It may seem like it, but the it was a simple fix with blender to examine the UV maps and GNU Image Manipulation Program to resize the textures. I figured out the "one texture" problem's solution after looking at the UV Maps of the Mega Zord a few times in blender. I noticed all of the dinos were on the same texture, so I figured they weren't right. After I got the texture, I noticed they were off, so I looked into it just resized the UV maps. It worked, but it left them with that white area along the edges. Basically, those parts are from the papercraft.