Jinzo-Advance's avatar
Blender 3D experimentation
6 Watchers8.3K Page Views14 Deviations
  • United States
  • Deviant for 15 years
  • He / Him
Super Llama: Llamas are awesome! (39)
My Bio
Operating System: Windows 8.1 64-bit. Classic Shell makes it easier to use.
Shell of choice: Classic Shell.
Favorite cartoon characters: Sally Acorn and Rebecca Cunningham
Personal Quote: There's more than one way to see things. To get the best point of view of things, you need to get an understanding of all sides.

Favourite Movies
Indiana Jones and the Last Crusade
Favourite Games
Earthbound/Mother and Sonic

Comments 45

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SonicUnderground316Hobbyist General Artist
Working on Sally again if you're still interested, There will be a few update during the week. This is what i got done so far : sonicunderground316.deviantart…

Still a lot to do but it's going really smoothly right now ! Feel free to leave feedback !
wolf-knight-1Student Digital Artist
I finished the rig of Trypticon and have no put him up for download, with a few rules such as to credit you for converting the model
I'm not too worried about if they mention me or not. I just fixed the UV maps. You're the one who rigged it. By the way, don't panic if you ever try to rip a mesh and it looks like this:  sta.sh/08lsvrya3om  It is an easy fix in blender.
wolf-knight-1Student Digital Artist
you got his textures to show up, thats bigger then rigging, 
It may seem like it, but the it was a simple fix with blender to examine the UV maps and GNU Image Manipulation Program to resize the textures. I figured out the "one texture" problem's solution after looking at the UV Maps of the Mega Zord a few times in blender. I noticed all of the dinos were on the same texture, so I figured they weren't right. After I got the texture, I noticed they were off, so I looked into it just resized the UV maps. It worked, but it left them with that white area along the edges. Basically, those parts are from the papercraft.
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wolf-knight-1Student Digital Artist
ZM said you may be able to help with a model texture issue?
Do you have the mtl file that goes with the obj file? It would be pretty useful if you do.