I sure am late posting this here, but here we are regardless. Our second game in the Ruin Frontier series, made for the one month Indy Game Maker Contest, was successfully completed and we're pretty happy with what we have. Although the contest ended about a month ago, we did get the thing in on time, it's just that I've been on hiatus from DA. The game is a shortened version of our original plan in compensating for the short time to create it, but is otherwise a complete game with a fully realized story. You can find our game's page here:
Enjoy your time in the Frontier!
We finished our three week project and got a nice demo out of it. Surprisingly I did no actual art that went into the final product and was instead the writer and setting designer for the game. All of the artwork I produced for this project was concept art, but I hope to throw in some nice backgrounds and things once we start working on the second phase of the project. Anyway, you can find a demo of it at the link below:
I have returned from the dead, now with a greatly accelerated drawing schedule! After a recent period of unemployment I found myself back at my old job: the one I actually liked, and the one where I could draw. This means that I'm going to be drawing a lot more than I used to, but I guess anything can be considered "a lot more" than zero. I figured at some point I forgot I was drawing for fun so I've gotten a lot more relaxed upon recalling this concept recently, and hilariously became more productive as a result. With this resurgence in my hobby combined with the work I'll be doing on Undersea Mountain, there will be more frequent updates on