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Several people have asked me about my 3D modeling procedures, so I thought I'd do something a bit different and post this. Maybe I could post more stuff like this if I find the time and people think it's useful. Happy Modeling!
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there are different model types. Try converting a polygon model to subdivision surface. Or now there's a way in Maya to render as a smooth object without converting to subD's
I saw it as more of an instruction into an idea or concept that I often see needed, and less of a technical training. The tech stuff is easy in almost every program, but many people don't think to do it and just leave razor sharp polygon edges. Sorry to disappoint you
Hey! not disappointed... Just think "tutorial" might not be the right term. It's definitely the "what" of what it is that I want my things to look like but the "how" is a little less clear. At any rate, a very nice illustration of a concept.
I also use Maya. I would love some help. I am doing a semester long animation in Maya for my Junior year and was hoping to round the edges to model a computer monitor, that's how I came across your image. Any help would be greatly appreciated.
There are very simple tools in Maya for adding subdivisions around an entire row of edges (Split Selected Edge Ring tool, or Cut Faces Using a Plane tool). As long as there are at least 2 rows of edge loops near a corner, it will allow you to have a rounded smooth edge just like this in my image after your either polySmooth the model, or if you're in Maya 2009 or 2010, just hit the "3" key to have interactive tesselation. Boy, that's a handful of words. It's easier to show than talk about. Write me a note if you have any more questions
There's no hard rule to this.... remember, it's an art. I use a mix of nurbs and polygons... it really depends on which method is faster to create for the model I'm trying to achieve
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