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Another quick set of experiments with Blender 2.79. This time using it's ocean simulation with foam. Since this is my first attempt at ocean simulation in Blender, I kept things simple and explored the various methods of floating objects on the ocean simulation. The first scene uses a mesh plane "shrink wrapped" to the ocean surface and the an object constrained to that plane. The second scene uses a "dynamic paint" wet map to try to create a wake for the ship constrained to the "shrink wrapped" plane. The third scene uses an animated figure and a "dynamic paint" wet map to try to create a wake for the dragon constrained to the "shrink wrapped" plane.
Rendering took 15 seconds per frame to render at 1080 x 1920 using 32 samples.
Meshy - Text to 3D Experiment 02
Playing around some more with Meshy Text to 3D with the prompt "soldier mutant alien, wearing a helmet, A-pose, humanoid, full length, cyberpunk, symmetry, highly detailed, high resolution, ultra realistic". I exported the generated model and textures as an FBX and uploaded it to MIXAMO where I picked a walk cycle and downloaded the resulting FBX animation to Blender 4.0.
Meshy - Text to 3D Experiment 01
Playing around with Meshy Text to 3D with the prompt "skull covered with detailed ornate carved magic runes, glowing orange eyes". I exported the results as an OBJ and imported it into Element 3D in After Effects and added some stock smoke from Storyblocks.
GCC Athletics Basketball Scoreboard Test
A quick test animation to be played on the Daktronics Digital Scorers Table screen.
Adobe Animate Bone Test 01
A very quick experiment with rigging a simple figure with Adobe Animate's bone tool. Plus I added a blink cycle, played with the camera, and then exported it to Adobe After Effects to add some motion blur.
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Very, very nice J You're doing some good stuff with Blender's simulation..Keep it up!