Blender Ocean and Foam Simulations

1 min read

Deviation Actions

JoePingleton's avatar
By
Published:
691 Views

Another quick set of experiments with Blender 2.79. This time using it's ocean simulation with foam. Since this is my first attempt at ocean simulation in Blender, I kept things simple and explored the various methods of floating objects on the ocean simulation.  The first scene uses a mesh plane "shrink wrapped" to the ocean surface and the an object constrained to that plane. The second scene uses a "dynamic paint" wet map to try to create a wake for the ship constrained to the "shrink wrapped" plane. The third scene uses an animated figure and a "dynamic paint" wet map to try to create a wake for the dragon constrained to the "shrink wrapped" plane.

Rendering took 15 seconds per frame to render at 1080 x 1920 using 32 samples.
© 2018 - 2024 JoePingleton
Comments33
Join the community to add your comment. Already a deviant? Log In
P7-J5's avatar
Very, very nice J:) You're doing some good stuff with Blender's simulation..Keep it up!