I've updated my Apophysis 2.04 JF2 with a few changes described at the download page. If you have any problems (that aren't already mentioned below) let me know by sending me a note.
Journal Changelog
October 30th, 2006:
- Apophysis 2.04 JF2b
- Link to an Image tutorial by MichaelFaber
- Initial post
- Minor revisions and additional examples
Changes
This version includes three variations that are not included in the official version of Apophysis 2.04 beta:
- Image: Renders Bitmap and JPEG images in your fractal.
- NGon: Similar to spherical except it can be shaped into polygons among other shapes.
- Pie: Similar to blur except it can be divided into "slices". This was released in a previous custom version.
- Variations Radial Blur and Gaussian have been ported from Apophysis 2.05 beta.
Special Thanks
I'd like to thank slobo777 aka Neil who figured out the math behind NGon and my brother MichaelFaber who tested the software and helped with Image.
Disclaimer
There is a small problem when saving flames that have images loaded. You can save your fractals into a new file or into a file that you have open (even if you have saved images into that file), but do not save your flame into a file that has other images saved into it already. For example, let's say you made a nice fractal yesterday using Image and saved it into 'myflame.flame'. Today you opened Apophysis and made another nice fractal using Image. You should not save the image into 'myflame.flame'. If you do you will overwrite the old image. If you want both images in the same file you should first open up 'myflame.flame' then make your second nice fractal and then save it into 'myflame.flame'.
So, in short: don't save images into files that have images in them already unless you have that file opened already. Because this problem exists, automatically saving to the 'renders.flame' parameter file is disabled in this release.
Examples
I've made a few fractals using Pie a while ago:
Ngon is very powerful (especially as a final transform). Brushed Metal, the first fractal shown below, uses a spherical final transform. The following two use NGon final transforms with different variables.
Elevation also has an NGon final transform.
slobo777's Structure From Energy is a fine example using NGon in a regular transform (not in the final transform).
I haven't made anything artistic with Image yet (I've been busy
Using Image
In the Editor you'll find a new tab called 'Image'. You can add and remove images by clicking the "Add" and "Remove" buttons respectively. After adding image(s) look for the "image_filename" variable on the "Variables" tab.
A few things to keep in mind when using Image
- Images are always monochromatic (only one colour). If you want full coloured images you need to use three images, one for each colour component. MichaelFaber made a tutorial that describes how to do this.
- Saved flame files can get quite large if you have large images
- It takes a while to import images. Just wait for the progress to finish before continuing.
You can find an executable and source code here.
:origin()/pre00/33f4/th/pre/i/2006/176/6/9/infinite_by_joelfaber.jpg)
:origin()/pre00/e778/th/pre/i/2006/171/b/5/pie_in_the_sky_by_joelfaber.jpg)
:origin()/pre00/a60c/th/pre/i/2006/236/6/b/brushed_metal_by_joelfaber.jpg)
:origin()/pre00/24db/th/pre/i/2006/237/b/6/portal_by_joelfaber.jpg)
:origin()/pre00/fbbe/th/pre/i/2006/239/0/a/descent_by_joelfaber.jpg)
:origin()/pre00/28fb/th/pre/i/2006/243/9/d/elevation_by_joelfaber.jpg)
:origin()/pre00/a5cc/th/pre/i/2006/250/c/5/structure_from_energy_by_slobo777.jpg)
:origin()/pre00/916d/th/pre/i/2006/233/a/1/stolen_relic_by_michaelfaber.jpg)
:origin()/pre00/429d/th/pre/i/2006/243/4/c/world_goes_round_by_michaelfaber.jpg)
:origin()/pre00/3e97/th/pre/i/2006/248/f/3/stolen_signs_by_michaelfaber.jpg)
:origin()/pre00/f6ca/th/pre/i/2006/228/d/6/bring_it_on_iii_by_michaelfaber.jpg)
PLEASE READ
If you have more than one qualifying Griffian, you can choose more than one square (max 5 squares total with the use of 5 qualifying Dom Griffians). This may be altered later, as we are watching the effects on the market.
Ian
Ian
Apo 2.08-3D, 2.09, 2.0.9-JK, 7X, 7X-2010 and the journal link is dead.
So does any of this work anymore or am I missing something?
Going through all my collected tutorials and sorting them into categories.
Is this no longer available in any available version?
Thanks anyway
The good thing is that we can keep different versions of apo without collide - even running simultaneously.
Well...
...I think I've got five different versions somewhere
thank you so much, Now that I am over 1 hill
On with my journey!!
First of all .. thanks for your new 204JF !!
Just a question ..
I am trying to understand how is Ngon working and worked on a file from you found on Frac Fan called Vibrant (tiles file)
which i love to work with and expectcted great results with Ngon ..
I am a litlle frustrated because of poor results
According to your experience, what should the values in variation and variables be to get the best results (variation=1 like JuliaN or decimal values and if so very low-low -high-very high)
Is a tile file a good file (such as vibrant xx) to start with ???
Million thanks in advance fro your help
Friendly
I haven't found NGon useful with tiled flames. It works best as a final transform in flames that have a round shape. Try replacing a Spherical final transform with an Ngon Final transform in =MichaelFaber's tutorial [link] . It isn't an easy tutorial to follow, but work at it and you can get some pretty cool results.
The values in the variation and variables should be whatever looks best. There is no rule of thumb that I use.
I should have seen it since it is my son's name !!!
I went to read your brother's TUT and try to understand what is NOT said
However .. quite interesting trick and thanks a million !!!
Did you forget again remove the expiration date?
This isn't your 2.05JF hack?
I haven't had time to move all my changes to 2.05 yet. I've got too much to do for school
Thanks a lot mate.
Using Image
In the Editor you'll find a new tab called 'Image'. You can add and remove images by clicking the "Add" and "Remove" buttons respectively. After adding image(s) look for the "image_filename" variable on the "Variables" tab.
Also, make sure you set the value of the image variation on the "variations" tab.
Thanks for the recent
time to play
thanks so much for making this
Love your work!.
how about a "stop, button in 2.05.
So when we make a error or something, undo Is great trust me!.
A STOP BUTTON +plus the undo's and re' do's awesome.
Awaiting 2.05 excellent work on 2.04
You have a "UNDO and a REDO" the only thing missing between the two is "STOP."
Just a thought