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The American Missile Crusier. I did some funky stuff using Deep Exploration, and then took those renders and plopped them into flash to make this. Vertexes -> Wireframe -> Wireframe with solid-> Solid -> solid shaded

It made for an interesting effect.
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:icontdbk:
TDBK Featured By Owner Jan 19, 2005  Hobbyist Digital Artist
Good effect. Florida is a weird name though. :D
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:iconjarndahusky:
Jarndahusky Featured By Owner Jan 19, 2005  Hobbyist Digital Artist
Well, originally it was a ship that was part of a concept of an American Space navy. I figure what the heck, name it after a state. Was something random really.
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:icontdbk:
TDBK Featured By Owner Jan 19, 2005  Hobbyist Digital Artist
:)
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:icons2f:
s2f Featured By Owner Jan 18, 2005  Professional Digital Artist
What is the polycount of this baby?
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:iconjarndahusky:
Jarndahusky Featured By Owner Jan 18, 2005  Hobbyist Digital Artist
didn't really have one. Deep exploration automatically created the poly's. It's a NURBS model.
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:icons2f:
s2f Featured By Owner Jan 20, 2005  Professional Digital Artist
Oh, I thought you would still get polygons with NURBS, oh well... Go figure...
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:iconjarndahusky:
Jarndahusky Featured By Owner Jan 20, 2005  Hobbyist Digital Artist
Only unless you convert it to a polygon mesh, which is the standard for most models. I don't think there are polygons involved with NURBs, so I'm kinda quirked. I just use it simply because I understand it and it is what i've been using ever since i started doing 3D modeling.
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:icons2f:
s2f Featured By Owner Jan 22, 2005  Professional Digital Artist
Oh I see, I checked out NURBS the other day, but then realized that for me to get used to them I pretty much have to take a totally different style of modeling, which I am gonna do as NURBS are extremely more flexible than geometric modeling. However, I need to go through some tutorials in order to do that.
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:iconjarndahusky:
Jarndahusky Featured By Owner Jan 23, 2005  Hobbyist Digital Artist
Aye, it'll definatly take a bit of getting used to. It's great stuff once you have figured it out, and you are virtrually without limits. The thing that I've found is that it is a great deal of problum solving. If you are good at that, you'll have absolutly no problum with anything. I don't know if it is the same with Geometric Modeling, but hey. I like it all the same.
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:icons2f:
s2f Featured By Owner Jan 24, 2005  Professional Digital Artist
Man, you really make it sound awesome, and I have no doubt that it is limitless and very promising, and yeah, I am good at problem solving... But specially if the problem is interesting and good, so this is just my type of problem, hehe :D :D.

Geometric modeling can get frustrating at times, let me tell you, I do recognize that geometric modeling is way less of a thing than NURBS, that is why I wanna learn NURBS... If I have any problems, would you mind if I recur to you?
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:iconjarndahusky:
Jarndahusky Featured By Owner Jan 24, 2005  Hobbyist Digital Artist
If you wish to, You are free to. It would depend on the nature of the problum, and thus that would depend on if I can answer it or not.
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January 16, 2005
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