delusional is up on Square Enix Collective and looking for your support.

Delusional Trailer
A movie inspired 2D-Beat-Em-Up-Action-Platformer for PC (Windows, Mac OS, Linux) with a dark and twisted story presented through beautiful anime-style cutscenes, an easy-to-learn-hard-to-master-type of combat, completely handcrafted art-style and a handpicked soundtrack made by many different musical artists. 
Walking by Johasu

If movies like OldBoy, Drive and John Wick would have a child with games like Guacamelee, Hotline Miami and Gunpoint, the admittedly creepy product of their love would be Delusional.
Suplex by Johasu

Delusional Game Twitter
I have extra time on my hands.  Open for new commissions, big or small. If you have something you would like done.  Toss me a PM or message me through any of my avenues and we can discuss taking care of your needs.

I will be taking over the Stream at 9pm Central (in about 30 minutes) for more game development. Live Pixel art work, game development discussions, and a chance to be sprited into an In-Game character for the next game

Join me, say high, ask questions. Would love to see you. I will be streaming until 3am.

ZKW: Reborn is on sale this week.
We've been working hard on a big update coming very soon with new environment graphics, a new zombie type, some changes to perks, etc.…
I will be taking over the stream at 9pm central time. Working on the assets for a new game tonight. Join me, watch me work, hangout, stick around for a special giveaway.
Game released today. Not too expensive. Pick it up. Check out my artwork in action. Add me on Steam (Johasu) and we can play multiplayer together.…
2014 was a big year for me.  Full of new experiences and challenges.  I met a lot of great people and expanded my experience in game development substantially.

2015 is going to be a big year for me.  I'm going to release a personal project this year (more details later), my own website should be up at some point in the next few months, and a number of the projects I have been working on for clients are looking to see the light of day at various points throughout the year.

With all of that planned and in the works, I still have quite a bit of time (especially over these winter months) to work on commissions for others.
If you need something feel free to send me a message and ask.  We can negotiate and come up with a fair price and timeline for your projects.  Big or small.