jermilex's avatar

Tutorial Maya rounded Edges

By jermilex
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88 Comments
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Several people have asked me about my 3D modeling procedures, so I thought I'd do something a bit different and post this. Maybe I could post more stuff like this if I find the time and people think it's useful. Happy Modeling!
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© 2008 - 2020 jermilex
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anonymous's avatar
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eizu's avatar
eizuProfessional Traditional Artist
i'm not really a pro in maya, but how did you do the one on the right most side? the only thing I know is to use edit mesh and then "bevel"

thanks!!! :)
jermilex's avatar
jermilexProfessional Filmographer
there are different model types. Try converting a polygon model to subdivision surface. Or now there's a way in Maya to render as a smooth object without converting to subD's
eizu's avatar
eizuProfessional Traditional Artist
ok, i'll write down this tip when I start with maya again soon! thanks so much!!!
jermilex's avatar
jermilexProfessional Filmographer
cool!
ektahx's avatar
ektahxProfessional Digital Artist
Great tip thanks for sharing this!
jermilex's avatar
jermilexProfessional Filmographer
sure thing
imj2050's avatar
imj2050 Interface Designer
nice 1
kynthia's avatar
Yay!
Thank you :)
jermilex's avatar
jermilexProfessional Filmographer
you're most welcome. Hope it was useful
jermilex's avatar
jermilexProfessional Filmographer
you're most welcome
dandypandy12's avatar
dandypandy12Hobbyist Digital Artist
ive recently got maya and this is a great help!!! thanks alot!
jermilex's avatar
jermilexProfessional Filmographer
Great! I hope you enjoy working in Maya! Keep creating!
PureHilarity's avatar
A very nice image but how is it a tutorial? can't find instructions for adding the subdivs like you did..
jermilex's avatar
jermilexProfessional Filmographer
I saw it as more of an instruction into an idea or concept that I often see needed, and less of a technical training. The tech stuff is easy in almost every program, but many people don't think to do it and just leave razor sharp polygon edges. Sorry to disappoint you
PureHilarity's avatar
Hey! not disappointed... Just think "tutorial" might not be the right term. It's definitely the "what" of what it is that I want my things to look like but the "how" is a little less clear. At any rate, a very nice illustration of a concept.
jermilex's avatar
jermilexProfessional Filmographer
very true. I wasn't quite sure where to put this one. What software do you use? Maybe I can give you some tips in a note if you want. I use Maya.
PureHilarity's avatar
I also use Maya. I would love some help. I am doing a semester long animation in Maya for my Junior year and was hoping to round the edges to model a computer monitor, that's how I came across your image. Any help would be greatly appreciated.
jermilex's avatar
jermilexProfessional Filmographer
There are very simple tools in Maya for adding subdivisions around an entire row of edges (Split Selected Edge Ring tool, or Cut Faces Using a Plane tool). As long as there are at least 2 rows of edge loops near a corner, it will allow you to have a rounded smooth edge just like this in my image after your either polySmooth the model, or if you're in Maya 2009 or 2010, just hit the "3" key to have interactive tesselation. Boy, that's a handful of words. It's easier to show than talk about. Write me a note if you have any more questions
PureHilarity's avatar
P.s.! Can you tell me anything helpful about how you do your shadows? They look really good. Are they raytrace or depthmap? Any settings you use would help immensely too. Thanks a ton.
jermilex's avatar
jermilexProfessional Filmographer
that's definitely not a subject that's even remotely possible to answer in a note or email. So... my best answer is for you to download and watch this masterclass I made awhile back.... [link]
PureHilarity's avatar
I've used the edge loop tool a lot. Do you just do these 1 by 1, by hand, or is their a way to have them more uniform and exact? Also do you use polygons or nurbs?
jermilex's avatar
jermilexProfessional Filmographer
There's no hard rule to this.... remember, it's an art. I use a mix of nurbs and polygons... it really depends on which method is faster to create for the model I'm trying to achieve
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Maya-Core's avatar
Maya-Core Filmographer
Yeah if you need just basic rounding, just hit smooth mesh, samething :)
anonymous's avatar
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