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Khloris (en)

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Literature Text

Khloris by Jakeukalane
Khloris by Jakeukalane


Khloris is a magical creature of Nywdarap with the shape of an Old-Spinosaurus. Nywdarap is a world with many magical creatures that depend from certain magical minerals to do their magic.

In the beginning, Khloris could change his shape to any kind of animal he have seen before but as soon as he gain many of the powers he has now, he lost this ability. In fact, he can regain the ability for changing his shape, if he abandons some of their new powers, but he wouldn't do that because those abilities are now at the core of his being.

His strenght, resistance and senses (such as ear, nose, taste, view and others as balance) are the common for an Old-Spinosaurus¹. However, his size is much smaller comparing to an Old-Spinosaurus, less than 5-6 meters of long comparing to the 12 to 18 meters of the Old-Spinosaurus and only 3 or 4 tons. As a result of being smaller, his velocity is significantly higher.
Also, he is very intelligent, is sentinent and has an extraordinary memory.

Due living in a magic enviroment, he had developed through the years different abilities. Those abilities were adquired by "resonance". The concept of resonance is explain later.

Khloris has a magical core at his being. This magic core developed through the years, at the same time, his intelligence was higher and can recognize the world that surrounds him and developed a personal language.

This language is not a natural language (natural languages can't be developed by only one individual in that so small amount of time) but a magical one. At contrary to other magical languages, his language, that we would call ckhloridianx or khloris-spinosaurian, doesn't describe precisely how the things are with enormous levels of detail, but describes how the things are percieved by other beings (and also for inmaterial things!).

In other magic systems, the magic language or technic has the purpose of describing the reality as an unique thing, that can be changed by knowing the adequate combination of magic formulas. But in the magic world where Khloris lives, the reality can't never be only one. The nature of Nywdarap, to the contrary it may seem, is complex. There are several layers of reality in it, so a magic based in changing the reality of an object would have to deal with those many layers of reality.

The approach of Khloris to this problem is to not trying to modificate the complex reality of Nywdarap but to change how the reality is presented to the rest of living beings (and also changing the way how affect the inmaterial things). So, from a problem with dozens of subproblems, this approach is a more direct way.

This language evolved as he grew, letting him to "modificate" the reality around in more and more complex way. However, he first could only modify the reality for a reduced number of beings at time and he couldn't change the reality of the inmaterial things around him. So his "magic" at first was a mere illusion.

Later on, he could extend that illusion to the inmaterial things, so his magic started to be a more "solid one". The difference between this kind of illusion and a standard magic approach, is that the standard magic approach would have changed all the layers of reality while the khloris-spinosaurian can change the way how all realities are perceived, but only can change one reality when it is related with inmaterial things.

This have the consecuence that any magic used from a sentinent being that knows this situation can broke easily the magic of Khloris.

To avoid this, Khloris have implemented diverse strategies, but before that is explained, is needed to be explained why the khloris-spinosaurian language is important to the abilities of Khloris.

The "magic core of Khloris", Khloris and ckhloridianx are three elements intrinsically interrelated, none of them would exist without the others. If Khloris lost his magic core it will die, if Khloris forgets how ckhloridianx works (and several intelligent Dream Creatures could formulate magic to cause this confusion to Khloris), Khloris would lost his ability to change their enviroment around him and even he could faint. And, of course, without Khloris, the magic core and ckhloridianx wouldn't exist.

Khloris adquires new abilities as he grow, so he doesn't have yet all the abilities he could obtain. When Khloris goes around jungle, his magical core continuesly adquires new information about the enviroment. This information is stored in "chains" in ckhloridianx language, so he only have to remember few words to remember all the things he percieved in that moment. This is very important, because if he want to "change" anything of the enviroment, he have to know that enviroment very well (in this point, his magic is similar to all of those based in describing the names of the things to change the things).

As chains and chains piled on in the magic core of Khloris², and with time, started to form new superchains.

The "resonance" is where diverse abilities of other specie are percieved (through any sense) by Khloris.

Khloris can't copy the abilities of other creatures (that is far from his capacity) but can learn a bit the mechanisms of those abilities in order to try to learn something new.

As a Dream Creature, Khloris have several  "etimyn" in his body (a mineral similar to ruby). With etimyn, his powers are tied to the Plains of Nywdarap and his powers restrained.

However, he managed to transform seveal magic chains into orbs of energy that obtains its power from outside the Plains of Nywdarap.

This power is not huge in any manner (there are severe limitations to the link of energy, and also the many layers of reality cushions the power of this link).

With the time, in order to increase this power, Khloris developed more and more orbs. However, his power didn't increased exponentially neither linearly, but bounded by a limit (like the limit of a function). All the increases are noticiable, but always adding a new orb, increments less the amount of power.

These orbs orbiting around the neck of Khloris. The appareance of these orbs is shown to other creatures as if they were the etimyn, however his etimyn is like an invisible coat deployed around all of his neck and back in order to protect from physical attacks from other beings.

Although all the orbs are useful to link himself to outside the Plains of Nywdarap to take energy from there, the orbs are different between them.

There are two pairs (4) of every kind and there are 4 kinds, except from the blue ones that only have two (those are the newer ones, so Khloris have still to develop another pair).

When Khloris wants to use any of their orbs and extract the special energies that they store, he put them in his eyes. With brown orbs (that really represents the stars) Khloris can see perfectly in darkness even inside magic spells of darkness.

The blue ones (that represent water) let him to feel the air like if it is was water, so he can swim in the air, and in fact, flying. As those are the more recent orbs, are not yet very stable.

The grey orbs (that represent sand) are intended to cover him like if he was a grain of sand in a giant beach. Their enemies enters this special reality and feels that they are in a real beach. So, they can't find Khloris because he is a grain of sand.

The red-black ones (that represent blood and paradoxes) are the inner vital support of Khloris. If he is badly injured (as he can be) he took those orbs and can live without eating or drinking or even with low pulse during long time.

This red-black orbs connect him metaphysically through Milegu. Khloris have Clon (like Qlon Worlds) versions of himself, so he can borrow a bit of vitality of every one of them, in order to subsist even with mortal wounds.
The red-black is not refering only to blood or paradoxes, but also Interplanar Fabric.

Dussians thought that Khloris could see the future with some of his orbs (like if they were a Parati), but that is not true.

Another power of him is to throw blue fire. Blue fire doesn't burn the plants but can stun his victims.

It has pads on the soles of the feet to make no noise. He is very vulnerable to physical attack if he can't change to red-black orbs. Powerful magic attacks can also make him a lot of harm.


*¹: I call here Old-Spinosaurus to the conception now prevalent in the world related with spinosaurs and not the scientific discussion around it. The new findings of skeletons of spinosaurus tells us that they were acuatic (like a kind of crocodiles) and very hunched (although there is still very strong debate) That isn't the representation more common today. So, what I call here Old-Spinosaurus are theropods very large and long (in fact, larger or equal to T-rex).
*²: The idea of the magic core is similar in the real world to the subconscious. We recieve a huge amount of data from our enviroment every moment. However, in order to not collapse with all of that information (we only have a brain not a magical core) we discarded and stored those data in a secondary memory that is not "open" all the time. That is the subconscious.

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