Of course, on the side of my other projects I've set some time aside to work on my own Megaman fangame. And what better way to start than with the Robot Masters? Every fangame has to have its own set of Robot Masters, so I'm throwing my hat into the ring with my own personal designs I've decided to cook up, inspired by multiple sources and, Ironically, an overall theme based off the AVGN Adventures video game to conceptualize these main eight. Yeah, weird story, but let's dive on in and meet our newest set of motley bots to be added to the ranks of the fangame community!
WHN = Wily Hacked Number
In order, from Top Left to Bottom Right!
WHN-001: Death Man
Death Man's conceptualization was to help ease people near death to relax and go quietly into their afterlives, after which he would take the role as undertaker for the deceased one. His track record is impressive for how many he has helped go quietly into the afterlife, as despite his rather dark appearance, he does have a sense of sympathy to go out for the family of the ones who lost their lives within the world. His scythe is mostly for show; he's never taken an actual life with the scythe itself. However, fate would soon have it out as Wily's plans would hack into the I.C. of this Robot Master...
Good Point: Soft-spoken
Bad Point: Legless
Likes: Comforting mourners
Dislikes: Exposed Wiring
"Just calm yourself... It will be over soon..."
Energy: Dry Battery
Height: 176 cm (5.7 ft)
Weight: 76 kg (176 lbs.)
MASTER WEAPON: Spike Scythe
Spike Scythe, when equipped, with throw out a large boomeranging-like projectile of a scythe in front of MegaMan before returning back to him. This scythe boomerang travels half the screen length and can go through up to three enemies before the projectile itself is destroyed. It can also be fired in all eight directions.
Death Man, while intimidating, will sometimes experience severe painful reactions when exposed to open electricity. Thus, most likely Data Man's Data Shock would have an effect on him...
(Original inspiration in design: based off Assholevania from AVGN Adventures and Death's appearance from Castlevania Aria of Sorrow)
WHN-002: Candy Man
Candy Man was originally created to be a sugary treat for amusement parks of all kinds, kids being joyful for his appearance to try out the special gum he is able to create. Each one of his specialty made gumballs is bursting with flavor that kids love, from cherry to chocolate, and all sweet delicious tastes inbetween! Sadly however, a joyful and happy Robot Master like him would be a prime target for Wily's hack pulse...
Good Point: Good taste
Bad Point: Oblivious
Likes: Making new gumball flavors
Dislikes: ABC gum
"The next flavor's gonna be even better!"
Energy: Solar Power
Height: 157 cm (5.1 ft)
Weight: 99 kg (218 lbs.)
MASTER WEAPON: Gumball Bomb
Gumball Bomb, when equipped, will lob a bomb from MegaMan and bounce three times off the floor before then sticking to the surface and detonating. If the bomb hits an enemy, it will immediately detonate. If the bomb hits a wall, it will stick to it until it explodes. However, certain walls are weak to this blast from the sugary weapon.
Candy Man has one main drawback: the glass dome on the top of his head is prone to giving him bad glare in his eyes. Thus, Spook Man's Flash Scare is sure to completely blind him, leaving him immobile as he tries to recover his vision.
(Original inspiration in design: Happy Fun Candy Time from AVGN Adventures, gumball machine, sticky bombs)
WHN-003: Data Man
Data Man was a Robot Master created for repairing the memories of computer databases in the events of a blackout or a supreme hack crisis. The twin USB drives on his arms are outfitted with an electrical conduit that allows him to tap into almost and firewall and bypass it with minimal effort to get at the valuable information to repair it. While his own firewall is next to hack-proof, he sadly had it down while he was in sleep mode for a firmware update during Wily's hack pulse...
Good Point: Frank
Bad Point: Always connected
Dislikes: Lost Passwords
"A little short on brain RAM are we?"
Energy: Wireless Charge
Height: 167 cm (5.4 ft)
Weight: 112 kg (246 lbs.)
MASTER WEAPON: Data Shock
Data Shock, once equipped, will fire out a triple helix of electrical orbs in a forward direction of where MegaMan shoots, and a single orb behind him. If the orbs do not kill, it will stun the target for an small period of time depending on how many collide with the target.
Data Man tends not to work well if something sticky gets caught in his joints during his tasks. As a result, he really will tend to get stuck from Candy Man's Gumball Bomb if it hits his feet...
(Original inspiration in design: Future Fuckballs 2010 from AVGN Adventures, USB drives, voxel screens)
WHN-004: Snow Man
Snow Man was a Robot Master created for packing in snow at polar locations in order to help preserve the natural wildlife that lives within it. His large frame allows him to pack in large amounts of snow into his stomach compartment before opening the hatch to create a large snowball to help provide bases for living quarters for researchers and natives that live within the harsh polar climates. And with a jovial personality inside this big lug's head, what's not to love about him? Well, ask people after Wily's hack pulse...
Good Point: Jovial
Bad Point: Lack of Spacial Awareness
Dislikes: Yellow snow
"Climate's lookin' as cold as ever up here!"
Energy: Solar Energy
Height: 210 cm (6.8 ft)
Weight: 156 kg (343 lbs.)
MASTER WEAPON: Snowball Roller
Snowball Roller, when used, will spawn a snowball in front of MegaMan that he can push. The more he pushes the snowball, the bigger it gets to run over enemies, and the larger snowball can double as both an enemy projectile shield and as a platform at smaller sizes. The snowball however will jam small corridors if used in, at which point MegaMan can just use the buster to destroy it in a few shots to prevent getting stuck.
Snow Man was built for cold-climate work, and as a result, tends to not function properly in overly-heated climates. As a result, he is weak to Nether Woman's Morning Star, as the fiery attack will go right through his bulk and affect his circuits.
(Original inspiration in design: Blizzard of Balls from AVGN Adventures, snowballs)
WHN-005: Nether Woman
Despite her rather unholy appearance, Nether Woman is surprisingly a very friendly Robot Master to the others she meets. She was created for investigating any sort of unusual signals beneath the mantle layer of the planet; her armor is capable of withstanding temperatures of up to over 4000 degrees Fahrenheit and wards off the molten rock from cooling on her body. With a Robot Master like her, investigations were able to go smoothly until Wily initiated the hack pulse...
Good Point: Very Social
Bad Point: Intimidating Appearance
Likes: Gliding in large caves
Dislikes: Spicy food
"This match is about to get red-hot!"
Energy: Thermal Power Core
Height: 168 cm (5.5 ft)
Weight: 80 kg (176 lbs.)
MASTER WEAPON: Morning Star
Morning Star, when equipped, is a medium-ranged flame whip that can also grab items within the walls. The whip can be angled upwards or downwards, but it can't be aimed straight down. This whip attack can also be used to pull switches to access secret routes.
While Nether Woman's armor is completely heat-resistant, the joints on her wings have a rather thin layer of armor protecting them. Because of this weak armor, Death Man's Spike Scythe can cleave right through that armor...
(Original inspiration in design: Thy Farts Consumed from AVGN Adventures, succubus, female Robot Masters)
WHN-006: Dragoon Man
Built as a personal royal guard to whoever he's assigned to, Dragoon Man is a combat Robot Master programmed with a single track thought of protecting his target. The special lance he uses has the head soaked in a volatile acid, allowing it to melt holes through the assailant robot. Sadly, he's only protecting one certain individual after the hack pulse...
Good Point: Chivalrous
Bad Point: Old English Speaking
Dislikes: Uncouth Behavior
"We shall fight with honor!"
Energy: Alkaline Battery
Height: 162 cm (5.3 ft)
Weight: 120 kg (264 lbs.)
MASTER WEAPON: Acid Lance
Acid Lance, when equipped, throws a spear-like lance in front of Megaman that collides and pierces through only small enemies, getting lodged into larger ones. When it collides larger targets, the acid on the lance will cause constant damage to the target robot until it is destroyed or the lance breaks.
Dragoon Man is a quick foe to fight, but he has one design flaw that could turn the tides in your favor; he hates the cold. Thus, using Snow Man's Snowball Roller on him is sure to slow him down a fair bit...
(Original inspiration in design: Dungeon and Dickholes from AVGN Adventures, Dragoon class from Final Fantasy 3)
WHN-007: Bow Woman
Created to help bridge the gap between the native tribes and modern day humanity, Bow Woman was created to be the inbetween, gifted with the knowledge of the native tribes and able to socialize with them on a personal level. She is also a top shot at archery, able to hit a bullseye with an arrow over fifty feet away... and then split the arrow exactly with the second shot. Sadly, her friendship was cut short when Wily initiated the hack pulse...
Good Point: Focused
Bad Point: Too blunt
Likes: Tomahawk Man
Dislikes: Hunting merely for fun
"I won't allow you to stand in my way!"
Energy: Solar Power
Height: 157 cm (5.1 ft)
Weight: 75 kg (165 lbs.)
MASTER WEAPON: Split Bow
Split Bow, when equipped, will fire two arrows that split in an upwards and downwards angle at targets in front of MegaMan. Arrows that collide with the walls can be used as extra platforms for MegaMan to climb on.
Bow Woman's lightweight design sadly means she's not packing a lot in the armor department. With such low protection, a weapon like Dragoon Man's Acid Lance will go right through her...
(Original inspiration in design: Beat it and Eat it from AVGN Adventures, Native indians, archery)
WHN-008: Spook Man
Spook Man was originally created for haunted rides at amusement parks to help drive up the horror factor for the ghost rides. His specialty includes jumpscaring the patrons and literally removing his own head during the attraction as a part of ad-libbing his act of horror. Though the patrons would be in for more than just horror once the hack pulse activated...
Good Point: Atmospheric
Bad Point: Unhinged
Dislikes: Unscared people
"Don't lose your head! Gyaha!"
Energy: Dry Battery
Height: 142 cm (4.6 ft)
Weight: 82 kg (180 lbs.)
MASTER WEAPON: Flash Scare
Flash Scare, once activated, will throw out a large flashing light that covers the entire screen, killing most small enemies instantly and stunning the larger enemies for an extended period of time. The weapon, however, is not spammable; there is a small cooldown between bursts of Flash Scare.
Spook Man, despite looking completely beaten up and scrappy, is surprisingly well built... except for the neck joint, which started going bad after Spook Man kept pulling his head off for his scares. As a result, a well-aimed shot with Bow Woman's Split Bow will shoot Spook Man's head clean off, making it harder for him to hit you...
(Original inspiration in design: Boo! Haunted House from AVGN Adventures, Halloween)
Feel free to leave comments on what you guys think on these designs!