Texturing is a technique that involves adding local shading and details on surfaces to better represent the material of an object.
This technique is of course closely linked to shading in general.
This is usually applied after defining a global shading.
From left to right :
LineartGlobal shadingCompleted sprite
One of the big differences between global and local shading is homogeneity.
The very principle of global shading is to give a sufficiently contrasting effect between the shaded and lit areas to bring out volume and depth.
Conversely, a texture must be as homogeneous as possible. It must be able to be applied on la