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So making child characters is slightly different than adults. They start with the same limitations as adult characters, but then have other limitations added on. Ours are slightly modified from gurps. With the way they are done you MUST keep adult numbers listed, they can be on the app or in the written part below.
"A human infant has 30% of it's adult ST score, 40% of it's adult DX, and 50% of his adult IQ. A 5-year-old has 60% of it's adult ST, and 70% of it's adult DX and IQ. A 10-year-old has 80% of it's adult ST, and 90% of it's adult DX and IQ. "
At the Age of 13 they will have adult stats.
Children under the age of 5 are not allowed to participate in mod dungeons, children under the age of 10 are allowed but frowned upon. When the simulator is up and running you can send your infants off to do dungeons if you so chose because I don't care.
Children under 16 do not get free houses. In the future we will make dungeon based properties available for purchase and children will be able to obtain those if they really wish to. However those will not be safe properties and it is still preferred that they just find adults to live with.
Children under 18 cannot have babies. We do not allow them to have those sorts of relations anyway.
Children can have occupations, however they need to be acquired in roleplay. A child job is the job with apprentice added on and half the pay, and they must work under and adult.
If two characters choose to have (or obtain via guardians) a baby, then whoever chooses to control the baby must have a slot available for the child (by unlocking extra character slots).
The world works in real time, each day is a day. Children grow at this rate, if your species grows at a different rate from humans let us know in the app and we shouldn't have any problems.
The same rules apply to children of couples within RP as do to children who just appear.
That's all! Have fun with your little babies~
To help you out with building your babies,
Here are 2 apps aged under 5:
Here is an app aged under 10:
Directory / Site Map
Links to the different journals, all in one place! General Info Welcome to the Island of Qizhou! - The front page info Current Events How to Play - General mechanics guide Chatroom Character Doc - Experience, Inventory, Housing, Pets, Farming, Bulletin Board, etc. Item Database - Sortable spreadsheet database with all current items Monster Database - Spreadsheet database with all current monsters App building Character Creation - Stats, Advantages, Disadvantages Skills, Magic, and Occupations Making Kids - Special guidelines for the little buggers Stuff to do on the Island Dungeon Sims Gathering Items Crafting Items - Guide to crafting
Opinions wanted from all current group members.
I've been thinking for a while about switching the group over to GURPS 4e. There would be a lot of benefits-- for one, we wouldn't have a huge fiasco like the one the other day, because we wouldn't have to retroactively fix things as we noticed they were broken; we'd have a standard rule book with a less broken system than the How to Play journal; we would have better integration with roll20, which would mean that rolls would be easier and we could actually use the stat sheets. HOWEVER. It would also mean a lot of work. It's not something I would want to put into place until at least several months from now, so it wouldn't affect any current
New: Mechanics updates.
As of today, several mechanics have been updated. Please read to ensure that your characters comply with the update. First, Karate and Brawling have been upgraded to levelable skills and their skill point costs have increased by 5. This means that characters may be over their skill point total retroactively. If this is true for you, you may either choose to substitute Karate and/or Brawling for another 10 or 5 point skill, or you may continue to use Karate and/or Brawling without consequence until your character reaches the next level, at which point you must subtract the correct number of skill points from your total to match the new skill
JULY SIGN UPS: Dungeon Times In PDT
So we're trying something new for july. If you've been watching our updates there's a good chance you already know, but we're gonna try and have extended dungeons with a plot that should hopefully tie in together. Because this is our first time trying this, the dungeons are going to run under the assumption that your characters go home in-between dungeons and come back next week to explore further. In the future we might do dungeons that require characters to camp out. But that won't be this run. Rules for joining: • When you sign up you agree to show up on the times and dates listed. • If for some reason you are not able to mak