Character creation.

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Island of Qizhou is loosely based in GURPS. While advantages, disadvantages, and skills are determined the same way that is outlined in the GURPS lite PDF, some have been removed and many skills have been added. The point cost of stats has been slightly altered from GURPS 4E and build has been disregarded. Spells have also been changed. In addition, the skills learned upon character creation and level up can be used within the job system to help determine character wealth.


The general outline for stats is as follows:

Total Points/Unspent points: 0/0

       HP: 00                                  FP: 00
       ST: 00                                  DX: 00
       IQ: 00                                  HT: 00
     Will: 00                                Perc: 00
 Speed:  00                              Move: 00

The main four stats are ST (strength), DX (dexterity), IQ (intelligence), and HT (health). At level 1, these all default to a value of 10; however, you may take away values and convert them into points that can be spent on other stat values, as long as no individual stat goes below 7 or above 13 at level 1. All other stats are all derived from the main four. Stat values cannot be decreased after level 1. For every level beyond level 1, characters are given 10 points, which can be spent to increase stat values.

Main Four Stats:
ST: it costs 10 points to increase 1 ST. Removing 1 ST at level 1 gives you 10 extra points.
DX: it costs 10 points to increase 1 DX. Removing 1 DX at level 1 gives you 10 extra points.
IQ: it costs 10 points to increase 1 IQ. Removing 1 IQ at level 1 gives you 10 extra points.
HT: it costs 10 points per to increase 1 HT. Removing 1 HT at level 1 gives you 10 extra points.

Remaining Stats:
HP: costs 2 points per 1 HP. Removing 1 HP at level 1 gives you 2 extra points. Unless augmented, by default HP is equal to ST. When augmenting during creation or on level up, HP cannot vary by more than ± 30% of ST.
Will: costs 5 points per 1 Will. Removing 1 Will at level 1 gives you 5 extra points. Unless augmented, by default Will is equal to IQ. When augmenting during creation or on level up, Will cannot be less than 4 or above 20.
Perception: costs 5 points per 1 Per. Removing 1 Per at level 1 gives you 5 extra points. Unless augmented, by default Per is equal to IQ. When augmenting during creation or on level up, Per cannot vary by more than ± 30% of IQ.
FP: costs 3 points per 1 FP. Removing 1 FP at level 1 gives you 3 extra points. Unless augmented, by default FP is equal to HT. When augmenting during creation or on level up, FP cannot vary by more than ± 30% of HT.

Basic Speed: costs 5 points per .25 Speed. Removing .25 Speed at level 1 gives you 5 extra points. Default speed is calculated by (HT*DX)/4. Speed cannot be augmented by more than ± 2.00.
Basic Move: costs 5 points per 1 yd/s. Removing 1 yd/s at level 1 gives you 5 extra points. Default move is equal to Basic Speed with the fractions removed.





Advantages and Disadvantages

At creation (and at creation only), players get 25 points to spend on advantages, but can get up to 40 extra points by picking disadvantages. They can have as many advantages as they can afford. Advantages and disadvantages are not the same as skills; skills are active things players can do which can be purchased upon level up, while advantages and disadvantages are passive traits that can only be selected upon character creation. Once chosen, advantages and disadvantages must be incorporated into a character's personality and backstory. For example, a character with the amnesia disadvantage would be penalized if the character did not actually have amnesia at some point during RP. Information as to how these advantages and disadvantages can be found at the bottom of the How To Play Journal: How to play.This is basic stuff for everyone who's already participated in a campaign, but we thought it would be good to clarify what different spells mean/how different things affect the game numbers-wise, since some parts of GURPS aren't compatible with how we've been running things. This won't change anything retroactively, but all future campaigns should stick to these guidelines. Everything is based off of the dice roller here: http://www.rolz.org/group . Simply enter your name and use Island of Qizhou as the group.
To join a game:
Message the mod in charge. Once they add your name to the roster, change your color to the area the campaign is in and RP your character entering the scene. Player order is determined by the character's Basic Speed stat. If two characters have the same Basic Speed, roll a d20 to determine who goes first. The mod decides on an objective, and it is up to the players to complete the objective without dying. Players who make it to the end are rewarded with EXP



The advantages we're keeping from GURPS are:
Absolute direction: 5
3d Spatial sense: 10
Acute sense (per sense): 5
Alertness: 5
Combat reflexes: 15
Composed: 5
Unfazeable: 15
Deep sleeper: 5
Disease resistant: 5
Immunity: 10
Double jointed: 5
Eidetic memory: 30
Fit: 5
Very fit: 15
Hard to kill: 5
High pain threshold: 10
Less sleep: 5
Luck: 5
Manual dexterity: 5
Rapid healing: 5
Very rapid healing: 15
Resistant to poison: 5
Sensitive: 5
Empathy: 15
Single-minded: 5
Strong will: 5

The disadvantages we're keeping from GURPS are:
Amnesia: -10
Bad temper: -10
Bloodlust: -10
Bully: -10
Callous: -5
Chummy: -5
Compulsive behavior: -15
Cowardice: -10
Fanaticism: -15
Greed: -15
Honesty: -10
Impulsiveness: -10
Intolerance: -5
Jealousy: -10
Laziness: -10
Low empathy: -15
Miserliness: -10
Pacifism: -15
Phobias: -5
Sense of duty: -10
Stubbornness: -5
Truthfulness: -5
Weak will: -10
Workaholic: -5




A full-color front and back picture of the character must be provided. If you cannot draw, you may ask a friend to draw your character for you as long as you have the artist's consent and credit them in your description. You may not use any image without the artist's consent (eg., no pictures ripped off of Google or stolen from other groups). If you do not have a friend to draw your character for you, you may use the bases prepared by the mods.

Female: Optional Base female by Mifmemo
*A Male base can be provided upon request or you may edit the female base to suit a masculine figure.

Dice Roll Information provided on the How To Play Journal- How to play.This is basic stuff for everyone who's already participated in a campaign, but we thought it would be good to clarify what different spells mean/how different things affect the game numbers-wise, since some parts of GURPS aren't compatible with how we've been running things. This won't change anything retroactively, but all future campaigns should stick to these guidelines. Everything is based off of the dice roller here: http://www.rolz.org/group . Simply enter your name and use Island of Qizhou as the group.
To join a game:
Message the mod in charge. Once they add your name to the roster, change your color to the area the campaign is in and RP your character entering the scene. Player order is determined by the character's Basic Speed stat. If two characters have the same Basic Speed, roll a d20 to determine who goes first. The mod decides on an objective, and it is up to the players to complete the objective without dying. Players who make it to the end are rewarded with EXP





THE FOLLOWING MUST BE INCLUDED IN THE DEVIATION DESCRIPTION FOR THE CHARACTER APPLICATION TO BE ACCEPTED:


Name:

Level:

Total Points/Unspent points: 0/0

       HP: 00                                  FP: 00
       ST: 00                                 DX: 00
       IQ: 00                                 HT: 00
     Will: 00                               Perc: 00
 Speed: 00                             Move: 00

Gender:

Age:

Birthday:

Race:

Orientation:

Occupation level:

Advantages:

   • (Cost) Advantage: effect

Disadvantages:

   • (Negative Cost) Disadvantage: effect
Weight: How much the character weighs. If you are not familiar with the anatomy, here is a chart with weight ranges: www.changingshape.com/calculat…
Height: How tall the character is.
Skills:  Used/Total

   ○ Barehanded hit: This is does not cost, use to save roll
   •*(Cost) Skill: The star represents 'occupation related', add the effect of the skill here.
   • (Cost) Skill: Add the effect of the skill here.
Players are given 50 skill points upon character creation and 25 skill points for every subsequent level. Spells are included as skills and cost skill points to learn. Please update their skills as they gain them.]
Magic:

   (Cost) Spell (Element?) Level ?: (Stat based on) Roll here
       • describe the ability
Liked Gifts:

   • I like this

Disliked Gifts:

   • But not this

Personality:         Trait | Trait | Trait | Add as many traits as you want.

   Describe personality and quirks.

Origin:

Culture:

   Culture is good.


Life History:

   So is life.

Before arrival:

   A look into life before the island.

Extras:

   • Something Equipped: Effect to rolls/Defense/Attack/ect.
   • More Equipment: Effect to rolls/Defense/Attack/ect.


Preferred RP Style:
- Chatroom:
- Comments:
- Google docs:
- Notes:
- Paragraph:
- Script:
- Skype:
- Questions? Ask.

Published:
© 2014 - 2021 Island-of-Qizhou
Comments21
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Jormungdang's avatar
Well, well. This seems interesting. Think I might start working on my sheet now.
Mifmemo's avatar
Lets us know if you need any help~!
YugureMuffin's avatar
I forgot to ask if ocupations level always starts at 1.
Because I want her to be an inn keeper but she did it for years so I dunno. //shot
Mifmemo's avatar
it's actually dependent on skills, which don't have a journal for yet, essentially each lvl is a 5th of the skills required for the job, so you can reach lvl 1 with a single skill, but the more skills the higher level
YugureMuffin's avatar
Okay so leave blank for now. o3o
YugureMuffin's avatar
OKAY!
I am working on my sheet!
But I don't see the PDF, I am blind. //sobs//
And actually I have only 3 advantages which costed 25
But I have 5 disadvantages and that gave me 45 back, do I have to use it? Cause I actually don't need them.
Mifmemo's avatar
it's not necessary, but it could be useful to look back over the advantages and make sure you don't want anymore, after all advantages and disadvantages can only be added upon character creation.
YugureMuffin's avatar
Dorothea doesn't have more advantages :iconmingplz:
YugureMuffin's avatar
What? She's so mediocre o-o
Novasiri's avatar
What I did, is I picked my advantages first, then chose disadvantages to bring it down to 25 since freaking memory was 30 points. o.o; But as long as it doesn't go over 25 in the final tally, you're good.
YugureMuffin's avatar
Well I don't fully understand what your trying to say QAQ
Prolly my lack of English maybe?

But I first chose advantages they were exactly the 25 that were given to use.
Then I took disadvantages and that became -45.
Is that okay?
Novasiri's avatar
Sounds fine to me?
iastSA's avatar
Working on my sheet right now. Some of the advantages/disadvantages, though, I'm not seeing in the GURPS Lite PDF.
Mifmemo's avatar
I just updated the journal, it should now have values, dunno why she left them out.
Novasiri's avatar
Mif is getting a list for the values up soon. :3
iastSA's avatar
I also couldn't find anything on spells in the PDF, unless those are going to be added in later.
Mifmemo's avatar
Ishrie was saying she was going to make spells run on the same system as attack, except based on IQ instead of ST There will likely be a journal made on it shortly.
iastSA's avatar
Ahhh, I was wondering if there's specific spells to choose from or if there will be something in place for creating them.

I'm brand new to GURPS so I only have the lite PDF to go by. :P
Mifmemo's avatar
Eh, spells are going to be skills separated more by style ie Attack, defense, heal, teleport, ect leaving people more open rein over the look and style of their spells, seeming as all characters are literally sucked through a portal and dropped on the island it would be strange if their spells were all the same.
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